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Returning 35 results for 'visit senses'.
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Monsters
The Book of Many Things
. She rests here while the market operates.
Pazrodine senses when theft occurs in Seelie Market. She makes her way to the perpetrators and neutralizes the situation nonviolently, usually by using her
Dream Breath. Once troublemakers come to, Pazrodine politely but firmly asks them to leave the market. Those who object are flown out in her clutches.
If anyone comes to visit Pazrodine at her
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Chapter 2: Races A visit to one of the great cities in the worlds of Dungeons & Dragons — Waterdeep, the Free City of Greyhawk, or even uncanny Sigil, the City of Doors — overwhelms the senses
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Chapter 2: Races A visit to one of the great cities in the worlds of Dungeons & Dragons — Waterdeep, the Free City of Greyhawk, or even uncanny Sigil, the City of Doors — overwhelms the senses
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Falcon the Hunter Adventurers encounter Falcon the Hunter if they visit his hunting lodge in Neverwinter Wood. Falcon the Hunter
Medium humanoid (human), neutral good
Armor Class 14 (studded
, Wis +5
Skills Athletics +4, Perception +7, Survival +5
Senses passive Perception 17
Languages Common
Challenge 4 (1,100 XP)
Archer. A longbow or shortbow deals one extra die of its damage when
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Plasmoid Explorer Wanderlust compels some plasmoids to explore the Astral Plane and visit different worlds of the Material Plane. Such an explorer usually travels light, keeping its possessions in a
)
INT
10 (+0)
WIS
14 (+2)
CHA
10 (+0)
Skills Perception +4, Survival +4
Damage Resistances acid, poison
Senses darkvision 60 ft., passive Perception 14
Languages Common
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Giant Rat NOTICE
Giant rats have been sighted throughout the city. Anyone bitten by a giant rat should visit a temple for ministration and prayer.
The city hereby offers a silver coin for each
Points 7 (2d6)
Speed 30 ft.
STR
7 (−2)
DEX
15 (+2)
CON
11 (+0)
INT
2 (−4)
WIS
10 (+0)
CHA
4 (−3)
Senses darkvision 60 ft., passive Perception 10
Compendium
- Sources->Dungeons & Dragons->Monster Manual
lands, they cheerfully journey considerable distances to visit friendly creatures, pass on what they’ve learned, and collect news. Though good natured, brass dragons don’t shirk from combat when
Senses Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 14
Languages Draconic
CR 1 (XP 200; PB +2)
Actions
Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d10 + 2) Slashing damage
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
students periodically visit him to learn the Way of the Sacred Fists, which combines cleric magic and monk training. They usually return to the city confused, bruised, and not inclined to visit again. In
story as a helpful figure, and the characters can visit him in his cave if they need guidance or training. The Order of the Gauntlet considers him a staunch ally. Hlam is immune to disease and
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, incubi feed off dreams and replace them with terrifying nightmares. Incubi visit victims nightly until their prey expires. The incubi then hunt for new victims, preferring the loved ones of past targets
20 +5 +5
Skills Deception +9, Insight +5, Perception +5, Persuasion +9, Stealth +7
Resistances Cold, Fire, Poison, Psychic
Senses Darkvision 60 ft.; Passive Perception 15
Languages
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, though they might visit the same way stations over and over during their wanderings. The tribe also settles down temporarily whenever it’s time to lay eggs and hatch a new brood of young. Poisonous Eggs
ft.
STR
16(+3)
DEX
13(+1)
CON
16(+3)
INT
8(−1)
WIS
12(+1)
CHA
8(−1)
Skills Perception +4, Stealth +4, Survival +4
Senses darkvision 60 ft., passive
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, petrified, poisoned, prone, stunned
Senses darkvision 120 ft., passive Perception 19
Languages —
Challenge 21 (33,000 XP) Proficiency Bonus +7
Antimagic Cone. The dreadnought’s eye creates an
dreadnought swallows is transported to a demiplane that can be entered by no other means except a wish spell or the dreadnought’s Bite and Donjon Visit. A creature can leave the demiplane only by using magic
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone, stunned
Senses darkvision 120 ft., passive
can be entered by no other means except a Wish spell or the dreadnought’s Bite or Donjon Visit. A creature can leave the demiplane only by using magic that enables planar travel, such as the Plane
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
equipment. What it’s really looking for is its control gem, which it senses is close by (see area 21a). It doesn’t want help finding the gem, though, for fear that the treasure might fall into the hands of
the Alchemist a visit, it has one of each of the potions described below available to trade. Each potion is a common magic item. It keeps these potions on its person, and a sneaky character can try to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
in the party wakes up sore and cramped, as rocks or sharp sticks somehow end up under their bedrolls. Once a killmoulis is angered, it continues to tail a group and visit its curse upon them. Only an
.
STR
4(−3)
DEX
19(+4)
CON
13(+1)
INT
12(+1)
WIS
14(+2)
CHA
13(+1)
Skills History +3, Perception +4, Stealth +8
Senses darkvision 30 ft., passive
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
the terrain proves too inflexible, lurking in ruins or shallow caves. Tlincallis stay in one place for only as long as the hunting is good in the immediate area, though they might visit the same way
)
DEX
13 (+1)
CON
16 (+3)
INT
8 (−1)
WIS
12 (+1)
CHA
8 (−1)
Skills Perception +4, Stealth +4, Survival +4
Senses darkvision 60 ft., passive Perception 14
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
)
WIS
10 (+0)
CHA
16 (+3)
Saving Throws Wis +2, Cha +5
Skills Arcana +2, Deception +5, Investigation +2, Perception +2, Persuasion +5, Stealth +5
Senses passive Perception 12
, Kettlesteam has become convinced something is amiss with her patron. As a warlock, she senses that Zybilna is no longer in touch with her—a very disconcerting thought! Kettlesteam wants to question the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, paralyzed, petrified, poisoned, prone, stunned
Senses darkvision 120 ft., passive Perception 19
Languages —
Challenge 21 (33,000 XP)
Antimagic Cone. The astral dreadnought’s opened eye creates an
Visit ability. A creature can leave the demiplane only by using magic that enables planar travel, such as the plane shift spell. The demiplane resembles a stone cave roughly 1,000 feet in diameter with a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
uncharacteristically violent villagers, hoping the three will come to their senses. The Fourth Infection Once the fight ends, the townspeople restrain any surviving members of the trio so they can’t do more
under the Sleeping Giant connects to Underdark passages. She posits that the magical force that Wheel-of-Fortune senses might be an elder brain, the psychic hub of every mind flayer stronghold. (Gwyn
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Condition Immunities charmed, exhaustion, frightened
Senses darkvision 120 ft., passive Perception 17
Languages understands all languages but can’t speak
Challenge 15 (11,500 XP) Proficiency Bonus +5
Spike attack takes 18 (4d8) necrotic damage.
Sorrowsworn Sorrowsworn embody the forms of suffering inherent to the Shadowfell and visit horror on those who stumble into their midst.
Lonely
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Rapture, a restaurant and spa. Since the establishment exists within a demiplane, patrons can comfortably visit it at any time, even while the caravan is on the move. As long as they can pay for services
, Insight +9, Perception +9
Damage Vulnerabilities piercing from magic weapons wielded by good creatures
Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks
Senses
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
and visit horror on those who stumble into their midst. Each sorrowsworn personifies a different aspect of despair or distress. Angry Sorrowsworn Relying on violence to sustain their existence, angry
slashing while in dim light or darkness
Senses darkvision 60 ft., passive Perception 21
Languages Common
Challenge 13 (10,000 XP) Proficiency Bonus +5
Two Heads. The sorrowsworn has advantage on
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
)
DEX
16 (+3)
CON
16 (+3)
INT
14 (+2)
WIS
17 (+3)
CHA
18 (+4)
Skills Insight +7, Medicine +7
Damage Resistances psychic
Senses darkvision 60 ft
visit Mordenkainen. That’ll teach him to lighten up.
TASHA
Spring Eladrin Their hearts filled with joy, spring eladrin cavort through their sylvan realms, their songs and laughter filling the air
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
goddess to afflict Queen Ravenovia with ill health and visit death upon her. Lysaga eventually got her wish, and after Strahd settled in the valley of Barovia, Lysaga moved as close to him as she dared to
+ 48)
Speed 30 ft.
STR
18(+4)
DEX
10(+0)
CON
16(+3)
INT
20(+5)
WIS
17(+3)
CHA
13(+1)
Saving Throws Wis +7
Skills Arcana +13, Religion +13
Senses
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Tatyana and Sergei with his jokes and gambols. As a result, Strahd didn’t object whenever Pidlwick and the duchess came to visit. Eager to please and desiring to return the courtesy, the duchess
Immunities poison
Condition Immunities paralyzed, petrified, poisoned
Senses passive Perception 11
Languages understands Common but doesn’t speak and can’t read or write
Challenge 1/4 (50 XP
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
out in their wagons to visit other worlds and bring adventurers to Strahd’s domain, in hopes that they will find a way to destroy the vampire or set Strahd free. For the Love of Strahd. The Dark Powers
)
INT
17(+3)
WIS
20(+5)
CHA
18(+4)
Saving Throws Con +5
Skills Arcana +7, Deception +8, Insight +13, Intimidation +8, Perception +9, Religion +7
Senses passive Perception 19
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
)
Skills Arcana +5, Deception +4, Persuasion +4
Senses passive Perception 10
Languages Common, Draconic, Infernal, Orc
Challenge 1 (200 XP)
Spellcasting. Prisoner 237 is a 5th-level
now the characters’ visit gives him reason to believe an expedition might finally be under way. Gant shares this information with the characters if they show him the letter from Duvessa Shane (see
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Resistances cold
Damage Immunities lightning, thunder
Senses passive Perception 19
Languages Common, Giant
Challenge 13 (10,000 XP)
Amphibious. The giant can breathe air and water.
Actions
many lifetimes, and they know it is pointless to intervene. Even so, a storm giant might willingly disclose certain secrets to benevolent beings that visit its remote domain with specific purpose
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
and speed. Zord visits the distant island of Lantan about once a year. During his last visit, he purchased four nimblewrights from a Lantanese wizard. He keeps two aboard his flagship, and one aboard
are suspicious of Zord can make a DC 24 Wisdom (Insight) check. Any character who succeeds on the check senses that there’s much more to him than meets the eye. Jarlaxle owns a hat of disguise but
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the command runes, effectively rendering them unable to trigger the runes. Any character succeeding on a DC 15 Intelligence (Arcana) check senses an intelligence at work, and one can attempt to
they will certainly attract hostile attention from any dragon. If they are still aboard the castle, Rath Modar and the vampire do their utmost to thwart them. If he remains in control of the castle, Blagothkus decides to visit the giants. He sends Skyreach Castle north to near the Spine of the World.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, effectively rendering them unable to trigger the runes. Any character succeeding on a DC 15 Intelligence (Arcana) check senses an intelligence at work, and one can attempt to communicate with Esclarotta’s
certainly attract hostile attention from any dragon. If they are still aboard the castle, Rath Modar and the vampire do their utmost to thwart them. If he remains in control of the castle, Blagothkus decides to visit the giants. He sends Skyreach Castle north to near the Spine of the World.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
(–2)
Senses darkvision 60 ft., passive Perception 10
Languages —
Challenge 1/8 (25 XP) Proficiency Bonus +2
Displacement. The displacer beast projects a magical illusion that makes it appear
imprisons her most hated enemies in a cell inside her kitchen. Secret of Wayward Pool. Bobi, Sloane, and Zennor agree that the characters should pay a visit to Wayward Pool and seek out the unicorn
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
adventure’s starting town. Conversely, you can forgo the roll and pick a town you like. Bremen and Dougan’s Hole are good choices because they’re small and isolated. The characters can either visit towns one
)
Skills Perception +5, Survival +5
Damage Immunities cold
Condition Immunities charmed, frightened
Senses passive Perception 15
Languages Common
Challenge 3 (700 XP)
Innate Spellcasting
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Class 13 (leather armor)
Hit Points 7 (2d6)
Speed 30 ft.
STR
8(−1)
DEX
14(+2)
CON
10(+0)
INT
8(−1)
WIS
7(−2)
CHA
7(−2)
Skills Stealth +4
Senses
, xvarts will visit you in the dead of night and steal a cherished trinket.
— Volo
If ye believe what Volo tells ye, ye deserve no less.
— Elminster
Xvart Warlock of Raxivort
Small humanoid
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Senses truesight 120 ft., passive Perception 13
Languages Abyssal, telepathy 120 ft.
Challenge 19 (22,000 XP)
Death Throes. When the balor dies, it explodes, and each creature within 30 feet
, Stealth +5
Damage Resistances cold, fire, lightning
Damage Immunities poison
Condition Immunities poisoned
Senses blindsight 30 ft., darkvision 120 ft., passive Perception 15
Languages Abyssal
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
room requires purple-level security to enter and contains paperwork on all academy personnel. Orientation Task: Welcome Pack. Characters can visit reception to collect their cadet-issue welcome packs
, and a magical communication chamber known as an oracularium. Characters visit the Bridge Quarters in part 3 of this adventure. Cadet Quarters Security Level: Red (Cadet Rank) or Above This area






