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                        Returning 8 results for 'vivid state'.
                    
                
                        
                            
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                                                     Species
                                                    Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     physical state that their minds are ill equipped to deal with. Their memories of events before this interruption are often vague or absent. Occasionally, the most unexpected experiences might cause
                                                
                                            
                                                
                                                     you like it now?
6
A memory carries a vivid smell or sensation. What are you going to do to recreate that experience?
Reborn Origins
Reborn might originate from circumstances similar to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    Faded Memories  A reborn with a phantom limb takes aim.  Reborn suffer from some manner of discontinuity, an interruption of their lives or physical state that their minds are ill equipped to deal
                                                
                                            
                                                
                                                    . How do they advise you? 
   5  You recall enjoying something that you can’t stand doing now. What is it? Why don’t you like it now? 
   6  A memory carries a vivid smell or sensation. What are you going to do to recreate that experience?
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     for higher education, especially in philosophy and literature. The city-state cautiously embraces progress, adopting developments in magic and science as long as they don’t contradict religious
                                                
                                            
                                                
                                                     long, elegant skirts and blouses with heavy embroidery. Floral patterns are common regardless of gender, and colors range from vivid to muted depending on preference. Common headwear includes scarves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     by creatures it can catch in the open, including the travelers that enter and exit the place. On occasion, this state of (relatively) peaceful coexistence is shattered when a devious rival dragon with
                                                
                                            
                                                
                                                     to assume that intoxication has the same effect on them as it does on humans. 
 Humans drink to forget, while dwarves drink to remember. A dwarf deep in his cups is overcome by powerful, vivid
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     Mourning looking for their best friend, the warforged Mercy (see the “Warforged Pilgrims” section earlier in this chapter). The stress of the situation caused Filch’s comatose state. Mercy and Filch would
                                                
                                            
                                                
                                                     with the characters if they wish. A character who touches Alamar-Vatashi’s incorporeal palm experiences a vivid vision of the day Landro came to this mountain on the Day of Mourning. This touch doesn’t
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     through the tower’s entrance and resets after 24 hours. Once inside, the characters can ascend to the top of the tower. When they arrive there, read: A huge anvil chiseled with vivid blue runes rests in
                                                
                                            
                                                
                                                     table is a doppelganger named Xerophon. It has been rendered invisible and placed in a state of suspended animation by a sequester spell. The spell can be dispelled (DC 17), which renders Xerophon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     the orb, the character touching the orb experiences a vivid vision of the target’s location and knows how far away it is and in what direction. Such insight, however, comes with a risk: a creature
                                                
                                            
                                                
                                                     semiconscious state at the bottom of the well. The warped faces of the Telepathic Pentacle strain at the ends of its thick, undulating necks. The monster uses the hydra stat block, except that it has a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     luxurious entertainment room. Glowing glass panes adorn the front of the machines, which sport buttons, rods, slots, wheels, and other interactive components. Their luminous screens dance with vivid
                                                
                                            
                                                
                                                     visor—guard this gray room. Alarms flash atop the robots’ heads as one of them addresses you in Common: “HALT, ENTRANT. STATE THE NATURE OF YOUR BUSINESS.”
 Three combat robots guard this security
                                                
                                            
                                        





