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                        Returning 25 results for 'voice shift'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Djeneba  Djeneba Mysterious and bright, with a unique mind that rapidly jumps from one subject to the next, Djeneba (chaotic neutral, human mage) is the charismatic voice of the Night Revelersâand a
                                                
                                            
                                                
                                                     fabric. All other aspects of Djenebaâs appearance and identity are unknown. Personality Trait. âPeople sometimes have difficulty following my rapid shift in thoughts.â Ideal. âIndulging in all of lifeâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     dao named Keshma al-Wazir, who was trapped centuries ago by Acererak. Anyone examining the bottle spots the genie waving from within and hears her muffled voice calling out. Keshma speaks Terran only
                                                
                                            
                                                
                                                     promise she made to the characters in exchange for her freedom, then casts plane shift in an effort to return to the Elemental Plane of Earth. (The attempt fails, naturally, and she winds up trapped in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     senses and defies attempts to map it accurately. Standard cartographic methods are useless, since distances in Avernus are impossible to gauge and locations sometimes shift supernaturally. As such, the
                                                
                                            
                                                
                                                    , the characters discover a peculiar property of the map: it talks! Whenever they arrive at one of the locations described in this chapter, the voice of the cartographer emanates from the map to reveal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     personal anecdotes, and a desperate need to make himself or herself the subject of every conversation. Using Your Voice Most of what you say during a session will be at a consistent level. For dramatic
                                                
                                            
                                                
                                                     talk in haughty drawls. Let a pirate NPC say, âArrrr, maties!â in your best Long John Silver voice. Let intelligent monsters unfamiliar with Common stumble along with awkward grammar. Let drunkards
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Sinister Sunbeams At some point, the hags attempt to trap the charactersâso that they can then facilitate their rescue. To do so, they cause the sunbeams shining through the trees to subtly shift
                                                
                                            
                                                
                                                     spiked nuts and both types of spores assails the character. Stopping to rest does not forgo the need to make a group check, as the sun moves across the sky and the sunbeams shift around. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     spidery sentries. A Timely Rescue As the characters travel through the forest, they hear the crunch of a large tree breaking, followed by a female voice crying out. If they investigate, they see a
                                                
                                            
                                                
                                                     then even as you are close to freeing the woman, the tree begins to rise on its own. Two other trees standing nearby shift back along the ground as the elf stands and smiles, showing no sign of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     spidery sentries. A Timely Rescue As the characters travel through the forest, they hear the crunch of a large tree breaking, followed by a female voice crying out. If they investigate, they see a
                                                
                                            
                                                
                                                     are close to freeing the woman, the tree begins to rise on its own. Two other trees standing nearby shift back along the ground as the elf stands and smiles, showing no sign of injury.
 âHeroes at last
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    â surface, a harsh voice hisses from a slit on the cavern wall that was not therebefore.
 âState your names and business!â the voice orders in Dwarvish. Other similar slits open, revealing the tips of a
                                                
                                            
                                                
                                                    ). âWell.â The duergar removes his helmet, revealing the gray skin of his kind. He musses his white beard as he walks closer, switching to Common as he lowers his voice. There is a discomfiting glint in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     (see "Spirits of the Nine Trickster Gods"). When Papazotlâs spirit manifests, read: Strange shadows shift across the walls, forming the outline of a long-legged bird. Its beak stabs at you as a voice
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     shift position and reset themselves over time. At the end of each long rest of the user attuned to it, the Infernal Machine generates 1d4 + 1 random beneficial properties and 1d4 + 1 detrimental
                                                
                                            
                                                
                                                     you move, a magical voice calls out your direction and how far youâve gone. The voice cannot be silenced or stopped.
14
You constantly see afterimages of all events that occurred within 30
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     and urging them to give voice to their deepest fears Hatred: Appears in volcanic regions and provokes creatures to scream and destroy things Inspiration: Appears around memorials or natural wonders
                                                
                                            
                                                
                                                     that rely on sight. The eyestalks vanish after 1d4 days. 10 Bathing in the spring causes a creatureâs voice to sound sinister. For the next 24 hours, the creatureâs voice grants it advantage on Charisma
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    , prepared to ambush the characters. Characters with a passive Wisdom (Perception) score of 16 or higher arenât surprised when Jamir attacks. If reduced to 20 hit points or fewer, he uses plane shift
                                                
                                            
                                                
                                                     and everywhere comes a powerful voice that inspires confidence and awe.
 âThe last to wield this weapon was unworthy. His failure was a step along the path to the worldâs destruction. But this new
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    . Bartho likes to catch a few winks during the night shift.
  Rumors
 âIf you canât afford a bed at the inn, Cornflower will let you sleep in the barn. The hayâs real comfy.â (True)
 âMinotaurs
                                                
                                            
                                                
                                                    , use each nonplayer characterâs NPC Card to determine how they react to the characterâs words and actions.
 Active Roleplaying. In active roleplaying, you speak with a characterâs voice and might echo
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     personalities (choose two other personalities from this table). They shift back and forth between these personalities at certain times or when certain conditions are met. 6 Mischievous. The archfey is a
                                                
                                            
                                                
                                                     antlers. 2 Compelling Voice. The archfey has a magical voice that can charm creatures of a certain type (such as Beasts or Fey). This voice might be as soft as a whisper or loud like thunder. 3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     heart of a lion with a thunderous roar. The favored cleric of a deity of light, the Sunweaver, Forough is the voice of a god and can bring its might to bear. Those who mistake her mercy for weakness
                                                
                                            
                                                
                                                     Godstrandâs interior, branching and crossing endlessly, and its walls are adorned with intricate mosaics that shift to disorient trespassers. However, Celestials and those with pure hearts or intentions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     darkvision out to a range of 60 feet. They also have resistance to poison damage and advantage on saving throws against being poisoned. Cry for Help The characters hear a voice shouting for help. If they
                                                
                                            
                                                
                                                     follow the voice, they find a male human under attack by two bulezaus that slipped past the devils and climbed the infernal binding posts to Elturel. If the characters save the man, he introduces
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    . If a creature fails this check by 5 or more, it gets stuck, is restrained, and risks drowning. A creature can free itself or a creature within reach by using an action to shift the rubble and
                                                
                                            
                                                
                                                     from the east and gives you a calm nod. From behind a bleached skull mask speaks a smooth voice: âAh, welcome. Letâs get to the assessment, then.â The figure holds out a blue gem, which then shatters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     rise from the pool. Bobbing among the breaking ice, the bloated bodies of small humanoids stare up with wide, dead eyes.
 The shift to extreme heat, as described in chapter 5 of the Dungeon Masterâs
                                                
                                            
                                                
                                                     friend or ally who was or is important to the affected characters. Those characters hear the NPCâs voice on the wind, but the voice taunts and whispers of failures, flaws, and negative traits
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     corruption of a brass dragon with âwiseâ goat features. Hear the Voice of Yaarnak. Soon after the characters enter the room, they hear a hissing voice: âReturn my scepter to its rightful place,â an
                                                
                                            
                                                
                                                     imperious voice demands, âor face my wrath!â The black dust coalesces into the lanky shape of an emaciated halfling, rotting bandages and brass chains covering his decaying flesh. A proud, sinister grin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     shift. A door displaying the Fool card stands on the east wall, and anotherâshowing only the back of a card from the Deck of Many Thingsâis to the north.
 This room is brightly lit by the gem
                                                
                                            
                                                
                                                     east shows the Sage card; the door to the west shows the Ruin card. A spectral, skeletal figure swathed in robes of shadow coalesces in the center of the chamber. It says, in a dry, whispering voice
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     undead problem. King Groak holds absolute sway in Dungrunglung, and his subjects follow his orders without question. However, should the balance of power shift firmly to Krrâook or Roark (see the
                                                
                                            
                                                
                                                     color spray and prestidigitation can also be used to dazzle an audience long enough to conceal a fatal flub.
 Whoever gives voice to Nangnang must âsellâ the illusion with honeyed words, in order to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     suggested name that it likes. If youâre having trouble coming up with a voice for the awakened beast, try mimicking the speech of a cartoon character or a famous actor. Awakened Beast Encounter    d8
                                                
                                            
                                                
                                                     can shift the dwarvesâ attitude to friendly by speaking to them in Dwarvish. Although the dwarves are grim, which is understandable given the inclement weather, theyâre neither violent nor spoiling for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     Maverick. She stays behind to slack off for the rest of her shift, but might show up at some later point if you wish. Having decided to make a new life for herself, Dagdra makes an excellent potential
                                                
                                            
                                                
                                                     of undead turns in unison in your direction as they spot you. Then a strong voice calls out as the shipâs captain, wearing a flamboyant feathered hat and wielding a hammer decorated with seaweed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     to destroy any magic item that isnât an artifact. When a character holds the anvilâs hammer for the first time, a voice inside their head, seeming to come from the anvil, says, âBring me your items
                                                
                                            
                                                
                                                     that Scrivenscry is a cruel and wicked master. Neither Kingsport nor his master knows much about Ythryn, since they arrived only yesterday by using a spell scroll of plane shift. SCRIVENSCRY AND
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     fashioned in the shape of a scowling gargoyle, but the hand that opened the panel seems human enough. From beneath the mask comes a female voice: âYes? What do you want?â
 The monks listen to their
                                                
                                            
                                                
                                                     for a monk. If combat occurs, sleeping monks wake up and stand up during their first turn. They can each take a normal second turn. By day, four monks (the ones who drew night shift) sleep here. M4
                                                
                                            
                                        






