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                        Returning 35 results for 'voice spend'.
                    
                
                        
                            
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                                        voice spell
                                    
                                
                                    
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                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    ;s flesh. The transformation renders the brain ageless and imbues it with psionic power, so that it can spend eternity plotting and executing its desires.
A brain in a jar can speak without vocal
                                                
                                            
                                                
                                                     cords, psionically projecting its disembodied voice outward for all to hear. It enjoys conversation so much that it is prone to talking for hours on end, sometimes to itself if there are no others with
                                                
                                            
                                        
                                                     Magic Items
                                                    Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     charges). The crook regains 1d6 expended charges daily at dawn.
Absolute Banishment. While you are attuned to the crook and holding it, you can spend 10 minutes to banish all but the mightiest fiends
                                                
                                            
                                                
                                                    ;s name in Iggwilvâs voice, doing so until the gate calls on every fiend ever banished by the Crook of Rao. If the fiend still exists, it is drawn through the gate. This process takes eighteen
                                                
                                            
                                        
                                                     feats
                                                    
                                                    
                                                
                                            
                                                     Disguise. You have proficiency with a Disguise Kit. If you already have proficiency in it, you gain Expertise in it. If you spend 10 minutes donning a Costume, you decide what you look like
                                                
                                            
                                                
                                                    , including your height, weight, facial features, sound of your voice, hair length, coloration, and other distinguishing characteristics. You can make yourself appear as a member of another species, though none
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     take a liking to some of the travelers â possibly, but not necessarily, a few of the characters â and spend the evening asking about their past, where theyâre headed, whether they have family, and so
                                                
                                            
                                                
                                                     comes to strike, they wait until after dark, then try to lure their target away from other people by calling for assistance in a familiar voice. Fortunately for the characters and their fellow travelers, if one is defeated, the other one flees in a flurry of curses and vengeful threats.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     take a liking to some of the travelersâpossibly, but not necessarily, a few of the charactersâand spend the evening asking about their past, where theyâre headed, whether they have family, and so on
                                                
                                            
                                                
                                                     to strike, they wait until after dark, then try to lure their target away from other people by calling for assistance in a familiar voice. Fortunately for the characters and their fellow travelers, if one is defeated, the other one flees in a flurry of curses and vengeful threats.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     theaterâs front entrance or investigates the windows can make a DC 15 Wisdom (Perception) check. On a successful check, the character hears a muffled voice within. Characters who spend time surveilling the building see figures furtively open the front door and slip inside once every 10 minutes or so.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     rations, and 2d6 Ă 10 gp. Zhora and her comrades survived the purple worm attack that separated them from Hanne (see âVoice in the Darkâ). Zhora believes that Hanne is dead. Twenty minutes after the
                                                
                                            
                                                
                                                     characters first enter the purple worm nursery through area 1, Zhora and her Dark Hunters enter these caverns through the tunnel in area 7, then scale down to the cavern floor. They spend a few minutes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Creating a Warlock  As you make your warlock character, spend some time thinking about your patron and the obligations that your pact imposes upon you. What led you to make the pact, and how did you
                                                
                                            
                                                
                                                     know other servants of your patron? How does your patron communicate with you? If you have a familiar, it might occasionally speak with your patronâs voice. Some warlocks find messages from their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
                                                    
                                                
                                            
                                                     of a lifetime. Negotiation of the tomb will require quite a long time, so be prepared to spend several sessions with this material. When the game ends for the day, assume the expedition is spending
                                                
                                            
                                                
                                                     information that player characters would have no way of knowing, and avoid facial expressions or voice tones that might either give helpful hints or mislead players. The real enjoyment of this adventure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     singing voice. She is attending her fatherâs birthday party and wonât be back for a couple of days. That leaves Embry, a talented composer and horn player; Mazia, who plays the flute; and Mytchyl, who
                                                
                                            
                                                
                                                     plays the drums and the harpsichord.
 âAll the students are good-natured and kind.â
 A Typical Day If the characters request information about how the conservatoryâs occupants spend a typical day
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     have snowshoes slung over their backs and ice picks fastened to their belts, and two of them have thick beards. The third holds up a gloved hand and says, through a thick wool scarf in a raspy voice
                                                
                                            
                                                
                                                     briefly described below: Hruna speaks for the group in a voice made raspy by years of smoking. She has lost her right ear and two fingers to frostbite. Korux stares in silence and doesnât talk much
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     two-headed creatures, and as a guard for the treasure vault (area 38). As the characters approach the entrance to this area, read: A deep voice cries out through the open doorway ahead, quickly
                                                
                                            
                                                
                                                     responded to by a second voice.
 âSo! You come to honor Emmanuel, right head of the Demogorgon!â
 âNo! You honor Hebediah, left head of Demogorgon!â
 When the characters can see into this area, read: This
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Creating a Warlock  As you make your warlock character, spend some time thinking about your patron and the obligations that your pact imposes upon you. What led you to make the pact, and how did you
                                                
                                            
                                                
                                                     know other servants of your patron? How does your patron communicate with you? If you have a familiar, it might occasionally speak with your patronâs voice. Some warlocks find messages from their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     shadow of evil lies within everyone, waiting for a moment when it can gain a foothold on their souls. Thus its paladins, monks, and clerics spend long hours deep in prayer to keep their inner eye
                                                
                                            
                                                
                                                     arenât born evilâit takes time for evil to fool you into thinking that its voice is yours. That is why to know who you truly are is what the Order requires from each hopeful who wishes to join our ranks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     preserving fluids and the liquefied goop of their bodyâs flesh. The transformation renders the brain immortal and imbues it with psionic power, so that it can spend eternity plotting and executing its desires
                                                
                                            
                                                
                                                    . A brain in a jar can speak without vocal cords, psionically projecting its disembodied voice outward for all to hear. It enjoys conversation so much that it is prone to talking for hours on end
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     of their bodyâs flesh. The transformation renders the brain ageless and imbues it with psionic power, so that it can spend eternity plotting and executing its desires. A brain in a jar can speak
                                                
                                            
                                                
                                                     without vocal cords, psionically projecting its disembodied voice outward for all to hear. It enjoys conversation so much that it is prone to talking for hours on end, sometimes to itself if there are no
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     those memories voice once more: Varyasâs eidolon. With the aid of both the eidolon and Varyasâs mask, a character can start the process of revealing the message written on the mask. While Varyasâs eidolon
                                                
                                            
                                                
                                                     the eidolon on task is a time-consuming endeavor, requiring that a character spend an hour and succeed on a DC 14 Charisma (Intimidation or Persuasion) check. On a failed check, the eidolon rambles
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     dreamy smile. In a voice dripping with sarcasm, Flinch says, âCaptain Gargenhale! Your command of the Last Breath is at an end. Weâve had enough âvictoryâ at your hands to last ten lifetimes.â The
                                                
                                            
                                                
                                                     hadozee then shudders as a horned ghost vacates his body, cackles, and disappears. Flinch blinks his eyes back into focus, then says in his normal voice, âDo I smell smoke?â
 Flinch remembers nothing of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     voice and focuses on the business of running the bathhouse. Dread Morgan knows the ritual needed to bind a creatureâs desire to a cursed painting, which is recorded on a tiny scroll hidden in a bone
                                                
                                            
                                                
                                                     jovial voice, and she promotes physical strength and good health. Vile Sazha knows how to create a suitable canvas for the hagsâ cursed paintings. This secret is tattooed on her withered arm in
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     you move, a magical voice calls out your direction and how far youâve gone. The voice cannot be silenced or stopped.
14
You constantly see afterimages of all events that occurred within 30
                                                
                                            
                                                
                                                     benefit from any potion.
60
You have immunity to the charmed and frightened conditions.
You can speak only in a monotone voice, imposing disadvantage on Charisma checks.
61
You and each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     life to serve as the Voice of the Silver Flame, is honored on this day. The holiday is marked by services at all Silver Flame churches and shrines, and the faithful are encouraged to find some way to
                                                
                                            
                                                
                                                     promised a truly epic festival. Long Shadows (26â28 Vult) Itâs said that the power of the Shadow, the sinister deity of the Dark Six, is at its height during these three nights. Careful people spend this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     hope (1 charge), mass cure wounds (3 charges). The crook regains 1d6 expended charges daily at dawn. Absolute Banishment. While you are attuned to the crook and holding it, you can spend 10 minutes to
                                                
                                            
                                                
                                                     initiative count 20, audibly speaks a fiendâs name in Iggwilvâs voice, doing so until the gate calls on every fiend ever banished by the Crook of Rao. If the fiend still exists, it is drawn through the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     celebration of the sacrifice of Tira Miron, who gave her life to serve as the Voice of the Silver Flame. There are services at all Silver Flame churches and shrines, and the faithful are encouraged to
                                                
                                            
                                                
                                                     these three nights. Wise people spend these nights indoors with friends, but those who celebrate the darkness may take to the streets to prey on the weak and foolish. The Race of Eight Winds (23 Lharvion
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    : Poltergeistâ sidebar in the âSpecterâ entry of the Monster Manual). Characters who disturb the body or spend more than 1 minute in the guildhall anger the poltergeist, which hurls picks and iron spikes
                                                
                                            
                                                
                                                     DC 25 Strength (Athletics) check. If the characters knock on the contraption, they hear Ignusâs muffled voice shout, âGo away!â in Gnomish. Ignus attacks anyone who breaks into his contraption but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     each hour the characters spend in the Dark Duchess, there is a 20 percent chance that Arveiaturace returns to the ship. Because she can see only out to a range of 60 feet, the dragon must get close to
                                                
                                            
                                                
                                                     wings followed by the cracking of ice under the weight of something immense. A loud snort accompanies the sound of claws scraping against ice-glazed timbers.
 The voice of what could only be a truly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     10 and the ability to speak Common. Characters who spend time talking to the pixies or Biscuit learn the following rumors: âEveryoneâs on the lookout for a kenku troublemaker, but sheâs using magic to
                                                
                                            
                                                
                                                     disguise herself.â âCandlefoot the mime and Palasha the mermaid are in love. On top of that, Candlefootâs lost his voice. Is that part of his act?â âBurly the bugbear often talks philosophy with one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     least one crime scene, read or paraphrase the following: A cheery voice calls out to you, and you see a dwarven woman clad in blue robes waving to your group. Her forearms are marked with numerous
                                                
                                            
                                                
                                                     months to spend time with her sister Elsa, who works as a bartender at the Stonehill Inn, and to do field research in the surrounding area. Gwyn has heard about the various crimes from her sister and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     invisible. If the characters disturb any of the items on the shelves, the couatl speaks to the party in Common, its voice seeming to come from everywhere in the chamber. âInterlopers, you have trespassed on
                                                
                                            
                                                
                                                    .â
 There is actually no poison gas in the room, but as the characters spend time in here trying to get to the cure, describe how they seem to be getting weaker and weaker. They should feel as if time is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     and perfumes from Amn, hoping to make a huge profit from the aristocrats and dandies of Waterdeep. He talks about money constantly: how much he intends to make, how he will spend it, and how others
                                                
                                            
                                                
                                                     will envy him for it. He will not spend a single copper buying anyone else a drink or a roasted turnip during the entire trip. Lasfelro the Silent (Male Human Merchant). From time to time, Lasfelro
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     demeanor of a wild animal and shuns the trappings of society.  Obsessions Obsessions are common among archfey. An archfey might be obsessed with a painting of themself and spend days, months, or years
                                                
                                            
                                                
                                                     antlers. 2 Compelling Voice. The archfey has a magical voice that can charm creatures of a certain type (such as Beasts or Fey). This voice might be as soft as a whisper or loud like thunder. 3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     perfumes from Amn, hoping to make a huge profit from the aristocrats and dandies of Waterdeep. He talks about money constantly: how much he intends to make, how he will spend it, and how others will
                                                
                                            
                                                
                                                     envy him for it. He will not spend a single copper buying anyone else a drink or a roasted turnip during the entire trip. Lasfelro the Silent (Male Human Merchant). From time to time, Lasfelro
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     slippery. (See chapter 5, âAdventure Environments,â in the Dungeon Masterâs Guide for rules on extreme cold and slippery ice.) For every minute the characters spend here, there is a cumulative ten
                                                
                                            
                                                
                                                     friend or ally who was or is important to the affected characters. Those characters hear the NPCâs voice on the wind, but the voice taunts and whispers of failures, flaws, and negative traits
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     in the maze can spend time exploring it. At the end of each turn spent exploring the maze, roll percentile dice and use the Maze Discoveries table to determine what, if anything, the character finds
                                                
                                            
                                                
                                                     pseudopods. A female voice echoes through the chamber: âI can help you. At least, I think thatâs what Iâm supposed to do.â
 If the spirit successfully inhabits the character, give the player Unkhâs card
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     a voice in the shadowsâits identity unclearâbut its boon to you is concrete: the ability to cast spells. See chapter 7 for the rules on spellcasting. The information below details how you use those
                                                
                                            
                                                
                                                     youâre a level 5 Warlock, you have two level 3 spell slots. To cast the level 1 spell Witch Bolt, you must spend one of those slots, and you cast it as a level 3 spell. Prepared Spells of Level 1+. You
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     a voice in the shadowsâits identity unclearâbut its boon to you is concrete: the ability to cast spells. See âSpellsâ for the rules on spellcasting. The information below details how you use those
                                                
                                            
                                                
                                                     youâre a level 5 Warlock, you have two level 3 spell slots. To cast the level 1 spell Witch Bolt, you must spend one of those slots, and you cast it as a level 3 spell. Prepared Spells of Level 1+. You
                                                
                                            
                                        






