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                        Returning 31 results for 'voice staff'.
                    
                
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     object.Multiattack. The seer makes two Comet Staff or Psychic Orb attacks.
Comet Staff. Melee Weapon Attack: +11;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Comet Staff"} to hit
                                                
                                            
                                                
                                                    , reach 5 ft., one target. Hit: 10 (1d8 + 6);{"diceNotation":"1d8+6", "rollType":"damage", "rollAction":"Comet Staff", "rollDamageType":"bludgeoning"} bludgeoning damage plus 18 (4d8);{"diceNotation":"4d8
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Sassy Sally Jane The talk of the campus for decades, Sassy Sally Jane is a pink-haired doll in a patchwork tartan dress. Inside the doll is a voice box that some clever students rigged to repeat rude
                                                
                                            
                                                
                                                     phrases whenever the dollâs hand is squeezed. Jokesters used it to irritate faculty and staff members extensively before it was confiscated. The doll has sat in the attic of Captain Dapplewingâs Manor ever since, alongside other broken, malfunctioning, or forbidden items.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     "Spirits of the Nine Trickster Gods"). When Moaâs spirit manifests, read: Green smoke billows from the staff, coiling around you like a serpent. A sibilant voice whispers in your ear: âLet me help you
                                                
                                            
                                                
                                                     mind to blank out the details of her plight. The first character to enter the tomb hears Nepartak call out telepathically: The voice of a young girl echoes in your mind: âWhatâs happening? Why canât I
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    The Battle Begins When itâs time for the game to begin, the magically enhanced voice of Professor Sharpbeak overwhelms all conversation, even flooding into the locker rooms. âStudents and teachers
                                                
                                            
                                                
                                                    . Staff and friends. Welcome to the Battle of Strixhaven! Today, two teams of Strixhavenâs finest will battle for the right to call themselves champions. Theyâve practiced and youâve waitedânow, let the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     letters. Manipulative Actor. One of Ivanâs favorite manipulations is using his letters and his high-pitched voice to pretend to be a lonely youngster. Ivan keeps out of sight from those he targets for
                                                
                                            
                                                
                                                    . Those unable to escape are eventually forced to don the ludicrous livery of the Dilisnya household staff and become Ivanâs new servants. Closing the Borders. Ivan can close or open Borcaâs borders
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     woodlands and open moor. When the first forester dared put a name to the face seen in the bole of a tree or the voice babbling in a brook, these gods forced themselves into being. The Celtic gods are as
                                                
                                            
                                                
                                                     Manannan mac Lir, god of oceans and sea creatures LN Nature, Tempest Wave of white water on green Math Mathonwy, god of magic NE Knowledge Staff Morrigan, goddess of battle CE War Two crossed spears Nuada
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Staff Area A tangled wall of thorns surrounds a cluster of wagons lit by lanterns. This caravan is barely visible through the thicket.
 The carnivalâs wagons are located behind the Big Top
                                                
                                            
                                                
                                                    , protected by a 20-foot-high, 5-foot-thick wall of thorns. When a member of the carnival staff stands within 1 foot of the wall, the thorns part to form an 8-foot-high, 4-foot-wide doorway in front of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     give. They have the skills to negotiate with subemployees, temporary hirelings, seasonal staff, and other humanoid (usually) resources. When staff members have problems, the secretarian is the one
                                                
                                            
                                                
                                                    . You help advance your franchise by keeping staff happy (enough), hiring competent (enough) workers, coming up with slogans and catchphrases, launching marketing schemes, and getting jingles and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     within. The Hourglass Covenâs thieves slip in and out of the tent as they desire, and most of the carnival staff prefer to give the attraction a wide berth, believing it to be jinxed or haunted
                                                
                                            
                                                
                                                     Candlefootâs voice, so he communicates through mime. If the characters give him a writing implement and some parchment, he can also write out his thoughts. Appendix D contains additional roleplaying
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     the School of Transmutation. Marambra Nyghtsteel is a striking woman with long auburn hair and an empty, distant gaze. She wears a black robe and holds a staff topped with a rune. A successful DC 10
                                                
                                            
                                                
                                                     subtlest hint of a smile. Her portrait has been slashed in half. The first character who steps within 5 feet of the torn portrait of Jhesiyra Kestellharp hears a womanâs voice whisper in their head: âSo
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     shaft is veiled in darkness. From its depths, a whispering voice says, âBrorn! Where are you, boy?â
 After the death of Brorn, his beloved mastiff, Baron Brantifax was beset by spells of
                                                
                                            
                                                
                                                     time. He was sleepwalking when he fell down the well, and he drowned before the servants could get him out. The haunting whispers of his restless spirit terrified the staff, who fled the chalet shortly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     in one corner is empty.
 A human man in an apron greets you from behind the bar. âWelcome to the Drunken Dragon. What can I getcha?â he asks in a smooth voice.
  The man behind the bar is Umbrusk
                                                
                                            
                                                
                                                     disrepair.
 Kitchen. In addition to hired cooks, Umbruskâs staff includes patrons who couldnât pay their tabs. They all work in a cramped, greasy kitchen behind a swinging door near the bar.
 Stage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     within 10 miles of each other. The holder of the token can hear only the hagâs voice, not those of any other creatures or any ambient noise around the hag. Similarly, the hag can hear the holder of
                                                
                                            
                                                
                                                     flesh. A bheur carries a twisted gray wooden staff, which she can ride like a flying broom and augments her magical powers. Cold Hearts. Bheur hags are attracted to selfish actions justified by deadly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     voice and focuses on the business of running the bathhouse. Dread Morgan knows the ritual needed to bind a creatureâs desire to a cursed painting, which is recorded on a tiny scroll hidden in a bone
                                                
                                            
                                                
                                                     jovial voice, and she promotes physical strength and good health. Vile Sazha knows how to create a suitable canvas for the hagsâ cursed paintings. This secret is tattooed on her withered arm in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                     croaking noises echo from the area. The characters overhear the following exchange in Common: âI told you givinâ the dog to the king was a stupid idea,â croaks one voice.
 âI know, I know,â grumbles
                                                
                                            
                                                
                                                     approach the tent hear the following exchange in Common: âWhat a terrible way to treat anyone, let alone a king,â croaks a voice. âI demand my tithe! If your master takes much longer, Iâll claim that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     Mannerisms   d20 Mannerism   1 Prone to singing, whistling, or humming quietly 2 Speaks in rhyme or some other peculiar way 3 Particularly low or high voice 4 Speaks in an unusually formal manner 5
                                                
                                            
                                                
                                                     innkeeper might be friendly toward guests and rude to her staff.  NPC Interaction Traits   d12 Trait   1 Argumentative 2 Arrogant 3 Blustering 4 Rude 5 Curious 6 Friendly 7 Honest 8 Hot tempered 9
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     corruption of a brass dragon with âwiseâ goat features. Hear the Voice of Yaarnak. Soon after the characters enter the room, they hear a hissing voice: âReturn my scepter to its rightful place,â an
                                                
                                            
                                                
                                                     imperious voice demands, âor face my wrath!â The black dust coalesces into the lanky shape of an emaciated halfling, rotting bandages and brass chains covering his decaying flesh. A proud, sinister grin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     only through mime until his stolen voice is retrieved from the kenku warlock, Kettlesteam.
 Alignment. Neutral good.
 Personality Trait. âI shrug a lot because Iâm indecisive.â
 Ideal. âLove has
                                                
                                            
                                                
                                                     staff and keeps the carnival running on schedule. A smile on his visage is a rare event, and it fades quickly.
 Mister Witch dresses with panache, though in muted tones, and always carries his magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     only through mime until his stolen voice is retrieved from the kenku warlock, Kettlesteam.
 Alignment. Neutral good.
 Personality Trait. âI shrug a lot because Iâm indecisive.â
 Ideal. âLove has the
                                                
                                            
                                                
                                                     the two of us, long ago. Perhaps that streak of violence hasnât quite left me.â
    Mister Witch 
 CHAPTER 1: WITCHLIGHT CARNIVAL
 Mister Witch is businesslike and humorless as he deals with staff
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     symbol (worth 25 gp). A good-aligned character who picks up the holy symbol hears a ghostly female voice. It whispers the following message: âThere is a grave to the west, with roses that never die, in a
                                                
                                            
                                                
                                                     to tremble as a staff of power materializes above the marble slab and hovers in place. The first creature to grab hold of the staff must make a DC 17 Constitution saving throw, taking 44 (8d10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     cave, read: A deep sigh issues from the darkness. A voice steeped in malevolence and hatred whispers to you in a language reminiscent of Elvish.
 The wraith speaks Loross (see the âLoross: The Netherese
                                                
                                            
                                                
                                                     dead mageâs hands is a staff of charming fashioned out of chardalyn suffused with evil Netherese magic. Anyone who attunes to Drakarethâs staff gains the following flaw, which supersedes any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     in diameter. Four eyestalks protrude from its central mass, two on each side. In the center of the body is a large eye that stares at you. It greets you in a raspy voice you hear only in your head
                                                
                                            
                                                
                                                     the table, flanking a drow dressed in black leather armor and robes. The drow clutches a black staff with a carved spider at the top and frowns when he sees you. âIt seems that I must deal with you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     that they join him in the next festival as special guests and asks that they tell everyone that all will, indeed, be well. The Baroness and Baron Two members of the baronâs household staff have vanished
                                                
                                            
                                                
                                                     Grygorovich, father of the wolf hunter Szoldar Szoldarovich (area N2). N3f. Servantsâ Quarters This room contains four simple beds and an equal number of plain wooden trunks. The household staff
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     is incapacitated or dies, or until the target is immersed in water.
 Cult of Haask, the Voice of Hargut Haaskâs Presence (1/Day). The cultist transforms into a Tiny, slug-like being and teleports
                                                
                                            
                                                
                                                     grasp the seerâs strange staff formed of a blend of flesh, bone, and star stuff. A star spawn seer is almost always accompanied by one or more star spawn hulks (also in this book). Not only is a hulk a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     trellis table has been knocked on its side. A large empty cabinet dominates the back wall. This laboratory has been picked clean by Manshoon and contains nothing of value. K12. Staff Display This room
                                                
                                            
                                                
                                                     contains the following features: A half-dozen staffs of various styles are hung proudly on the walls at the top of the landing. A staircase descends to area K8. Staffs. Each staff is different in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     meals for the prisoners and staff. The kitchen contains everything one would expect to see, as well as an iron stove and a pump that draws water from a magically heated cistern on the roof. Off-duty
                                                
                                            
                                                
                                                     weapons as treasure. It knows every member of the prison staff on sight. It wonât leave the room and attacks anyone it doesnât recognize. Hatch. A wooden ladder leads to an iron hatch in the ceiling. An
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Prisoner 13
                                                    
                                                
                                            
                                                     meals for the prisoners and staff. The kitchen contains everything one would expect to see, as well as an iron stove and a pump that draws water from a magically heated cistern on the roof. Off-duty
                                                
                                            
                                                
                                                     weapons as treasure. It knows every member of the prison staff on sight. It wonât leave the room and attacks anyone it doesnât recognize. Hatch. A wooden ladder leads to an iron hatch in the ceiling. An
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     their agents to sell them algae. As the characters start to hire franchise staff at the end of this episode, this is a perfect opportunity to set up how staff members can conduct franchise business with
                                                
                                            
                                                
                                                    . Either way, he doesnât look up as he speaks in a voice that sounds like a goat choking on sawdust.
 âFortune has strange and wonderful and terrible things in store for you. So I am here as fortuneâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     and pedicure station with nail files, clippers, and bottles of nail varnish.
 The lounge is watched over by two members of the staff, who serve drinks to the guests and perform other mundane tasks
                                                
                                            
                                                
                                                     flat shoes, and speaks in a soft, hushed voice. Without armor, his AC is 12. Ilmar is secretly a Harper agent and worshiper of Eilistraee who goes by the code name Dusk. He was a close friend of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    ), commander of Everlundâs army and a windbag High Sorcerer Vaeril Rhuidhen (NG male sun elf archmage), a quiet voice of moderation and reason who keeps the peace between the councilâs more fractious
                                                
                                            
                                                
                                                     residence, attended by a loyal staff and a private garrison of twenty veterans. Moonlord Daviana Yalrannis (CG female Tethyrian human knight) is the master of the tower, charged with its defense and upkeep
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     magical lights, each one the size of a human eyeball. The lights fill a 10-foot cube in the middle of the room, and the beholder can throw its voice so that it seems to emanate from the same area. Any
                                                
                                            
                                                
                                                     character who succeeds on a DC 13 Wisdom (Insight) check can tell that the display isnât the source of the voice. If the beholder is here, itâs using the psychedelic light display to deliver an
                                                
                                            
                                        






