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Returning 35 results for 'voice study'.
Spells
Player’s Handbook
creature takes a Study action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature
discerns the illusion for what it is, the illusion becomes faint to the creature.
Sound. If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else
Monsters
Strixhaven: A Curriculum of Chaos
Voice from the Past (1/Day). The professor can cast the contact other plane spell to contact a long-dead spirit, using Intelligence as the spellcasting ability.Multiattack. The professor makes two
effect on itself on a success.Professors of chaos wield magic inspired by the ebb and flow of chance. They study the course history has taken, looking for breaking points in the flow of events, and focus
Monsters
Strixhaven: A Curriculum of Chaos
Voice from the Past (1/Day). The professor can cast the contact other plane spell to contact a long-dead spirit, using Intelligence as the spellcasting ability.Multiattack. The professor makes two
using the spell’s spellcasting ability, or the spell fails and is wasted.Lorehold’s professors of order search for evidence of patterns and predictable outcomes in history. They study the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
an object within range that lasts for the duration. See the descriptions below for the effects of each. The illusion ends if you cast this spell again. If a creature takes a Study action to examine the
, the illusion becomes faint to the creature. Sound. If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else’s voice, a lion’s roar, a beating of drums
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. The sisters are actually two doppelgangers. They can either attack someone that night or join the caravan for a few days while they study the travelers and choose their victims. When the time comes
to strike, they wait until after dark, then try to lure their target away from other people by calling for assistance in a familiar voice. Fortunately for the characters and their fellow travelers, if one is defeated, the other one flees in a flurry of curses and vengeful threats.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
an object within range that lasts for the duration. See the descriptions below for the effects of each. The illusion ends if you cast this spell again. If a creature takes a Study action to examine the
, the illusion becomes faint to the creature. Sound. If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else’s voice, a lion’s roar, a beating of drums
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
on. The sisters are actually two doppelgangers. They can either attack someone that night or join the caravan for a few days while they study the travelers and choose their victims. When the time
comes to strike, they wait until after dark, then try to lure their target away from other people by calling for assistance in a familiar voice. Fortunately for the characters and their fellow travelers, if one is defeated, the other one flees in a flurry of curses and vengeful threats.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
singing voice. She is attending her father’s birthday party and won’t be back for a couple of days. That leaves Embry, a talented composer and horn player; Mazia, who plays the flute; and Mytchyl, who
mail, which he reads in his study (area C14) on level 3, with Joster present, while the students relax in the gallery (area C4) on level 1. 5 p.m. Dinner is served in the dining hall (area C1). 6 p.m
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
adventure: You stand in a tastefully appointed study with nautical decor. The governor, an human woman with iron-gray hair, stares pensively into the fireplace. After a polite offer of refreshment, she
gets down to business.
She speaks in a solemn voice. “My daughter Juliana, and Orlando, son of the prominent Monego family, have been missing for two years, but we have never given up hope that
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
box, the lid pops open and a soothing voice says the following: “Greetings, operatives. A valuable painting has been stolen from a member of the Cognoscenti Esoterica, an organization with connections
to the Golden Vault. The Cognoscenti Esoterica specializes in the study of rare objects of historical significance. We suspect that the stolen painting, Constantori’s Portrait, has magical properties
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
life and each other. Voice of
BRELAND
Corpse Cleric Condemns Claw
Last month, the Emerald Claw took credit for the ghoul outbreak in Wroat. This terrorist organization has a new and unusual
has nothing to do with the necromantic attacks on our people? Here at the Voice of Breland, we think something about this smells rotten, and it’s not just the mummy.
What just god would allow death
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
patron. The Visionary might hear the patron’s voice in dreams, see waking visions that convey the immortal’s will, or interpret signs in accordance with prophecy. Different backgrounds might suggest
. A sage might have made a lifetime study of the Draconic Prophecy. These characters are often clerics, druids, warlocks, or wizards, and typically proficient in skills such as Arcana and Religion.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Mielikki, Oghma, Silvanus, Sune, Tymora, and Mystra. Knowledge, both the acquisition of it and the wisdom that comes from diligent study, is the real treasure of Silverymoon, as much as magic or wealth
knowledge anywhere in the world, but in the end, that place represents accumulation for its own sake. Silverymoon is where study and wisdom are honored. If your charge is to translate an ancient tome in a
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
study divide between those who see history as an unpredictable jumble of chance and those who believe events form a perfect—and predictable—pattern. Lorehold Students Deep in crumbling ruins and
piles of dusty scrolls, Lorehold students—first as apprentices and then as pledgemages—study the magic of the past, searching for arcane artifacts and speaking with long-dead adventurers to uncover
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
14. Guest Apartment Vlonwelv maintains these quarters for guests. 14a. Dining Room If Vlonwelv is still alive, the characters hear her disembodied voice when they enter this chamber for the first
.)
Furnishings. Six stuffed chairs and a chaise longue are arranged near the fireplace.
14c. Study Furnishings. An elegant zurkhwood desk stands in the middle of the room, a thin matching chair positioned
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
takes little heed of Dean Mistcoiler’s quiet masterpieces and often feigns forgetfulness about Dean Mistcoiler’s very existence. Veyran, Voice of Duality In addition to being an accomplished
prospect of guiding a new generation of students on the course of study he so greatly enjoyed. He particularly delights in finding new ways to help students work collaboratively to unlock the heights of their creative potential. Characters might encounter Instructor Minexes in chapter 6.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Elder Evil Blessings Through generations of study and grim practice, the disciples of certain Elder Evils have mastered the ability to bestow supernatural gifts on minions they select for the
on itself on a success. Cult of Haask the Voice of Hargut Haask’s Presence (1/Day). The cultist transforms into a Tiny, leech-like being and teleports onto the shoulder of a humanoid that it can see
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
effects of your spells often sound like amplified echoes of your own voice speaking the spells’ verbal components—even amid the crash of lightning or a fiery eruption. Building a Silverquill Character Many
bards find a home in Silverquill, putting the power of their voices to use with Silverquill magic. Wizards (especially those who study the Schools of Illusion and Enchantment) are common in
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
approaches quietly. A character whose passive Wisdom (Perception) score meets or exceeds Rahadin’s Dexterity (Stealth) check hear him. “The master wishes to see you,” intones a grim voice in the
darkness. Rahadin directs the characters to a random location in the castle, determined by rolling a d6: d6 Location 1 Chapel (area K15) 2 Audience hall (area K25) 3 Study (area K37) 4 Tower roof (area
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
contains practically every facility adventurers could need to train, study, and socialize. The neighborhood around it caters to adventurers’ other needs with its variety of shops and services. Membership
of those groups might not transfer their good will to another. The following groups do brisk business with members of the Clifftop Adventurers’ Guild: Voice of
BRELAND
Watch Commander or Crime Lord
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Irian and suffused with positive energy. Almost no commerce takes place here. This center for arcane study also serves as a memorial to all the heroes of the elves, both the deathless and those lost in
from Aerenal d8 Trinket 1 A bronzewood ring inscribed with the Elvish word for “hope” 2 A dried flower; if it’s placed in water, it blooms 3 An ebony locket; when it’s opened, an elven voice
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
that helps project their voice but doesn’t provide any of the other benefits. Artisans often know a version of guidance that only helps with their particular art. This could also result in a magewright
study charts of planar conjunctions. The magewright performs magic as both a job and a science. Here are some examples of magewrights and the services they provide. Not every healer can cast lesser
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, though finding a buyer for such tomes might require the party to look beyond Saltmarsh. 3. Study This room was once a writing room or study. Against the wall under the windows sits a large wooden
spell is triggered, causing the following message to be spoken in a loud and malevolent voice: “Welcome, fools — welcome to your deaths!” Booming, fiendish laughter follows the spoken message. Each
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
silent and watch another crew fall victim to the monster of Maer Dualdon.”
Tali is a neutral good half-elf researcher (scout) who is in Icewind Dale to study how changes in climate alter the nature
of the animal wildlife. Tali presents as neither male nor female and requests to be referred to as “they” or by name in conversation. Tali speaks with a soft voice and tends to go on longwinded
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, K’Tulah, and Crinkle inside the Firefly Cellar. As she descends the spiral staircase to area F2, she hums the cursed tune in a soft voice. With effort, Varnyr suppresses her humming and shares the
stacks, the tabaxi can be found in her room (area F13). She’s having trouble concentrating on her work and is visibly anxious. If approached by the characters, she tells them she came here to study, not
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
when the obelisk is complete. Pliinki shouts crass obscenities at the characters in a raspy voice while commanding the spectator to dispose of them. Both she and the spectator fight to the death
to Gartokkar Xundorn, he assumes that is what the Gray Ghosts are using to wreak havoc in Gauntlgrym and dispatches a force to study it. Each character earns 100 XP for completing the task set for
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Console. The console is a quirky piece of modron technology. Any character who spends 1 minute examining it as a Study action can make a DC 15 Intelligence (Arcana) check. A character who succeeds on the
message (up to twenty-five words) that is broadcast in every location throughout Starglass Waypoint. The message can be in your own voice or delivered by a mechanical voice that translates your message
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
a worktable is hard at work peeling potatoes. Set into the floor nearby is a padlocked iron grate through which you hear a gruff male voice say, “Are those potatoes I smell?”
Cradlefall, the green
oven, apparently dozing. Fumes rise from the wyrmling’s nostrils.
Each afternoon, Skabatha Nightshade (see appendix B) spends most of her time in this room with occasional visits to the study (area
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
first, you began to hear a voice calling you to stand against death’s endless hunger. Certain of your deity’s wishes, you resigned your post and set out on your quest. Personal Goal: Banish a Shadow
and forged friendships and rivalries with other apprentices. You always had a particular knack for wielding flashy, energetic forces, and you focused your study on the school of evocation. After
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
a majestic brass dragon soars over the scene. This sculpture is a magically animated model depicting Haskasori during its heyday. As a Search action, a character can study the sculpture and make a DC
corruption of a brass dragon with “wise” goat features. Hear the Voice of Yaarnak. Soon after the characters enter the room, they hear a hissing voice: “Return my scepter to its rightful place,” an
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
across the floor, avoiding the sigil. The first time the characters arrive in this chamber, they hear music: a powerful female voice accompanied by the deep, haunting tones of a masterfully played
in chapter 7 of the Dungeon Master’s Guide for any magic items. 13. Study Serissa used to come here quite often to study in solitude, but her present duties permit her no opportunity to pursue her
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
speaks to it, the flame responds to him in Graz’zt’s whispered voice, but only when the demon lord is in the mood to talk. A character who examines the brazier and succeeds on a DC 17 Intelligence
. C14: Sythian’s Study An unlocked rolltop desk is pushed against the west wall of this study. The desk’s chair has a large S carved into its backrest. Near the desk, a wooden staircase spirals up
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
calls in a nasal voice. “Do you come for trade or war?”
This area is lightly obscured by mist and steam. The clockwork machines are three maschin-i-bozorgs (see appendix B), created by the kagu
of study to understand them. The books weigh 60 pounds in total. Once the characters trade the star to the kagu-svirfneblin for the new Books of Prophecy, proceed to the “After the Exchange” section
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
east shows the Sage card; the door to the west shows the Ruin card. A spectral, skeletal figure swathed in robes of shadow coalesces in the center of the chamber. It says, in a dry, whispering voice
waist. “Welcome,” it intones in a melodious voice. “You have faced death to find wisdom, and I honor your achievement. I shall answer one question to steer you on your way.”
The apparition is an
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Thin wisps of beard float from its bony jaw. It raises a finger, tracing arcane symbols in the air. In a hoarse voice, it speaks: “Secrets found and lost then found again. Your paltry minds cannot
study and a successful DC 20 Intelligence (Arcana) check. The book contains instructions for the creation of a “philosopher’s stone,” then describes how that object can be used to convert base metal






