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Returning 16 results for 'void strike'.
Other Suggestions:
voice strike
veil strike
vivid strike
Monsters
Spelljammer: Adventures in Space
dwell in the Silver Void. As other explorers have reached for the stars, astral elves have had to reckon with violent neighbors and strange visitors. Over the eons, astral elves have clashed with
configurations to create star moth;star moths (see the Astral Adventurer’s Guide) and other vessels. The elves also reshape the petrified bodies of dead gods found adrift in the Silver Void, transforming
Monsters
Spelljammer: Adventures in Space
to the Astral Plane to be closer to their gods. There, they ceased to age and could exist indefinitely without sustenance.
Astral elves were among the first creatures to dwell in the Silver Void. As
moths (see the Astral Adventurer’s Guide) and other vessels. The elves also reshape the petrified bodies of dead gods found adrift in the Silver Void, transforming them into floating cities and
Monsters
The Book of Many Things
multiverse from the Far Realm. They drift through reality like living voids, remaining unseen while searching for souls to consume. When they strike, breath drinkers consume a victim’s personality
and identity, ultimately drawing out and devouring the unfortunate being’s soul. Breath drinkers avoid necrotic energy because it amplifies the void at the core of their existence, rapidly
Monsters
Spelljammer: Adventures in Space
elves were among the first creatures to dwell in the Silver Void. As other explorers have reached for the stars, astral elves have had to reckon with violent neighbors and strange visitors. Over the
adrift in the Silver Void, transforming them into floating cities and citadels.
Although the Silver Void is their home, astral elves often venture into Wildspace systems and place their ships and
Monsters
Spelljammer: Adventures in Space
sustenance.
Astral elves were among the first creatures to dwell in the Silver Void. As other explorers have reached for the stars, astral elves have had to reckon with violent neighbors and strange
dead gods found adrift in the Silver Void, transforming them into floating cities and citadels.
Although the Silver Void is their home, astral elves often venture into Wildspace systems and place
Monsters
Spelljammer: Adventures in Space
Plane to be closer to their gods. There, they ceased to age and could exist indefinitely without sustenance.
Astral elves were among the first creatures to dwell in the Silver Void. As other explorers
Astral Adventurer’s Guide) and other vessels. The elves also reshape the petrified bodies of dead gods found adrift in the Silver Void, transforming them into floating cities and citadels.
Although
Species
Spelljammer: Adventures in Space
Long ago, groups of elves ventured from the Feywild to the Astral Plane to be closer to their gods. Life in the Silver Void has imbued their souls with a spark of divine light. That light manifests
contemplation or strike out to explore the reaches of the multiverse, astral elves tend to see things through the lens of time as having little or no meaning to them. Astral elves who don’t dwell on the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Astral Elf Long ago, groups of elves ventured from the Feywild to the Astral Plane to be closer to their gods. Life in the Silver Void has imbued their souls with a spark of divine light. That light
contemplation or strike out to explore the reaches of the multiverse, astral elves tend to see things through the lens of time as having little or no meaning to them. Astral elves who don’t dwell on the Astral Plane can live to be more than 750 years old.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
first creatures to dwell in the Silver Void. As other explorers have reached for the stars, astral elves have had to reckon with violent neighbors and strange visitors. Over the eons, astral elves have
various configurations to create star moths (see the Astral Adventurer’s Guide) and other vessels. The elves also reshape the petrified bodies of dead gods found adrift in the Silver Void, transforming them
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, but they are firmly in the group’s clutches, both socially and metaphysically. If an aspirant is killed, the hapless individual is drawn into the Void and devoured, body and soul. Aspirant of the Comet
passive Perception 10
Languages Common plus any one language
Challenge 1/2 (100 XP) Proficiency Bonus +2
Hunger of the Void. When the aspirant is reduced to 0 hit points, its body and everything
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
exploited. Gem Someone searches for the same treasure you do, and disaster will strike if they find it first. Jester Hardships bring out your optimism—which is lucky, since you seem to attract
not. Talons A precious object was stolen from you. Throne You are secretly the heir to great power, but those who usurped that power want you dead. Void Someone you care for is lost; although others have written them off, you believe they’re still alive somewhere.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
damage, and when you hit a target with a weapon or an unarmed strike, the target takes an extra 1d6 force damage. Once this property is used, it can’t be used again until the next dawn. Puzzle. As an
until the next dawn. Void. As an action, you can brandish this card and attempt to banish up to three creatures you can see within 120 feet of yourself. If the target is from a different plane of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
leader, Varakkta, but Varakkta’s lucky strike impaled the intellect snare on her greatsword, pinning it to the wall. Varakkta was blasted backward by the psychic combination of the intellect snare’s
Rods. The two rods here create an electric circuit that activates something in the Briny Maze when connected. Lowarnizel believes it to be a doorway; Gossa worries that it’s an alarm. Endless Void. The
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Though the survivors don’t require food in the timeless void of the Astral Sea, Kycera finds that cooking and eating bring the restless survivors comfort. Zuzanna Wuzyk Kycera Duskstride Talking with
successful DC 22 Charisma (Persuasion) check. Inda has a key to the strongbox in area Z13 and knows where the secret compartment holding a Spell Scroll of Flame Strike is in area Z17; she mentions
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
whichever characters dealt it the most damage in the previous round. If any part of the chaos quadrapod is pushed back through the door, it can be forced to return to its void of origin if the door is
Lookout. The captain needs a sharp eye to call out when waves are about to strike the ship. An intern named Heian (LN female half-elf commoner wearing a shirt emblazoned with “Aeofel Lives”) is currently
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
strike pillars. The juggernauts fight until they are destroyed or until a creature destroys the triangular stone in the control room (area T15). T15: Juggernaut Control Room A hidden door conceals this
that explains that the combination for the crypt doors (area T25) is the word “die” in Draconic T20a–T20b: Void Closets These two storage closets are identical. The door to each room is locked. As an






