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Returning 35 results for 'wanderer work'.
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Backgrounds
Sword Coast Adventurer's Guide
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Exile
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Sightseer
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Fugitive
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Wanderer
Where Are You From?
The most important decision in creating a far traveler background is determining your homeland. The places
have heard of the strange skyships the Halruaans sail, and a few know of the tales that even the least of their people can work magic.
Halruaans usually make their journeys into Faerûn for
Monk
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
adventurer means leaving a structured, communal lifestyle to become a wanderer. This can be a harsh transition, and monks don’t undertake it lightly. Those who leave their cloisters take their work
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
monsters or tyrants. For a monk, becoming an adventurer means leaving a structured, communal lifestyle to become a wanderer. This can be a harsh transition, and monks don’t undertake it lightly. Those who
leave their cloisters take their work seriously, approaching their adventures as personal tests of their physical and spiritual growth. As a rule, monks care little for material wealth and are driven
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
monsters or tyrants. For a monk, becoming an adventurer means leaving a structured, communal lifestyle to become a wanderer. This can be a harsh transition, and monks don’t undertake it lightly. Those who
leave their cloisters take their work seriously, approaching their adventures as personal tests of their physical and spiritual growth. As a rule, monks care little for material wealth and are driven
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
monsters or tyrants. For a monk, becoming an adventurer means leaving a structured, communal lifestyle to become a wanderer. This can be a harsh transition, and monks don’t undertake it lightly. Those who
leave their cloisters take their work seriously, approaching their adventures as personal tests of their physical and spiritual growth. As a rule, monks care little for material wealth and are driven
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
monsters or tyrants. For a monk, becoming an adventurer means leaving a structured, communal lifestyle to become a wanderer. This can be a harsh transition, and monks don’t undertake it lightly. Those who
leave their cloisters take their work seriously, approaching their adventures as personal tests of their physical and spiritual growth. As a rule, monks care little for material wealth and are driven
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Chapter 4: The Orrery of the Wanderer This chapter presents a complete Acquisitions Incorporated adventure divided into six episodes. Episode 1 is for players using shiny new 1st-level characters
for the wicked, so there shouldn’t be rest for heroes either. (Logically then, wicked heroes would need to work twice as hard. Budget the time.) Familiarize yourself with the new activities presented
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Chapter 4: The Orrery of the Wanderer This chapter presents a complete Acquisitions Incorporated adventure divided into six episodes. Episode 1 is for players using shiny new 1st-level characters
for the wicked, so there shouldn’t be rest for heroes either. (Logically then, wicked heroes would need to work twice as hard. Budget the time.) Familiarize yourself with the new activities presented
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
what happened in Phandalin if the characters have overlooked something, as she can with what the Company of the Golden Mongoose had learned about the orrery. Talanatha would be keen to work with a
in their possession, the characters can undertake additional research into that component and the Orrery of the Wanderer as a whole. See appendix D for information on the rotor, which can be revealed as you determine.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
what happened in Phandalin if the characters have overlooked something, as she can with what the Company of the Golden Mongoose had learned about the orrery. Talanatha would be keen to work with a
in their possession, the characters can undertake additional research into that component and the Orrery of the Wanderer as a whole. See appendix D for information on the rotor, which can be revealed as you determine.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
way toward shoring up the party’s reputation. A franchise could work to support the existing charity efforts of either of the local temples, or the characters could create their own fund for out-of
-work miners. Doing so makes acquiring ongoing concessions or information from townsfolk much easier, but puts the characters in the bad graces of Sharna Quirstiron at the Miner’s Exchange. Leads to the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
way toward shoring up the party’s reputation. A franchise could work to support the existing charity efforts of either of the local temples, or the characters could create their own fund for out-of
-work miners. Doing so makes acquiring ongoing concessions or information from townsfolk much easier, but puts the characters in the bad graces of Sharna Quirstiron at the Miner’s Exchange. Leads to the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
families can all take notice as a franchise grows in power. And outside the characters’ immediate sphere of influence, factions such as Dran Enterprises and the Six work dark plots that might make the
characters targets for assimilation or destruction. (The plots of the Six and the operations of Dran Enterprises both play a part in the adventure “The Orrery of the Wanderer,” chapter 4 of this book
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
families can all take notice as a franchise grows in power. And outside the characters’ immediate sphere of influence, factions such as Dran Enterprises and the Six work dark plots that might make the
characters targets for assimilation or destruction. (The plots of the Six and the operations of Dran Enterprises both play a part in the adventure “The Orrery of the Wanderer,” chapter 4 of this book
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
damage to the structure, only some of which the Golden Mongoose adventurers had restored. But the recent attacks undid all that work, pulling most of the above-ground structure down. LEVEL INAPPROPRIATE
“The Orrery of the Wanderer” makes use of an adventure trope as old as D&D itself — working up a totally high-powered artifact, then dropping it into the hands of low-level characters just to see
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
damage to the structure, only some of which the Golden Mongoose adventurers had restored. But the recent attacks undid all that work, pulling most of the above-ground structure down. LEVEL INAPPROPRIATE
“The Orrery of the Wanderer” makes use of an adventure trope as old as D&D itself — working up a totally high-powered artifact, then dropping it into the hands of low-level characters just to see
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Lottie’s Palace The creator of the Orrery of the Wanderer, Lottie is a lich and a master of clockwork magic. Her palace is not a typical lich’s lair, however, instead taking the form of a swanky
drinks gains the poisoned condition for 1 hour, or until the character has a meal at the lounge. A total of twenty skeletons work the floor, acting as dealers, bartenders, wait staff, and entertainment
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Lottie’s Palace The creator of the Orrery of the Wanderer, Lottie is a lich and a master of clockwork magic. Her palace is not a typical lich’s lair, however, instead taking the form of a swanky
drinks gains the poisoned condition for 1 hour, or until the character has a meal at the lounge. A total of twenty skeletons work the floor, acting as dealers, bartenders, wait staff, and entertainment
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
interesting situations at the gaming table, as long as those factions have similar goals and don’t work in opposition to one another all the time. Adventurers representing different factions might have
guise, appearing as a dirt-covered farmer, a wanderer robed in brown and green, or an elderly tinker. And of the many quasi-deities that appear on Oerth, most prominent among them is Iuz, a demigod
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
interesting situations at the gaming table, as long as those factions have similar goals and don’t work in opposition to one another all the time. Adventurers representing different factions might have
guise, appearing as a dirt-covered farmer, a wanderer robed in brown and green, or an elderly tinker. And of the many quasi-deities that appear on Oerth, most prominent among them is Iuz, a demigod
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
versions. The multifaceted extradimensional nature of the Dran & Courtier makes it an ideal location for the Orrery of the Wanderer to channel the extraplanar magic of the Six’s ritual. A convenient number
forward. Just get everyone inside. You’ll make it work. Once closed, the door cannot be opened or damaged. Teleportation and other modes of extradimensional travel fail in the Dran & Courtier, and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
versions. The multifaceted extradimensional nature of the Dran & Courtier makes it an ideal location for the Orrery of the Wanderer to channel the extraplanar magic of the Six’s ritual. A convenient number
forward. Just get everyone inside. You’ll make it work. Once closed, the door cannot be opened or damaged. Teleportation and other modes of extradimensional travel fail in the Dran & Courtier, and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
year ago — one of the components of the Orrery of the Wanderer. Operatives of the Six are now actively seeking the orrery’s other components, hoping to rebuild it for some dark ritual. But Bracus
spilled contents of Bracus’s satchel, they find a book entitled Great Dwarven Halls, with a page turned down. It mentions the dwarves of Horn Enclave as being noted for their work of securing items of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
year ago — one of the components of the Orrery of the Wanderer. Operatives of the Six are now actively seeking the orrery’s other components, hoping to rebuild it for some dark ritual. But Bracus
spilled contents of Bracus’s satchel, they find a book entitled Great Dwarven Halls, with a page turned down. It mentions the dwarves of Horn Enclave as being noted for their work of securing items of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
bandit) is a young wanderer who came to Phandalin expecting to secure a job mining in the nearby hills. Once they arrived, the dwarf found no mining work to be had, and the jobs they’ve taken to make ends
work with the locals before adventurers defeated the bandits and cleared their hideout in the dungeon of Tresendar Manor. He served a sentence on a work gang for his involvement with the bandits, but
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
bandit) is a young wanderer who came to Phandalin expecting to secure a job mining in the nearby hills. Once they arrived, the dwarf found no mining work to be had, and the jobs they’ve taken to make ends
work with the locals before adventurers defeated the bandits and cleared their hideout in the dungeon of Tresendar Manor. He served a sentence on a work gang for his involvement with the bandits, but
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
that the Six successfully gained the housing of the Orrery of the Wanderer in episode 5. If they don’t have the housing, any components the Six have obtained spin in place on their own. (Even if the
attempts to baffle or seduce a Far Realm friend to remove that manifestation from the fight for the round. If it’s roleplayed well enough and you think it might be fun, let it work.
Ritual Actions The
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
that the Six successfully gained the housing of the Orrery of the Wanderer in episode 5. If they don’t have the housing, any components the Six have obtained spin in place on their own. (Even if the
attempts to baffle or seduce a Far Realm friend to remove that manifestation from the fight for the round. If it’s roleplayed well enough and you think it might be fun, let it work.
Ritual Actions The
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
pocket. 3 A bariaur wanderer (see Morte’s Planar Parade) wearing a gold monocle and an embroidered vest asks the characters to pick up an order for him at a nearby pawnshop. He offers to pay them 10
industry in Sigil, the Great Foundry is the headquarters of the Mind’s Eye. The foundry’s a sprawling complex of workshops, warehouses, storage yards, and furnaces. Seekers work it tirelessly. By day
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, research and remove complex curses, and comfort those who have glimpsed otherworldly horrors of sinister realms. Althax Darkfleece (bariaur wanderer with an Intelligence of 17; see Morte’s Planar
’ tireless work of processing Sigil’s dead Parakk Pest In the Cage, rat catching is a family business. Over the years, Parakk Pest has become a household name in the City of Doors. The tiered shack
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, research and remove complex curses, and comfort those who have glimpsed otherworldly horrors of sinister realms. Althax Darkfleece (bariaur wanderer with an Intelligence of 17; see Morte’s Planar
’ tireless work of processing Sigil’s dead Parakk Pest In the Cage, rat catching is a family business. Over the years, Parakk Pest has become a household name in the City of Doors. The tiered shack
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
lackey. Fair or foul? Weal or woe? Chant or howl? Friend or foe?”
This unfortunate wanderer is named Carkuss (N male human priest). A character who has an appropriate background or who succeeds on
CONVENIENCE
The work of the gnome archmage Hoobur Gran’Shoop is a constant presence in episodes 2 and 3 of the adventure, even before his actual appearance toward the end of episode 3. Savvy players
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
order came into possession of a piece of the Orrery of the Wanderer called the rotor of return, and just over a month ago that their search for lore on the rotor came to the attention of the Six. The
to work for the franchise, think through the potential ramifications, and how you could use them later in your campaign. Like other deals, this one has potential benefits and possible drawbacks. Even
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
lackey. Fair or foul? Weal or woe? Chant or howl? Friend or foe?”
This unfortunate wanderer is named Carkuss (N male human priest). A character who has an appropriate background or who succeeds on
CONVENIENCE
The work of the gnome archmage Hoobur Gran’Shoop is a constant presence in episodes 2 and 3 of the adventure, even before his actual appearance toward the end of episode 3. Savvy players
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
order came into possession of a piece of the Orrery of the Wanderer called the rotor of return, and just over a month ago that their search for lore on the rotor came to the attention of the Six. The
to work for the franchise, think through the potential ramifications, and how you could use them later in your campaign. Like other deals, this one has potential benefits and possible drawbacks. Even