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Returning 21 results for 'wielding active'.
Other Suggestions:
wielding action
willing active
Monsters
Quests from the Infinite Staircase
see the attacker and be wielding a melee weapon.Champions of Madarua represent the most skilled warriors in the faction. Hardened by battle, they lead the charge into the fray and inspire their
aura is active, the champion and all its allies in the aura have advantage on attack rolls. The aura moves with the champion and lasts for 1 minute, until the champion has the incapacitated condition, or until the champion uses another bonus action to end the aura.
Monsters
Fizban's Treasury of Dragons
":"damage", "rollAction":"Emerald Embers", "rollDamageType":"fire"} fire damage.Emerald dragons are the most curious, cunning, and manipulative of the gem dragons, wielding psionic power to weave illusions to
pool that connects to the caldera lake via an underwater channel. When the volcano is active, the waters here bubble up into the caves before draining down nearby lava tubes. During especially active
Monsters
Fizban's Treasury of Dragons
":"Emerald Embers", "rollDamageType":"fire"} fire damage.Emerald dragons are the most curious, cunning, and manipulative of the gem dragons, wielding psionic power to weave illusions to deceive and
to natural stone caves; these caves slope down to a subterranean pool that connects to the caldera lake via an underwater channel. When the volcano is active, the waters here bubble up into the caves
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
active, the champion and all its allies in the aura have advantage on attack rolls. The aura moves with the champion and lasts for 1 minute, until the champion has the incapacitated condition, or until
the champion uses another bonus action to end the aura.
Reactions
Parry. The champion adds 2 to its AC against one melee attack that would hit it. To do so, the champion must see the attacker and be wielding a melee weapon.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
active, the champion and all its allies in the aura have advantage on attack rolls. The aura moves with the champion and lasts for 1 minute, until the champion has the incapacitated condition, or until
the champion uses another bonus action to end the aura.
Reactions
Parry. The champion adds 2 to its AC against one melee attack that would hit it. To do so, the champion must see the attacker and be wielding a melee weapon.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
characters find three armored corpses with longswords lying on the floor in front of the altar. The revenants, if still active, are blinded by their hate and attack the characters on sight, seeking to
drive them out of Argynvostholt. As an action, a revenant attacks twice with its longsword, wielding the weapon with both hands and dealing 15 (2d10 + 4) slashing damage on a hit. Characters who study
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
characters find three armored corpses with longswords lying on the floor in front of the altar. The revenants, if still active, are blinded by their hate and attack the characters on sight, seeking to
drive them out of Argynvostholt. As an action, a revenant attacks twice with its longsword, wielding the weapon with both hands and dealing 15 (2d10 + 4) slashing damage on a hit. Characters who study
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
plate armor wielding a glowing sword against a chimera. The word “SAFE” is written in chalk on the door leading to area 5, marking that chamber as a resting place used by the cultists. When the first
, petrified, poisoned
A tile creature gains the following trait.
Rejuvenation. If destroyed, the tile creature regains all its hit points and becomes active again in 24 hours unless at least half its
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
plate armor wielding a glowing sword against a chimera. The word “SAFE” is written in chalk on the door leading to area 5, marking that chamber as a resting place used by the cultists. When the first
, poisoned
A tile creature gains the following trait.
Rejuvenation. If destroyed, the tile creature regains all its hit points and becomes active again in 24 hours unless at least half its tiles are
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
surveillance and precognition. Most adventuring characters, by their nature and because of their capabilities, are associated with the active work of the Lyev Column rather than the behind-the-scenes
seems to be around. The Azorius Senate is invoking emergency powers with increasing frequency, and the Lyev Column’s enforcers are wielding an ever-growing amount of influence. The Azorius guild
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
plate armor wielding a glowing sword against a chimera. The word “SAFE” is written in chalk on the door leading to area 5, marking that chamber as a resting place used by the cultists. When the first
, petrified, poisoned
A tile creature gains the following trait.
Rejuvenation. If destroyed, the tile creature regains all its hit points and becomes active again in 24 hours unless at least half its
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
plate armor wielding a glowing sword against a chimera. The word “SAFE” is written in chalk on the door leading to area 5, marking that chamber as a resting place used by the cultists. When the first
, poisoned
A tile creature gains the following trait.
Rejuvenation. If destroyed, the tile creature regains all its hit points and becomes active again in 24 hours unless at least half its tiles are
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
surveillance and precognition. Most adventuring characters, by their nature and because of their capabilities, are associated with the active work of the Lyev Column rather than the behind-the-scenes
seems to be around. The Azorius Senate is invoking emergency powers with increasing frequency, and the Lyev Column’s enforcers are wielding an ever-growing amount of influence. The Azorius guild
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Most fire giants dwell in volcanically active mountains or cavernous depths that house their fortress-forges. Evil fire giants tend to be martially minded, and they craft mighty arms to conquer their
. Flameskulls might serve as guardians for their creators or pursue ambitions left unfulfilled in life. They lash out at foes with destructive spells and bursts of fire, wielding magic without the need
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Most fire giants dwell in volcanically active mountains or cavernous depths that house their fortress-forges. Evil fire giants tend to be martially minded, and they craft mighty arms to conquer their
. Flameskulls might serve as guardians for their creators or pursue ambitions left unfulfilled in life. They lash out at foes with destructive spells and bursts of fire, wielding magic without the need
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
can dispel the barrier created by Globe of Invulnerability, but not any magical effects that are active inside the barrier. If Dispel Magic targets the magical effect from Bless, does it remove the
, you must both forgo wearing armor and forgo wielding a Shield if you want to benefit from the feature, whereas a Barbarian must only forgo wearing armor. Does Unarmored Defense work with a spell like
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
can dispel the barrier created by Globe of Invulnerability, but not any magical effects that are active inside the barrier. If Dispel Magic targets the magical effect from Bless, does it remove the
, you must both forgo wearing armor and forgo wielding a Shield if you want to benefit from the feature, whereas a Barbarian must only forgo wearing armor. Does Unarmored Defense work with a spell like
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
followers of Lathander succeed on the check automatically. Treasure. The weapon that appears is a +2 weapon. This item takes the form of whatever weapon the character is wielding or wearing at the time, and
much damage on a successful one. This hazard resets in 1 hour as long as the portal in area G12 is active. G9. Main Ossuary
Map 2.6: Grand Cemetery, Ossuary level View Player Version
Read the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
followers of Lathander succeed on the check automatically. Treasure. The weapon that appears is a +2 weapon. This item takes the form of whatever weapon the character is wielding or wearing at the time, and
much damage on a successful one. This hazard resets in 1 hour as long as the portal in area G12 is active. G9. Main Ossuary
Map 2.6: Grand Cemetery, Ossuary level View Player Version
Read the
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
can dispel the barrier created by globe of invulnerability, but not any magical effects that are active inside the barrier. If dispel magic targets the magical effect from bless cast by a cleric
compare it to the barbarian’s version. In the monk’s version, you must both forgo wearing armor and forgo wielding a shield if you want to benefit from the feature, whereas a barbarian must only forgo
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
can dispel the barrier created by globe of invulnerability, but not any magical effects that are active inside the barrier. If dispel magic targets the magical effect from bless cast by a cleric
compare it to the barbarian’s version. In the monk’s version, you must both forgo wearing armor and forgo wielding a shield if you want to benefit from the feature, whereas a barbarian must only forgo