Elf
Parent Species: Elf

In the hidden forest glades and secluded mossy grottos of the world, a lucky traveler might chance upon a small village of green elves living in near-total harmony with nature. These elves are as much plant as they are elf, and they can live with-out eating, as plants do. They do not build structures, farm, hunt, or make war. They live like plants in a pacifistic commune, rarely finding the need to venture outside. Yet some are still born with that incurable streak of elven wanderlust, and once they finally leave their village, they very rarely return.

Some worlds include green elves as a branch of elvenkind that split from wood elves long ago, under the magical guidance of a powerful fey, such as a fey queen of spring. In other worlds, green elves are half-dryads, born from a union of elf and dryad, and they might have to find their way to a village of green elves like them -- if such a thing exists in that world. And there are worlds where green elves are the purest form of wood elf, forming an ancestral chain from ancient dryads, through green elves, down to the common wood elf.

As a green elf, you have more than a simple connection to the natural world -- you are a conscious part of it, like a dryad or treant is, and you feel an innate kinship with the plants and fungus all around you. Green elves have deep green skin that ranges to shades of yellow-green, blue-green, or brown-green. Their hair, which often grows with actual leaves, vines, moss, flowers, or toadstools threaded through it, is usually a vibrant green or blue-green, or sometimes a pale white, but shades like those of autumn leaves are not uncommon. Their eyes are commonly bright orange, yellow, blue, or purple, but some have a sparkly amber color.

Green Elf Traits

Ability Score Increase

Your Wisdom score or your Charisma score increases by 1 (your choice).

Arboreal Emissary

You have the ability to communicate in a limited manner with plants. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them.

Cultivator

You know the new tend plants* cantrip, and Charisma is your spellcasting ability for it. In addition, you can move across difficult terrain made of plants, foliage, flora, or fungus without expending extra movement.
D&D Beyond Note: Spells marked with an asterisk must be selected manually in the character builder. New homebrew spells must first be added to your collection.

Photosynthesis

You can feed yourself for the day without eating anything by staying in sunlight and clean water for at least 1 hour.

Plant Hybrid

You have two creature types: humanoid (elf) and plant. You can be affected by a game effect if it works on either of your creature types.

Previous Versions

Name Date Modified Views Adds Version Actions
10/3/2021 11:40:40 PM
116
24
1.0
Coming Soon
11/28/2022 10:34:05 PM
209
20
1.0b (Fixed Spells)
Coming Soon
11/28/2022 10:44:44 PM
205
2
1.0c (Fixed Stats)
Coming Soon

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