Homebrew Fallen Human Species Details

Humans are the most widespread race of the Material Plane and some humans whether by choice or after being forced away by war, spread to the Underdark and established colonies. The ambient magic, and the hardships of the Underdark led to magical powers emerging in these humans after decades, which they describe as their Soul power. Now, the Fallen Humans begin to adventure forth back onto the surface, managing to blend in with normal humans whilst keeping their evolved powers.

Fallen Human Traits

The challenges of the Underdark combine with the versatility of humans creates interesting adaptations.

Creature Type

You are a Humanoid.

Ability Score Increase

One Ability Score of your choice increases by 2 and another Score increases by 1 or three of your Scores increase by 1.

Age

Fallen Humans live as long as regular humans though their life expectancy is cut short due to the perils they face.

Alignment

As usual the best and worst of people can be found in Fallen Humans just like regular humans, though some Fallen Humans tend to be more selfish and abrasive as a natural survival instinct.

Darkvision

You can see in the dark up to 60 feet. You see dim light as bright light and darkness as dim light. You perceive colours as shades of grey.

Size

You are Medium.

Languages

You can speak Common, Undercommon and one other language of you choice. Your third language usually depends on your subrace, with Yellow Soul Fallen Humans often speaking Dwarvish and Purple Soul Fallen Humans almost always speaking Elvish.

Blue Soul

To traverse the caverns of the Underdark, some colonies of Fallen Humans developed an incredible ability to manipulate gravity in their favour. The Blue Soul Fallen Humans rarely touch the ground until necessary, often just floating out of reach of danger. 

Flying Speed

You have a Flying speed (Hover) equal to your Walking speed.

Green Soul

The Green Soul colony focused primarily on defence. They created fortified citadels and trained their children to be fine warriors. As time went on, the natural psionic energy of the Underdark gave the Green Soul Fallen Humans the ability to create psychic shields, bolstering their defence. Though the most militaristic of the colonies, Green Soul Fallen Humans treat their friends well and believe in chivalry and fair play.

Spectral Shield

You gain a constant +2 to your AC.

Purple Soul

Some colonies of Fallen Humans found themselves encountering Drow, dark elves who worship the Spider Queen Lolth. Through the diplomacy of their kind, the Fallen Humans brokered peace and the Purple Soul Fallen Humans now live within Drow colonies in peace. As time progressed, the Purple Soul Fallen Humans began to become attuned to the webs and spiders of the Underdark, inheriting some of their abilities.

Web Walker

You have a climbing speed equal to your walking speed and webs don't count as difficult terrain.

Red Soul

The most common of Fallen Humans, this sub-species was created through Mind Flayer experimentation on the earliest human colonies, injecting them with a chemical known as Determination. This gave humans the ability to have their souls persist through death, meaning even the most fatal wounds can be recovered from through sheer will power.

Determination

You have advantage on death saving throws.

Split Soul

The rarest of the Fallen Human Souls, nobody can exactly trace which colony Split Souls originated from. They possess the power to split into two incorporeal halves for a short period of time, one being blue and one being red. This trait is used in combat to evade and confuse the foe, but rarely elsewhere as the two halves must stay close together.

Spectral Split

Once per short rest, as an action you can impose disadvantage on all attack rolls against you until your next turn. Your body grows hazy with a red and blue glow.

Yellow Soul

The Yellow Soul colony’s history is one of war and strife. When first exploring the Underdark, native Duegar people attacked, defending their land. This led to Yellow Soul Fallen Humans developing the ability to harness their souls power to fire back at their enemies, most often being the Duegars nightmarish Constructs, leading to their attacks becoming more effective against such creatures.

Soul Bullets

You can fire magical missiles from your finger tips. As an action you can make a ranged attack roll against a target within 60 feet, dealing 1d6 force damage on a hit or 2d6 if it is a Construct.

Comments

Posts Quoted:
Reply
Clear All Quotes