
Halfling
Legacy
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Species Details
Regis the halfling, the only one of his kind for hundreds of miles in any direction, locked his fingers behind his head and leaned back against the mossy blanket of the tree trunk. Regis was short, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or several, as the opportunities presented themselves. The crooked stick that served as his fishing pole rose up above him, clenched between two of his toes, and hung out over the quiet lake, mirrored perfectly in the glassy surface of Maer Dualdon.
The comforts of home are the goals of most halflings’ lives: a place to settle in peace and quiet, far from marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form nomadic bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. But even these wanderers love peace, food, hearth, and home, though home might be a wagon jostling along a dirt road or a raft floating downriver.
Small and Practical
The diminutive halflings survive in a world full of larger creatures by avoiding notice or, barring that, avoiding offense. Standing about 3 feet tall, they appear relatively harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife. They are inclined to be stout, weighing between 40 and 45 pounds.
Halflings’ skin ranges from tan to pale with a ruddy cast, and their hair is usually brown or sandy brown and wavy. They have brown or hazel eyes. Halfling men often sport long sideburns, but beards are rare among them and mustaches even more so. They like to wear simple, comfortable, and practical clothes, favoring bright colors.
Halfling practicality extends beyond their clothing. They’re concerned with basic needs and simple pleasures and have little use for ostentation. Even the wealthiest of halflings keep their treasures locked in a cellar rather than on display for all to see. They have a knack for finding the most straightforward solution to a problem, and have little patience for dithering.
Kind and Curious
Halflings are an affable and cheerful people. They cherish the bonds of family and friendship as well as the comforts of hearth and home, harboring few dreams of gold or glory. Even adventurers among them usually venture into the world for reasons of community, friendship, wanderlust, or curiosity. They love discovering new things, even simple things, such as an exotic food or an unfamiliar style of clothing.
Halflings are easily moved to pity and hate to see any living thing suffer. They are generous, happily sharing what they have even in lean times.
Blend into the Crowd
Halflings are adept at fitting into a community of humans, dwarves, or elves, making themselves valuable and welcome. The combination of their inherent stealth and their unassuming nature helps halflings to avoid unwanted attention.
Halflings work readily with others, and they are loyal to their friends, whether halfling or otherwise. They can display remarkable ferocity when their friends, families, or communities are threatened.
Pastoral Pleasantries
Most halflings live in small, peaceful communities with large farms and well-kept groves. They rarely build kingdoms of their own or even hold much land beyond their quiet shires. They typically don’t recognize any sort of halfling nobility or royalty, instead looking to family elders to guide them. Families preserve their traditional ways despite the rise and fall of empires.
Many halflings live among other races, where the halflings’ hard work and loyal outlook offer them abundant rewards and creature comforts. Some halfling communities travel as a way of life, driving wagons or guiding boats from place to place and maintaining no permanent home.
AFFABLE AND POSITIVE
Halflings try to get along with everyone else and are loath to make sweeping generalizations—especially negative ones.
Dwarves. “Dwarves make loyal friends, and you can count on them to keep their word. But would it hurt them to smile once in a while?”
Elves. “They’re so beautiful! Their faces, their music, their grace and all. It’s like they stepped out of a wonderful dream. But there’s no telling what’s going on behind their smiling faces—surely more than they ever let on.”
Humans. “Humans are a lot like us, really. At least some of them are. Step out of the castles and keeps, go talk to the farmers and herders and you’ll find good, solid folk. Not that there’s anything wrong with the barons and soldiers—you have to admire their conviction. And by protecting their own lands, they protect us as well.”
Exploring Opportunities
Halflings usually set out on the adventurer’s path to defend their communities, support their friends, or explore a wide and wonder-filled world. For them, adventuring is less a career than an opportunity or sometimes a necessity.
Halfling Names
A halfling has a given name, a family name, and possibly a nickname. Family names are often nicknames that stuck so tenaciously they have been passed down through the generations.
Male Names: Alton, Ander, Cade, Corrin, Eldon, Errich, Finnan, Garret, Lindal, Lyle, Merric, Milo, Osborn, Perrin, Reed, Roscoe, Wellby
Female Names: Andry, Bree, Callie, Cora, Euphemia, Jillian, Kithri, Lavinia, Lidda, Merla, Nedda, Paela, Portia, Seraphina, Shaena, Trym, Vani, Verna
Family Names: Brushgather, Goodbarrel, Greenbottle, High-hill, Hilltopple, Leagallow, Tealeaf, Thorngage, Tosscobble, Underbough
Subrace
The two main kinds of halfling, lightfoot and stout, are more like closely related families than true subraces. Choose one of these subraces or one from another source.
Halfling Traits
Your halfling character has a number of traits in common with all other halflings.Ability Score Increase
Your Dexterity score increases by 2.
Age
A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.
Size
Halflings average about 3 feet tall and weigh about 40 pounds. Your size is Small.
Speed
Your base walking speed is 25 feet.
Lucky
When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
Brave
You have advantage on saving throws against being frightened.
Halfling Nimbleness
You can move through the space of any creature that is of a size larger than yours.
Languages
You can speak, read, and write Common and Halfling. The Halfling language isn’t secret, but halflings are loath to share it with others. They write very little, so they don’t have a rich body of literature. Their oral tradition, however, is very strong. Almost all halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling.
Lightfoot Halfling Legacy This doesn't reflect the latest rules and lore. Learn More
As a lightfoot halfling, you can easily hide from notice, even using other people as cover. You’re inclined to be affable and get along well with others. In the Forgotten Realms, lightfoot halflings have spread the farthest and thus are the most common variety.
Lightfoots are more prone to wanderlust than other halflings, and often dwell alongside other races or take up a nomadic life. In the world of Greyhawk, these halflings are called hairfeet or tallfellows.
Ability Score Increase
Your Charisma score increases by 1.
Naturally Stealthy
You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
Stout Halfling Legacy This doesn't reflect the latest rules and lore. Learn More
As a stout halfling, you’re hardier than average and have some resistance to poison. Some say that stouts have dwarven blood. In the Forgotten Realms, these halflings are called stronghearts, and they’re most common in the south.
Ability Score Increase
Your Constitution score increases by 1.
Stout Resilience
You have advantage on saving throws against poison, and you have resistance against poison damage.
Made a halfling barbarian that uses a rapier that’s basically the size of him with an un armored defense of 16 at level one
You might want some spiked armor too, like ol' Thibbledorf Pwent... Then when you get thrown, it's gonna hurt a lot more...
It would be "Triquarterling," and with a such long name, it better be considered as an Halfling's Subspecies for better organization, it may be similar to Stouts, but the qualities would be; +1 Intelligence, +1 Feat, Size Medium, (just like the Dwarf.)
Would anyone know the average lifespan of a halfling?
From the page above:
Age
A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.
This is a pretty vague timeline, but in LotR it describes 130 years (the age of Old Took) as an older then average lifespan for a hobbit. I’m assuming that one could assume the same of halflings, because they are pretty much the same as hobbits.
Would a longsword, or other similarly sized weapon, still count as one-handed when in the hands of a halfling?
There’s no rules against it, so as long as it could be one handed for any other race, yes. With longswords in particular though, because they have the versatile property could be used in two hands if you wanted.
It was the Dwarves who called Hobbits halflings the elves called them small folk.
Weapons aren't really their strong point. My chatectar is a rogue halfling and I don't know how to build it so he has more weapons and deals more damage? Is this just the nature of a halfling or am I missing something?
those are subraces as well as lightfoot and stout halfling
What if there’s a race called Lings? Are halflings half-lings?
Will the Lotusden and Ghostwise subraces be added soon?
They are on DND Beyond. You need to have access to them via Sword Coast Adventurer's Guide and Explorer's Guide to Wildmount respectively.
Halflings are basically hobbits. Early on in D&D history there were copyright issues, so they changed the name to halfling.
I'd think of Bilbo as a Stout halfling personally, as "charisma" really wasn't his forte.
A few races offer weapon proficiencies, but for the most part, that is the purview of your character class. You could multi-class into something like Fighter or take Weapon Master feat if you want to expand your weapon proficiencies. All small characters have difficulty using weapons with the "Heavy" trait, and there is no official way to get around that that I'm aware of.
Since you are a rogue and want to get sneak attack damage, the only weapons you are really missing out on are Long Bow, Heavy Crossbow, Whip, and Scimitar. Long Bow and Heavy Crossbow are both heavy so you wouldn't want to use them as a small character anyway.
Thank you!
Great Idea.
my halfling is soo cool
The humble sling is underrated.
Pistol bows are expensive, but an awesome rogue weapon too.
For melee combat, the rapier is the way to go! Does as much damage as a long sword and is a finesse weapon so you can add your DEX modifier to damage.
Swords classed as a "rapier" in D&D are not necessarily rapiers in the technical sense, rather "akin to a rapier", I would say. You're DM would have to make a ruling on whether a smallsword (similar to Needle in GOT) would be a rapier as far as game dynamics are concerned or if it would be a shortsword.
Remember, if you attack enemies that are within 5 feet of one of your allies, you get to use your "sneak attack" ability. Hang back 20 feet and toss a rock at the skeleton your fighter is about to attack with your sling and do D4+DEX modifier+D6 damage...
halfling barbarian is what I am playing write now