
Dragonborn
Legacy
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Species Details
Her father stood on the first of the three stairs that led down from the portal, unmoving. The scales of his face had grown paler around the edges, but Clanless Mehen still looked as if he could wrestle down a dire bear himself. His familiar well-worn armor was gone, replaced by violet-tinted scale armor with bright silvery tracings. There was a blazon on his arm as well, the mark of some foreign house. The sword at his back was the same, though, the one he had carried since even before he had found the twins left in swaddling at the gates of Arush Vayem.
For all her life, Farideh had known that reading her father’s face was a skill she’d been fortunate to learn. A human who couldn’t spot the shift of her eyes or Havilar’s would certainly see only the indifference of a dragon in Clanless Mehen’s face. But the shift of scales, the arch of a ridge, the set of his eyes, the gape of his teeth—her father’s face spoke volumes.
But every scale of it, this time, seemed completely still—the indifference of a dragon, even to Farideh.
Born of dragons, as their name proclaims, the dragonborn walk proudly through a world that greets them with fearful incomprehension. Shaped by draconic gods or the dragons themselves, dragonborn originally hatched from dragon eggs as a unique race, combining the best attributes of dragons and humanoids. Some dragonborn are faithful servants to true dragons, others form the ranks of soldiers in great wars, and still others find themselves adrift, with no clear calling in life.
Proud Dragon Kin
Dragonborn look very much like dragons standing erect in humanoid form, though they lack wings or a tail. The first dragonborn had scales of vibrant hues matching the colors of their dragon kin, but generations of interbreeding have created a more uniform appearance. Their small, fine scales are usually brass or bronze in color, sometimes ranging to scarlet, rust, gold, or copper-green. They are tall and strongly built, often standing close to 6½ feet tall and weighing 300 pounds or more. Their hands and feet are strong, talonlike claws with three fingers and a thumb on each hand.
The blood of a particular type of dragon runs very strong through some dragonborn clans. These dragonborn often boast scales that more closely match those of their dragon ancestor—bright red, green, blue, or white, lustrous black, or gleaming metallic gold, silver, brass, copper, or bronze.
Self-Sufficient Clans
To any dragonborn, the clan is more important than life itself. Dragonborn owe their devotion and respect to their clan above all else, even the gods. Each dragonborn’s conduct reflects on the honor of his or her clan, and bringing dishonor to the clan can result in expulsion and exile. Each dragonborn knows his or her station and duties within the clan, and honor demands maintaining the bounds of that position.
A continual drive for self-improvement reflects the self-sufficiency of the race as a whole. Dragonborn value skill and excellence in all endeavors. They hate to fail, and they push themselves to extreme efforts before they give up on something. A dragonborn holds mastery of a particular skill as a lifetime goal. Members of other races who share the same commitment find it easy to earn the respect of a dragonborn.
Though all dragonborn strive to be self-sufficient, they recognize that help is sometimes needed in difficult situations. But the best source for such help is the clan, and when a clan needs help, it turns to another dragonborn clan before seeking aid from other races—or even from the gods.
Dragonborn Names
Dragonborn have personal names given at birth, but they put their clan names first as a mark of honor. A childhood name or nickname is often used among clutchmates as a descriptive term or a term of endearment. The name might recall an event or center on a habit.
Male Names: Arjhan, Balasar, Bharash, Donaar, Ghesh, Heskan, Kriv, Medrash, Mehen, Nadarr, Pandjed, Patrin, Rhogar, Shamash, Shedinn, Tarhun, Torinn
Female Names: Akra, Biri, Daar, Farideh, Harann, Havilar, Jheri, Kava, Korinn, Mishann, Nala, Perra, Raiann, Sora, Surina, Thava, Uadjit
Childhood Names: Climber, Earbender, Leaper, Pious, Shieldbiter, Zealous
Clan Names: Clethtinthiallor, Daardendrian, Delmirev, Drachedandion, Fenkenkabradon, Kepeshkmolik, Kerrhylon, Kimbatuul, Linxakasendalor, Myastan, Nemmonis, Norixius, Ophinshtalajiir, Prexijandilin, Shestendeliath, Turnuroth, Verthisathurgiesh, Yarjerit
DRACONIANS
In the Dragonlance setting, the followers of the evil goddess Takhisis learned a vile ritual that let them corrupt the eggs of metallic dragons, producing evil dragonborn called draconians. Five types of draconians, corresponding to the five types of metallic dragons, fought for Takhisis in the War of the Lance: auraks (gold), baaz (brass), bozak (bronze), kapak (copper), and sivak (silver). In place of their draconic breath weapons, they have unique magical abilities.
Dragonborn Traits
Your draconic heritage manifests in a variety of traits you share with other dragonborn.Ability Score Increase
Your Strength score increases by 2, and your Charisma score increases by 1.
Age
Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.
Size
Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Draconic Ancestry
You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.
Draconic Ancestry
Dragon | Damage Type | Breath Weapon |
---|---|---|
Black | Acid | 5 by 30 ft. line (Dex. save) |
Blue | Lightning | 5 by 30 ft. line (Dex. save) |
Brass | Fire | 5 by 30 ft. line (Dex. save) |
Bronze | Lightning | 5 by 30 ft. line (Dex. save) |
Copper | Acid | 5 by 30 ft. line (Dex. save) |
Gold | Fire | 15 ft. cone (Dex. save) |
Green | Poison | 15 ft. cone (Con. save) |
Red | Fire | 15 ft. cone (Dex. save) |
Silver | Cold | 15 ft. cone (Con. save) |
White | Cold | 15 ft. cone (Con. save) |
Breath Weapon
You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.
Damage Resistance
You have resistance to the damage type associated with your draconic ancestry.
Languages
You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.
I feel like this race is slightly over-powered. (I don't mean that other races are over powering them)The ancestry makes me kinda dubious if this is a character I want to play/DM with; how do you guys feel?
i like how the color depend on your abillities
Actually, with the Draconic Bloodline Sorcerer, you can grow dragon wings.
Silvers can transform into the last person they killed, bronzes can explode on death. I don’t remember the others.
Does the Dragonborn have darkvision
I have a dilemma. I want a black dragonborn but I want it to breath fire and black dragonborns spit acid. What do I do?
Go to your DM! Your character is up to you, but if your DM is fine with it you should be all clear!
Thanks!!
SILVER DRAGONBORN PALADIN POOOOOOOOOOOOOOOOOOOOOOOOOOOG
This race is SICC
Is it possible to have a hybrid draconian anvestry? I want to crate black/red draconian who has 5ft wide (to start) by 15ft long cone to do acid and fire damage.
In my games Dragonborns can use their Breath Weapon a number equal to their proficiency each short rest, and it really improved the race for my players.
I mean, breath weapon is a good ability, but having just one shot is just kinda meh, and m current Dragonborn paladin is having way more fun now that he can just use it more often, and seriously, he doesnt really do more damage now, if anything his damage output has gone down a little but he doesnt care because breathing fire as an Action is freaking awesome!
When I play dragonborn, I do go to the extremes- every single time, if I am in the least suspicious, I have one strategy--> WACK 'EM!
I especially enjoy the double attack bonus and action surge skill, so I can "WACK 'EM" four times in a row, after walking 30 paces, or "WACK 'EM" six times, standing still!
I find it odd why they nerfed Dragonborn. What I mean by this is the Dragonborn from 4e. Yes I know that 4e is a bad omen to bring up, but the Dragonborn at that time had more racial abilities then the ones in 5e. Similar to 5e Dragonborn but had Dragonborn Fury and Draconic heritage. Dragonborn fury was basically, when you are missing any HP you gain a plus into attack rolls and damage. Draconic Heritage not mistaken as draconic ancestry, you had a heal surge. Those were the 2 other things Dragonborn had. I kinda understand the reason why, probably because to balance them, but those other 2 abilities were part of Dragonborn lore. Note I missed some racial abilities but those were the top 2.
For example (Though this example might not make sense) saying Tiefilings having Feindish heritage giving them their resistance to fire and other stuff, but ended up not having that stuff anymore, you know?
Though I’m planning to homebrew those as feats rather a whole new Dragonborn homebrew.
Though the last thing I have to say is that, I still love Dragonborn lore and how they are. Even if they are nerfed into the ground like Ranger but Dragonborn still have a place in my heart.
Just a thought/rant I wanted to share. Understandable that some folk don’t like my ideal and that’s alright. We all have a different view on things.
I can’t seem to choose the sub-race “Ravenite Dragonborn” in character creation. I want my Dragonborn to be Ravenite with no tale and take the +2 STR, +1 CON, but there is no option when picking a Race for the sub-races. I like the ‘Vengeful Assault’ reaction attack option to anyone who atks me that is in range of any of my melee attacks (5ft for my weapon or 10ft for my tail).
It automatically defaults to the +2 STR, +1 CHR. Am I missing something? The sub-Races are listed as listed in the PHB source.
My plan is to create a Barbarian who is a Ravenite and choose ‘Path of the Beast’ as my Class Path, so she can grow her own tail while Raging, which also gives me the option to use my tail to raise my AC (x1 D8 roll) on a successful hit to make the attack miss.
I think these combos will maximize my Dragonborn Barbarian’s versatility to stay in the fight longer, drawing all attention to me, allowing my teammates to do what they do best to win the fight.
You must get explorer’s guide to Wildmount. That has the content of both Ravenite and Draconblood Dragonborn. And classes.
Though just saying, normal Dragonborn don’t have tails, it’s a option that the player or DM can have.
I was thinking about doing that! How did it work out?
They are the BEST!!!!!!
Gold dragonborn paldins are awesome, the are my favorite ✌️🐉🐉🎉❤️🆒:-D:-D:-)
How to access the two sub races in the builder?
Personally, seeing the stat bonuses Dragonborn get [+2STR, +1CHA], I immediately think the race looks like an ideal fit for a Paladin, or a charismatic Martial class, such as an accomplished Warrior with the "strength of personality" to be able to lead armies & adventuring parties to victory over evil/the enemy of the week"! ;-) Also, now that I think of it, I'm thinking a Dragonborn Sorcerer could be interesting, depending on how you put together it's "sponsor setup"! Regrettably, I've not played any DnD or other tabletop RPGs for just over two decades now, and am speaking solely on what I still know of the game. That's just my "Two cents" on the "classes to choose for Dragonborn" matter! ;-)
I wish this race had some more features. I think it could really use some darkvision or maybe another use of its breath weapon per rest. Perhaps instead a +1 to AC from a natural armor feature. Don't wanna overload the race but it feels lacking.