
Dragonborn
Legacy
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Species Details
Her father stood on the first of the three stairs that led down from the portal, unmoving. The scales of his face had grown paler around the edges, but Clanless Mehen still looked as if he could wrestle down a dire bear himself. His familiar well-worn armor was gone, replaced by violet-tinted scale armor with bright silvery tracings. There was a blazon on his arm as well, the mark of some foreign house. The sword at his back was the same, though, the one he had carried since even before he had found the twins left in swaddling at the gates of Arush Vayem.
For all her life, Farideh had known that reading her father’s face was a skill she’d been fortunate to learn. A human who couldn’t spot the shift of her eyes or Havilar’s would certainly see only the indifference of a dragon in Clanless Mehen’s face. But the shift of scales, the arch of a ridge, the set of his eyes, the gape of his teeth—her father’s face spoke volumes.
But every scale of it, this time, seemed completely still—the indifference of a dragon, even to Farideh.
Born of dragons, as their name proclaims, the dragonborn walk proudly through a world that greets them with fearful incomprehension. Shaped by draconic gods or the dragons themselves, dragonborn originally hatched from dragon eggs as a unique race, combining the best attributes of dragons and humanoids. Some dragonborn are faithful servants to true dragons, others form the ranks of soldiers in great wars, and still others find themselves adrift, with no clear calling in life.
Proud Dragon Kin
Dragonborn look very much like dragons standing erect in humanoid form, though they lack wings or a tail. The first dragonborn had scales of vibrant hues matching the colors of their dragon kin, but generations of interbreeding have created a more uniform appearance. Their small, fine scales are usually brass or bronze in color, sometimes ranging to scarlet, rust, gold, or copper-green. They are tall and strongly built, often standing close to 6½ feet tall and weighing 300 pounds or more. Their hands and feet are strong, talonlike claws with three fingers and a thumb on each hand.
The blood of a particular type of dragon runs very strong through some dragonborn clans. These dragonborn often boast scales that more closely match those of their dragon ancestor—bright red, green, blue, or white, lustrous black, or gleaming metallic gold, silver, brass, copper, or bronze.
Self-Sufficient Clans
To any dragonborn, the clan is more important than life itself. Dragonborn owe their devotion and respect to their clan above all else, even the gods. Each dragonborn’s conduct reflects on the honor of his or her clan, and bringing dishonor to the clan can result in expulsion and exile. Each dragonborn knows his or her station and duties within the clan, and honor demands maintaining the bounds of that position.
A continual drive for self-improvement reflects the self-sufficiency of the race as a whole. Dragonborn value skill and excellence in all endeavors. They hate to fail, and they push themselves to extreme efforts before they give up on something. A dragonborn holds mastery of a particular skill as a lifetime goal. Members of other races who share the same commitment find it easy to earn the respect of a dragonborn.
Though all dragonborn strive to be self-sufficient, they recognize that help is sometimes needed in difficult situations. But the best source for such help is the clan, and when a clan needs help, it turns to another dragonborn clan before seeking aid from other races—or even from the gods.
Dragonborn Names
Dragonborn have personal names given at birth, but they put their clan names first as a mark of honor. A childhood name or nickname is often used among clutchmates as a descriptive term or a term of endearment. The name might recall an event or center on a habit.
Male Names: Arjhan, Balasar, Bharash, Donaar, Ghesh, Heskan, Kriv, Medrash, Mehen, Nadarr, Pandjed, Patrin, Rhogar, Shamash, Shedinn, Tarhun, Torinn
Female Names: Akra, Biri, Daar, Farideh, Harann, Havilar, Jheri, Kava, Korinn, Mishann, Nala, Perra, Raiann, Sora, Surina, Thava, Uadjit
Childhood Names: Climber, Earbender, Leaper, Pious, Shieldbiter, Zealous
Clan Names: Clethtinthiallor, Daardendrian, Delmirev, Drachedandion, Fenkenkabradon, Kepeshkmolik, Kerrhylon, Kimbatuul, Linxakasendalor, Myastan, Nemmonis, Norixius, Ophinshtalajiir, Prexijandilin, Shestendeliath, Turnuroth, Verthisathurgiesh, Yarjerit
DRACONIANS
In the Dragonlance setting, the followers of the evil goddess Takhisis learned a vile ritual that let them corrupt the eggs of metallic dragons, producing evil dragonborn called draconians. Five types of draconians, corresponding to the five types of metallic dragons, fought for Takhisis in the War of the Lance: auraks (gold), baaz (brass), bozak (bronze), kapak (copper), and sivak (silver). In place of their draconic breath weapons, they have unique magical abilities.
Dragonborn Traits
Your draconic heritage manifests in a variety of traits you share with other dragonborn.Ability Score Increase
Your Strength score increases by 2, and your Charisma score increases by 1.
Age
Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.
Size
Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Draconic Ancestry
You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.
Draconic Ancestry
Dragon | Damage Type | Breath Weapon |
---|---|---|
Black | Acid | 5 by 30 ft. line (Dex. save) |
Blue | Lightning | 5 by 30 ft. line (Dex. save) |
Brass | Fire | 5 by 30 ft. line (Dex. save) |
Bronze | Lightning | 5 by 30 ft. line (Dex. save) |
Copper | Acid | 5 by 30 ft. line (Dex. save) |
Gold | Fire | 15 ft. cone (Dex. save) |
Green | Poison | 15 ft. cone (Con. save) |
Red | Fire | 15 ft. cone (Dex. save) |
Silver | Cold | 15 ft. cone (Con. save) |
White | Cold | 15 ft. cone (Con. save) |
Breath Weapon
You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.
Damage Resistance
You have resistance to the damage type associated with your draconic ancestry.
Languages
You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.
The answer is sort of "no, physically and mentally, a 3 year old dragonborn is roughly equivalent to a 10 year old human, and a 15 year old dragonborn is roughly equivalent to a 'late teens' human." (I think earlier editions specifically referenced 18 for human adulthood, but 5th just says "late teens.")
But I think you're entirely within your rights to play a dragonborn like that, and not only because you could also play a human like that. A 3 year old dragonborn's brain might be as physically developed as a 10 year old human's, but the human has had many more social interactions and observed other people more than the dragonborn has. In some ways, a 15 year old dragonborn is like a precocious human who has skipped three grades and is taking classes with 18 year olds. It's not exactly the same, but it absolutely makes sense that a dragonborn might be physically mature and mentally/emotionally behind other people.
Humans and elves reach physical maturity around 18, while humans reach mental maturity around 25 (based on that claim that human brains finish developing at 25) and elves take until around 100. Between 18 and 25, it's as if the elf is "normal" and the human is socially precocious; or the human is "normal" and the elf is maturing extremely slowly. But it seems preposterous that an elf synthesizes 100 years of life experience, and a human synthesizes 25, and the two end up with the same quantity/quality of maturity, wisdom, social skills, etc.
P.S. If you play a less mature dragonborn in this way, that could also be the reason for a tough guy persona -- that kid's feeling of immortality may not have gone away; or the dragonborn, having lived fewer years, could be a fighter who has seen very few stronger people (especially since the median dragonborn has two more strength than the median member of many playable races), or a wizard who has seen very few smarter people, or whatever; or, being inexperienced and unconfident, the tough guy persona could be a facade hiding insecurity.
Now I'm loving the idea of someone like a dragonborn who reaches physical maturity early, and has also led a sheltered life, and is like "I have literally seen two people I couldn't flatten one-handed, and I'm always the strongest person in a room, so these duergar everyone in the village is scared of ... I can probably handle a few of them on my own." Or exceptional in whatever way, as D&D player characters typically are, even at level one. Just not as exceptional as they think.
Is the dragonborn father the son of the blue dragon grandma? A dragonborn isn't simply the offspring of a dragon and a humanoid, but I think the offspring of a polymorphed dragon and a dragonborn could take after one parent more than the other, and it doesn't seem like too much of a stretch to rule that a child that takes more after the dragonborn could, in terms of game mechanics, function as a simple dragonborn. And mayyyyyybe a half-dragon half-dragonborn wouldn't be subject to the rule that half-dragons are sterile (as many hybrids are, although I'm not certain that's true of mules or hinnies, and we've been lied to about tigons and ligers -- google "liliger").
I've also seen it claimed that dragonborn can't mate with mammalian humanoids because creatures that lay eggs and creatures that give birth to live young have "incompatible sex organs." While it's quite plausible that no such pairing could breed (I mean, it's problematic for donkeys and horses to breed, and they have different numbers of chromosomes, and they're much more closely related than any mammal is to any reptile), that's an issue on a sub-molecular level, not a mechanical one. If one human-shaped dragon (which is clearly not physically identical to a human) can not only manage the act, but actually create viable offspring, there's no obvious reason that another can't. A half-dragon without the powers of a dragon (including the power to polymorph itself into a more human animal) is more draconic than a polymorphed dragon or a dragonborn. Maybe only slightly, but that slight difference could be the metaphorical last last inch across the goal line in a sport similar to American football (but more precise).
But yeah, if the goal is the mix of mechanics, rather than the family tree for role-playing purposes, I'd go with the option of having two dragonborn parents of different colors. While the rulebook seems to imply only one color bloodline surfaces in a particular dragonborn, there's no obvious reason that a mutation couldn't cause a "hybrid" (not technically accurate, but it makes sense to call a half-white half-blue dragonborn a white-blue hybrid) like heterochromia (eyes of two different colors, or multiple colors in one eye). The rulebook actually seems to imply that many dragonborn don't have a type at all, but then never addresses the possibility of a typeless dragon again. It provides very little to go on for all kinds of questions, other than the general "the rulebook doesn't mention the idea of a dragonborn with two colors."
If I'm your DM and think you're taking the "best" breath weapon type and "best" resistance type, I might be inclined to tell you no for balance reasons.If I'm the DM, and I think you think you're picking the best breath and resistance type with the intent of being more powerful than a normal white or blue dragonborn, I would tell you no "because stop being a jerk-face." If I thought it's dumb or unrealistic to mix and match like that, I can't imagine thinking it's too dumb/unrealistic to allow (for example, I wouldn't allow "I'm a human except my dad was a bat and I have wings and a fly speed" even if you took enough penalties to make yourself underpowered instead of overpowered -- but that's super dumb, and the hybrid idea is not). It's more a question of balance than anything else, but you could definitely work out what breath and resistance are most frequently advantageous, and you could argue that pair too powerful -- I might not, but I would argue that deliberately asking to bend the rules in order to subvert the balance of the game is inappropriate, and base my ruling on whether I thought that was your goal.I agree with this, but I also know that they were HEAVILY nerfed from their 4th edition introduction. In 4th edition (as much as everyone hates it) had TONS of feats. It allowed for a larger breath weapon, higher damage output for their breath weapon, different types of effects based on the breath weapon of your choice, and at half hit points, could increase attack and damage. I am hoping Fizban's Treasury of Dragons fixes some of this.
you can have wings if you go barbarian and choose path of the totem warrior and go with an eagle totem. at lvl 14 you get wings and flight while raging.
That's literally what i just picked as my character before I looked at the comments
what happened to the Gem Dragonborn?
You can have or one or not, it doesnt matter. By default, dragonborns have no tail
Interesting so many stuff to read for this character and looks so cool
Dragonborn are REALLY fun.
Suggestion for a backstory,be adopted and make your clan name who ever your adoptee is.
it is cute and fun.
Don't dragonborns get wings at a certain level?
Not via their racial traits, but they could through other ways. For example, a level 14 draconic sorcerer gets wings.
I’m new to DND, so a Dragonborn is my fir choice as it doesn’t seem very complicated. And it’s really cool to be honest.
check the new book "Fizban's Treasury of Dragons" that fix base dragonborn traits and make them better, it has new options too and is not a subrace pick so you can choose a subrace plus that (im not sure about the subrace part), its amazing the new dragonborn content
Give dragonborns tails :(
"Draconbloods possess long tails and a knack for social manipulation."
I love dragonborns. so underrated
the dmg is higher compared to any other racial
it scales
5d6 at lvl 15 in a aoe is kinda high for a martial
they get resistance to common damages wich is pretty strong
what you mean is BOOHOO DRAGONBORN ARNT THE SAME AS DRAGONS WHY ARNT THEY OVERPOWERED
apparently killing a Dragon "Could" turn you into a Dragonborn.
New Dragonborn are pretty strong, especially Metallics. I like it, there's a lot more interesting combinations to be made now. Fun flavoring too. My favorite addition is Crystal Dragonborn, because Radiant Breath Weapon is sweet. Might make a Light Cleric Crystal Dragonborn.
Aw, they got rid of the old Dragonborn. Now I'm sad...