Homebrew 🐍 Lamia [By DM Tuz] with All Details Species Details

LAMIA

“Look into my eyes, darling.”

 

Long ago, in the sunbaked lands of the south, travelers and merchants told fearful tales of serpentine beasts lurking along ancient trade routes. These creatures, neither fully human nor wholly beast, were said to strike from the shadows and drag unsuspecting folk into their dens. The name given to these horrid beasts was Lamia. As these tales spread,each more gruesome than the last, would-be heroes eagerly took up action. They sought glory in slaying these supposed horrors, never stopping to question whether the blood they spilled was truly that of monsters. Yet, as with many old legends, reality proved far more nuanced than fear all-owed. What was once seen as monstrous was, in truth, misunderstood. The Lamia were never mere predators but folk who found themselves in a world that had already decided what they were before knowing them at all. 

Iconic in their unmistakable appearance and disposition, the Lamia are creatures who combine traits of snake and humanoid. They possess the top half of a humanoid and the lower half of a coiling serpent body. Once wrongly persecuted as monsters, the Lamia have since risen above the false tales of old. Through resilience and determination, the Lamia have bridged the gap between themselves and the established folk, disproving their monstrous image once and for all. No longer seen as mere beasts to avoid, they have established themselves into the wider world, rightfully securing their place among its many peoples.

Nowadays, Lamia can be found across wide swaths of the world. They reside in villages of their own kind as well as within diverse communities they have managed to assimilate into. Most Lamia are not homebound beings; they are comfortable leaving a place on a whim should a serendipitous opportunity arise. They are independent, headstrong, and persistent, always aware of what they want and possessing the natural problem-solving skills to attain it. These traits have earned the Lamia a reputation for being intelligent and determined, yet also aloof and calculating—an impression that some interpret as emotional coldness. Nevertheless, the Lamia have successfully integrated into many societies through their merits and contributions, proving themselves as valuable members of the communities they join.

 

Inscrutable serpentfolk

The Lamia’s supposed aloofness has led many to assume that they are uncaring and cold creatures, but those who interact with them regularly know that this is far from the truth. Their humanoid upper halves may make it easy to forget that they are still part snake, and this serpentine nature extends beyond mere physiology—it influences their mannerisms, thought processes, and social interactions.

A Lamia’s way of expressing emotions is often subtle and difficult for outsiders to read. Their facial expressions and body language communicate in ways that can be inscrutable to other races, leading to misunderstandings and misinterpretations. Many unfortunate miscommunications have occurred because of these differences, causing blunders in early interactions between Lamia and other peoples. However, this does not mean that Lamia are incapable of outward emotion. On the contrary, when an emotional threshold is crossed, they can be strikingly expressive. Their displays of joy, anger, or sorrow may seem sudden and unexpected to those unfamiliar with their kind, as they tend to suppress outward reactions until emotions reach a breaking point.

Despite their distinctive mannerisms, the Lamia experience the same breadth of emotions as any other people. They forge deep bonds, display fierce loyalty to those they care for, and, when properly understood, can be as warm and engaging as any other race. Understanding a Lamia simply requires patience and a willingness to learn the nuances of their unique expressions.

🐍 Lamia [By DM Tuz] with All Details Traits

Snake Peoples

Ability Score Increase

Increase one ability score by 2

and increase a different one by 1

Size

Head to tail end, Lamia commonly are about 12 ft. in length, 

but are rarely over 6 ft. high when standing upright. Your size is medium

Speed

Your base speed all-around is 30 feet

Languages

You can speak, read, and write Common, Draconic, and another language of your choice.

Constrict

Your coiling body is a natural melee weapon, which you can use to make constrict attacks. If you hit with it, you deal bludgeoning damage equal to 1d6 plus your Strength modifier. Instead of dealing damage, you can choose to grapple your target instead. Until this grapple ends you can’t grapple another target and if the creature is one or more Sizes smaller than you, it is also restrained.

Swimming Speed

Your serpentine body allows you to move effortlessly through the water. You have a swimming speed greater than your walking speed.

Prehensile Tail

You have trained and perfected the use of your tail. It has become more than just an extension of your body, but a limb in its own right. You gain the following bonus:

  • You can use your tail for complex tasks such as using tools, items, and weapons. Your tail can lift and carry objects of up to 50 lbs. and you can wield any melee weapons that don’t have the two-handed property.
  • You can use an action or bonus action on your turn to make a single weapon attack with your tail.
  • You can use your tail as a somatic spell component and use it to make a melee spell attack when a spell requires it.

Snake Tongue

Snakes are renowned for their unparalleled sense of taste. Your tongue has become a sensitive sensory organ that you can use to perceive the world around you. You gain the following benefits:

  • You gain blindsight with a range of 10 feet. Within that range, you can see anything that isn’t behind total cover, even when blinded or if you are in darkness.
  • You can see invisible creatures in that range, unless the creature successfully hides from you.
  • You can communicate with serpentine beasts and monstrosities, as if you share a language.
  • You have advantage on all Wisdom (Perception) checks you make using your taste.

🐍 Apophis

Hailing from the vast and sun-scorched deserts, the Apophis are the most graceful of the Lamia, their sinuous bodies allow them to move with an effortless fluidity. Though they are the smallest of their kin,one should never mistake them for weak, for they possess a potent venom. A lethal weapon able to be delivered thanks to their exceptional agility. Yet, it was not through venom nor cunning by which they first secured their place in the wider world—it was by art.

Among all Lamia, the Apophis were the first to establish themselves beyond their isolated communities, owing much of their success to their deep affinity for artistic expression. Chief among their talents is dance, their traditional artistic expression of choice, given their winding serpentine bodies. Through dance, they conveyed emotions otherwise impossible to convey for Lamia, captivating audiences and breaking down barriers of fear and prejudice. Their performances transcended distrust and grudges alike, proving that they were not monsters lurking in the sands, but people with rich traditions and artistry. Even today, Apophis dancers are revered in many lands, displaying their artistic traditions which has been honed through countless generations to the delight of many.

Ability Score Increase

Increase one ability score by 2

and increase a different one by 1

Size

Head to tail end, Lamia commonly are about 12 ft. in length, 

but are rarely over 6 ft. high when standing upright. Your size is medium

Speed

Your base speed all-around is 30 feet

Languages

You can speak, read, and write Common, Draconic, and another language of your choice.

Constrict

Your coiling body is a natural melee weapon, which you can use to make constrict attacks. If you hit with it, you deal bludgeoning damage equal to 1d6 plus your Strength modifier. Instead of dealing damage, you can choose to grapple your target instead. Until this grapple ends you can’t grapple another target and if the creature is one or more Sizes smaller than you, it is also restrained.

Swimming Speed

Your serpentine body allows you to move effortlessly through the water. You have a swimming speed greater than your walking speed.

Prehensile Tail

You have trained and perfected the use of your tail. It has become more than just an extension of your body, but a limb in its own right. You gain the following bonus:

  • You can use your tail for complex tasks such as using tools, items, and weapons. Your tail can lift and carry objects of up to 50 lbs. and you can wield any melee weapons that don’t have the two-handed property.
  • You can use an action or bonus action on your turn to make a single weapon attack with your tail.
  • You can use your tail as a somatic spell component and use it to make a melee spell attack when a spell requires it.

Snake Tongue

Snakes are renowned for their unparalleled sense of taste. Your tongue has become a sensitive sensory organ that you can use to perceive the world around you. You gain the following benefits:

  • You gain blindsight with a range of 10 feet. Within that range, you can see anything that isn’t behind total cover, even when blinded or if you are in darkness.
  • You can see invisible creatures in that range, unless the creature successfully hides from you.
  • You can communicate with serpentine beasts and monstrosities, as if you share a language.
  • You have advantage on all Wisdom (Perception) checks you make using your taste.

Bite

Your fangs are natural melee weapons that have the finesse trait, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d4 + your Strength or Dexterity modifier, instead of the bludgeoning damage normal for an unarmed strike.

Venomous

You have the ability to secrete venom from your fangs through venom glands. You have an amount of venom charges equal to your proficiency modifier. When you hit a creature with an attack using your Bite, you can choose to expend one or more venom charges to have the bite attack deal an additional 1d6 poison damage for each charge expended. You regain all expended venom charges when you finish a long rest.

You can also use an action to expend one or more venom charges to excrete your venom from your mouth and mix it with your saliva to create a toxin (enough to fill a vial). This toxin is an ingested and injury type poison, which loses its effectiveness 1 hour after it is mixed. A creature affected by your poison must make a Constitution saving throw. On a failed save a creature takes 1d6 poison damage for each charge you expended when creating the toxin. On a successful save a creature takes half as much damage. The DC is 8 + your Constitution/Charisma modifier + your proficiency bonus. You are immune to your own poison.

Poison Resilience

You become resistant to poison damage.

Elusive

You gain proficiency in Performance and Stealth.

Spitting Venom

Ability Score Increase: Increase your Dexterity or Charisma score by 1, to a maximum of 20.

Poison Spit: You can now spit venom as a natural ranged weapon attack. This attack has a range of 20 ft. at short range and 40 ft. at long range. On a hit the attack deals 2d6 poison damage. When you spit venom you can expend 1 venom charge of your Venomous trait and if your attack hits the target must succeed a Constitution saving throw or be poisoned until the end of your next turn. The DC is 8 + your Constitution/Charisma modifier + your proficiency bonus.

Venomous Recharge: Whenever you finish a short rest you regain 1d4 venom charges of your Venomous trait.

🐍 Base Lamia

This is the BASE form of the Lamia. No Subspecies, no extra stuff. Just your regular Lamia with regular abilities.

Ability Score Increase

Increase one ability score by 2

and increase a different one by 1, or increase three different ability scores by 1

Size

Head to tail end, Lamia commonly are about 12 ft. in length, 

but are rarely over 6 ft. high when standing upright. Your size is medium to Large.

Speed

Your base speed all-around is 30 feet

Languages

You can speak, read, and write Common, Draconic, and another language of your choice.

Constrict

Your coiling body is a natural melee weapon, which you can use to make constrict attacks. If you hit with it, you deal bludgeoning damage equal to 1d6 plus your Strength modifier. Instead of dealing damage, you can choose to grapple your target instead. Until this grapple ends you can’t grapple another target and if the creature is one or more Sizes smaller than you, it is also restrained.

Coiling Strike

When hit a creature with your Constrict trait, you can now choose to both deal damage and grapple the creature.

Swimming Speed

Your serpentine body allows you to move effortlessly through the water. You have a swimming speed greater than your walking speed.

Prehensile Tail

You have trained and perfected the use of your tail. It has become more than just an extension of your body, but a limb in its own right. You gain the following bonus:

  • You can use your tail for complex tasks such as using tools, items, and weapons. Your tail can lift and carry objects of up to 50 lbs. and you can wield any melee weapons that don’t have the two-handed property.
  • You can use an action or bonus action on your turn to make a single weapon attack with your tail.
  • You can use your tail as a somatic spell component and use it to make a melee spell attack when a spell requires it.

Snake Tongue

Snakes are renowned for their unparalleled sense of taste. Your tongue has become a sensitive sensory organ that you can use to perceive the world around you. You gain the following benefits:

  • You gain blindsight with a range of 10 feet. Within that range, you can see anything that isn’t behind total cover, even when blinded or if you are in darkness.
  • You can see invisible creatures in that range, unless the creature successfully hides from you.
  • You can communicate with serpentine beasts and monstrosities, as if you share a language.
  • You have advantage on all Wisdom (Perception) checks you make using your taste.

Poison Resilience

You become resistant to poison damage.

🐍 Cuatl

A spark of the divine lingers within these Lamia, who trace part of their ancestry to the celestial Cuatl. This heritage marks them both physically and spiritually. Unlike their kin, their scales have softened into a fine feather plumage, appearing in dazzling, otherworldly hues—an irrefutable sign, many believe, of their celestial origins.

The Cuatl possess a natural affinity for divination, able to perceive the esoteric energies that weave through the world. Yet, they themselves are shrouded in a supernatural veil, making them particularly difficult to detect by supernatural means.

Despite their enigmatic nature, and perhaps as another hint at their celestial lineage, Cuatl struggles with deception. While many Lamia possess a silver tongue, they falter at even simple falsehoods. Still, they have come far from their earliest ancestors, who were wholly incapable of lying at all.

Ability Score Increase

Increase one ability score by 2

and increase a different one by 1, or increase three different ability scores by 1

Size

Head to tail end, Lamia commonly are about 12 ft. in length, 

but are rarely over 6 ft. high when standing upright. Your size is medium to Large.

Speed

Your base speed all-around is 30 feet

Languages

You can speak, read, and write Common, Draconic, and another language of your choice.

Constrict

Your coiling body is a natural melee weapon, which you can use to make constrict attacks. If you hit with it, you deal bludgeoning damage equal to 1d6 plus your Strength modifier. Instead of dealing damage, you can choose to grapple your target instead. Until this grapple ends you can’t grapple another target and if the creature is one or more Sizes smaller than you, it is also restrained.

Prehensile Tail

You have trained and perfected the use of your tail. It has become more than just an extension of your body, but a limb in its own right. You gain the following bonus:

  • You can use your tail for complex tasks such as using tools, items, and weapons. Your tail can lift and carry objects of up to 50 lbs. and you can wield any melee weapons that don’t have the two-handed property.
  • You can use an action or bonus action on your turn to make a single weapon attack with your tail.
  • You can use your tail as a somatic spell component and use it to make a melee spell attack when a spell requires it.

Snake Tongue

Snakes are renowned for their unparalleled sense of taste. Your tongue has become a sensitive sensory organ that you can use to perceive the world around you. You gain the following benefits:

  • You gain blindsight with a range of 10 feet. Within that range, you can see anything that isn’t behind total cover, even when blinded or if you are in darkness.
  • You can see invisible creatures in that range, unless the creature successfully hides from you.
  • You can communicate with serpentine beasts and monstrosities, as if you share a language.
  • You have advantage on all Wisdom (Perception) checks you make using your taste.

Shrouded Soul

You have advantage on saving throws against divination spells and effects that would magically locate you, read your thoughts, or sense your emotions.

Cuatl Divination

You learn the Message cantrip. Additionally, you learn and can cast Detect Evil and Good and Detect Magic spells without expending a spell slot. You can cast either of these two spells without expending a spell slot an amount of times equal to your proficiency modifier before you have to finish a long rest to do so again. When you choose this lineage, you choose Charisma, Intelligence or Wisdom as your spellcasting ability for these spells.

Honest Nature

You have disadvantage on all Deception checks, but you have advantage on any Persuasion check you make to convince another creature that you are speaking the truth.

Poison Resilience

You become resistant to poison damage.

Rainbow Wings

Ability Score Increase: Increase your Wisdom or Charisma score by 1, to a maximum of 20.

Featherlight Wings: Delicate, fluffy downy feathers sprout from your back, forming a pair of small, ethereal wings. Their soft feathers glimmering with pastel hues. They rustle and puff adorably when you’re startled or happy, and though they can’t yet carry you aloft, they exude warmth and divine affection. They flutter and shimmer with traces of divine light when you move, leaving faint motes of color in the air.

Rainbow Flight: As an action, you can manifest wings made of rainbow colored light from your vestigial wings which remain for 1 minute. For the duration, you gain resistance to psychic and radiant damage, you have a flight speed equal to your movement speed, and spread bright light in a 30 feet-radius and dim light in an additional 30 feet. When you manifest your wings, other creatures within 20 ft. of you that can see you must make a Wisdom saving throw. On a failed check the creature is charmed by you until the end of your next turn. The DC is equal to 8 + your Wisdom modifier + your proficiency bonus. Once you use this feature, you can’t use it again until you have finished a long rest.

🐍 Dusa

The enigmatic Dusa are the most reclusive of the Lamia, rarely seen outside of their own tightly knit communities. Among their kin, they suffered the most under the weight of early myths, their striking eyes and silent demeanor fueling the darkest tales. Folk legends spoke of Dusa who could kill a man with a single glance, making their heads coveted targets for overzealous monster hunters.

To survive, the Dusa withdrew from the outside world, forming hidden enclaves where they could live without the constant threat of persecution. Even now, long after the worst of those days have passed, many still choose seclusion over integration. Their hesitance to trust outsiders has only deepened the perception of them as eerie and unknowable, reinforcing many of the misconceptions that once led to their suffering.

Ability Score Increase

Increase one ability score by 2

and increase a different one by 1, or increase three different ability scores by 1

Size

Head to tail end, Lamia commonly are about 12 ft. in length, 

but are rarely over 6 ft. high when standing upright. Your size is medium to Large.

Speed

Your base speed all-around is 30 feet

Languages

You can speak, read, and write Common, Draconic, and another language of your choice.

Constrict

Your coiling body is a natural melee weapon, which you can use to make constrict attacks. If you hit with it, you deal bludgeoning damage equal to 1d6 plus your Strength modifier. Instead of dealing damage, you can choose to grapple your target instead. Until this grapple ends you can’t grapple another target and if the creature is one or more Sizes smaller than you, it is also restrained.

Swimming Speed

Your serpentine body allows you to move effortlessly through the water. You have a swimming speed greater than your walking speed.

Prehensile Tail

You have trained and perfected the use of your tail. It has become more than just an extension of your body, but a limb in its own right. You gain the following bonus:

  • You can use your tail for complex tasks such as using tools, items, and weapons. Your tail can lift and carry objects of up to 50 lbs. and you can wield any melee weapons that don’t have the two-handed property.
  • You can use an action or bonus action on your turn to make a single weapon attack with your tail.
  • You can use your tail as a somatic spell component and use it to make a melee spell attack when a spell requires it.

Snake Tongue

Snakes are renowned for their unparalleled sense of taste. Your tongue has become a sensitive sensory organ that you can use to perceive the world around you. You gain the following benefits:

  • You gain blindsight with a range of 10 feet. Within that range, you can see anything that isn’t behind total cover, even when blinded or if you are in darkness.
  • You can see invisible creatures in that range, unless the creature successfully hides from you.
  • You can communicate with serpentine beasts and monstrosities, as if you share a language.
  • You have advantage on all Wisdom (Perception) checks you make using your taste.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Poison Eye

You can use an action to look at a creature within 60 ft. of yourself that can see you. The creature must succeed a Constitution saving throw or be poisoned until the end of your next turn. A poisoned creature’s speed is reduced by 10 feet. The DC is equal to 8 + your proficiency bonus + your Intelligence/Charisma modifier. For each additional time a poisoned creature fails its saving throw against this trait, its movement speed is reduced by another 10 feet. If a creature’s movement speed is reduced to 0 by this trait, it becomes restrained and can’t use reactions until it is no longer poisoned.

Poison Resilience

You become resistant to poison damage.

Manipulator

You gain proficiency in Deception or Intimidation.

Petrifying Gaze

Ability Score Increase: Increase your Intelligence or Charisma score by 1, to a maximum of 20.

Petrify: As an action you can emit a petrifying flash with your eyes in a 30 ft. cone. Each creature in the area that can see you must make a Constitution saving throw (DC is equal to 8 + your proficiency modifier + your Intelligence/Charisma modifier). On a failed save a creature takes poison damage equal to 6 times your proficiency bonus and is poisoned for one minute. On a successful save a creature takes half as much damage. A poisoned creature is restrained and repeats the saving throw, taking the same poison damage again on a failed save and ending the condition on a successful one. A creature that is reduced to 0 hit points by this poison damage is stable but becomes petrified until it comes in contact with the saliva or blood of a Dusa. A creature that is immune to being petrified or poisoned automatically succeeds its saving throw. Once you use this feature you can’t use it again until you finish a long rest.

🐍 Echidna

Unlike their kin, the Echidna remained deeply rooted in their coastal territories, seldom venturing beyond their homelands. As the largest and most physically imposing of the Lamia, they have little concern for how their monstrous appearance is perceived by others. On the contrary, they prefer it that way. Their imposing stature serves as a convenient deterrent, allowing them to keep outsiders at arm’s length and engage with the world strictly on their own terms.

In ancient times, towns and merchant guilds recognized the might of the local Echidna, often offering tributes in exchange for safe passage through their lands. An arrangement the Echidna readily embraced. Through this an uneasy stability between the Echidna and the neighboring settlements was ensured. While they were never fully embraced by the outside world as their cousins, they were deeply respected for their battle prowess. Even now, many Echidna maintain their territorial ways, dwelling in close-knit communities where strength, independence, and self-sufficiency are held in the highest regard.

Ability Score Increase

Increase one ability score by 2

and increase a different one by 1, or increase three different ability scores by 1

Size

Head to tail end, Lamia commonly are about 12 ft. in length, 

but are rarely over 6 ft. high when standing upright. Your size is medium to Large.

Speed

Your base speed all-around is 30 feet

Languages

You can speak, read, and write Common, Draconic, and another language of your choice.

Constrict

Your coiling body is a natural melee weapon, which you can use to make constrict attacks. If you hit with it, you deal bludgeoning damage equal to 1d6 plus your Strength modifier. Instead of dealing damage, you can choose to grapple your target instead. Until this grapple ends you can’t grapple another target and if the creature is one or more Sizes smaller than you, it is also restrained.

Coiling Strike

When hit a creature with your Constrict trait, you can now choose to both deal damage and grapple the creature.

Swimming Speed

Your serpentine body allows you to move effortlessly through the water. You have a swimming speed greater than your walking speed.

Prehensile Tail

You have trained and perfected the use of your tail. It has become more than just an extension of your body, but a limb in its own right. You gain the following bonus:

  • You can use your tail for complex tasks such as using tools, items, and weapons. Your tail can lift and carry objects of up to 50 lbs. and you can wield any melee weapons that don’t have the two-handed property.
  • You can use an action or bonus action on your turn to make a single weapon attack with your tail.
  • You can use your tail as a somatic spell component and use it to make a melee spell attack when a spell requires it.

Bite

Your jaws are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier

Fanged Embrace

When you successfully grapple a creature you can use a bonus action to make an attack with your Bite against the grappled creature until the end of your turn.

Additionally, when you deal damage to a creature that you have grappled with your Bite it has disadvantage on checks to escape your grapple until the end of your next turn.

Snake Tongue

Snakes are renowned for their unparalleled sense of taste. Your tongue has become a sensitive sensory organ that you can use to perceive the world around you. You gain the following benefits:

  • You gain blindsight with a range of 10 feet. Within that range, you can see anything that isn’t behind total cover, even when blinded or if you are in darkness.
  • You can see invisible creatures in that range, unless the creature successfully hides from you.
  • You can communicate with serpentine beasts and monstrosities, as if you share a language.
  • You have advantage on all Wisdom (Perception) checks you make using your taste.

Natural Armor

When you are not wearing heavy armor you have a +1 bonus to your AC.

Poison Resilience

You become resistant to poison damage.

Echidna Spines

Ability Score Increase. Increase your Strength or Constitution score by 1, to a maximum of 20.

Spine Defense: The first time in a turn when a creature within 5 ft. of you hits you with a melee attack or successfully grapples you, you can deal an amount of piercing damage equal to your proficiency bonus to the creature. You can only do so if you are not wearing heavy armor.

Squeeze and Pierce: A creature that starts its turn grappled by you takes an amount of piercing damage equal to your proficiency bonus.

Bully

You are proficient in Athletics or Intimidation

🐍 Tatzel

The Tatzel are Lamia who adapted to dense forests, evolving into the most agile and elusive of their kin. Their slender forms and faux-feline traits—clawed fingers, sharp eyes, and pointed ears—aid them in navigating and mastering their arboreal homes. Though these features resemble those of felines, they are mere facsimiles. Their “ears,” for example, are horn-like structures that enhance their hearing, while their “fur,” reveals itself to be nothing more than tightly layered, finely textured scales upon closer inspection.

Unlike their kin, they care little for how others perceive them, embracing their fearsome reputation rather than seeking to dispel it. In the eyes of many isolated frontier communities, they remain the monsters of old legends—an image they have never felt the need to change. After all, with their unmatched agility and skill in evasion, there is no trouble they cannot outrun.

Ability Score Increase

Increase one ability score by 2

and increase a different one by 1, or increase three different ability scores by 1

Size

Head to tail end, Lamia commonly are about 12 ft. in length, 

but are rarely over 6 ft. high when standing upright. Your size is medium to Large.

Speed

Your base speed all-around is 30 feet

Languages

You can speak, read, and write Common, Draconic, and another language of your choice.

Constrict

Your coiling body is a natural melee weapon, which you can use to make constrict attacks. If you hit with it, you deal bludgeoning damage equal to 1d6 plus your Strength modifier. Instead of dealing damage, you can choose to grapple your target instead. Until this grapple ends you can’t grapple another target and if the creature is one or more Sizes smaller than you, it is also restrained.

Coiling Strike

When hit a creature with your Constrict trait, you can now choose to both deal damage and grapple the creature.

Swimming Speed

Your serpentine body allows you to move effortlessly through the water. You have a swimming speed greater than your walking speed.

Prehensile Tail

You have trained and perfected the use of your tail. It has become more than just an extension of your body, but a limb in its own right. You gain the following bonus:

  • You can use your tail for complex tasks such as using tools, items, and weapons. Your tail can lift and carry objects of up to 50 lbs. and you can wield any melee weapons that don’t have the two-handed property.
  • You can use an action or bonus action on your turn to make a single weapon attack with your tail.
  • You can use your tail as a somatic spell component and use it to make a melee spell attack when a spell requires it.

Snake Tongue

Snakes are renowned for their unparalleled sense of taste. Your tongue has become a sensitive sensory organ that you can use to perceive the world around you. You gain the following benefits:

  • You gain blindsight with a range of 10 feet. Within that range, you can see anything that isn’t behind total cover, even when blinded or if you are in darkness.
  • You can see invisible creatures in that range, unless the creature successfully hides from you.
  • You can communicate with serpentine beasts and monstrosities, as if you share a language.
  • You have advantage on all Wisdom (Perception) checks you make using your taste.

Serpentine Mobility

Your serpentine body and agile limbs make you a master of vertical terrain and you can climb difficult surfaces—including upside down on ceilings—without needing to make an ability check. You have a climbing speed greater than your walking speed.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Tatzel Claws

You possess claws which you can use to make unarmed strikes. They have the finesse trait and deal 1d6 + your strength or dexterity modifier slashing damage. If you make a weapon attack and have at least one hand free, you can use a bonus action to make an additional attack with your claws. If you are wielding no weapons and all of your attacks of your attack actions were attacks with your claws you can make an additional attack without having to use a bonus action.

Serpentine Slinking

When you take the dash action you gain an additional 10 ft. of movement and you can move through the spaces of other creatures without having to expend additional movement until the end of your turn.

Poison Resilience

You become resistant to poison damage.

Tatzel Surprise

Ability Score Increase: Increase your Strength or Dexterity score by 1, to a maximum of 20.

Slipping By: You don’t provoke opportunity attacks from creatures that have not taken a turn yet in the current combat.

Preemptive Strike: After you rolled for initiative and the first round of the initiative order begins, you can add +10 to your rolled initiative for that round. Once the round ends, you return to your original spot in the initiative order. You can do so an amount of times equal to your proficiency modifier before you have to finish a long rest to do so again.

Tatzel Sweep: During the first round of combat, you gain one additional bonus action, but must use two different bonus actions.

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