Homebrew Wendigo Species Details
A hybrid of human and monster, the Wendigo is a human who resorted to cannibalism in a cursed place, their desperate act mixing with the corrupted magic to form a new kind of creature.
Standing anywhere between 7 and 10 feet tall, the Wendigo is unnaturally thin with elongated limbs and pale skin that is cold to the touch. As they grow and succumb to their curse, twisted antlers begin to sprout from the head, their eyes turn a milky white, and their senses sharpen to inhuman levels. They have no natural lifespan: as long as they keep feeding, time alone will not kill them, though fire will.
Wendigos are mainly solitary creatures and will fight over hunting ground and prey, but bonds formed prior to becoming cursed do not fade completely. Many young Wendigos can recognize the scent of former friends and allies and will avoid harming them as much as possible. If they are particularly young, they may even attempt to feed their former companions human flesh in order to turn them as well. In the rare case that two Wendigos who knew each other as humans meet, there is a chance they will share territory rather than fight to the death, however this becomes more unlikely the older a Wendigo becomes.
With hunger as their only drive, there is nothing a Wendigo won't do in the pursuit of satiation.
Wendigo Traits
A mix between man and monster, Wendigos have many inherent strengths you can take advantage, as well as weaknesses you must be weary of.Ability Score Increase
Your Strength, Dexterity, and Constitution increase by 1.
Age
Wendigo do not have a natural lifespan. Humans can be cursed at any point in their lives, and once cursed they cannot die of old age. They become bigger and more vicious with time, but time will never kill them.
Alignment
A Wendigo is driven by their hunger and needs, and so they tend towards chaotic alignments.
Size
Wendigos are both taller and thinner than most creatures, standing between 7 and 10 feet tall and averaging 200 pounds. Your size is Large
Speed
Your base walking speed is 35 feet, and you also have a climbing speed of 35 feet.
Apex Predator
You guard your hunting grounds viciously, and you know every inch and creature within them. When in terrain similar to that of your hunting grounds, you have advantage on wisdom and intelligence checks, and your proficiency bonus is doubled for skills you are proficient in.
Echoing Lure
Your curse enables you to mimic any sound you've heard in the previous 6 hours, including human speech. You know the minor illusion cantrip.
Feral Hunter
As a creature of the wild, your claws and fangs have acted as your best weapons to take down your prey. When an enemy enters melee, you can choose to use your claws against them, causing 1d6 plus your strength modifier slashing damage. You may also bite them, causing 1d8 plus your dexterity modifier piercing damage.
Fire Vulnerability
Fire is your greatest weakness and the only thing capable of killing you. When an attack that deals fire damage hits, the damage done is doubled.
Keen Senses
Your senses are finely tuned, able to pick up on the crunch of a leaf hundreds of feet away. You have advantage on Wisdom (Perception) rolls that utilize your hearing.
Sunlight Sensitivity
You have disadvantage on attack rolls and perception checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight. For every 2 hours you spend in direct sunlight, you take 1d4 fire damage.
Superior Darkvision
Your darkvision has a radius of 120 feet
True Carnivore
Your hunger for flesh cannot be satisfied, especially not by fruits and vegetables. Any attempt to consume food that is not meat requires a constitution saving throw. If failed, you become poisoned.
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Posted Nov 10, 2018I'm glad someones got all the details
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Posted Nov 17, 2019This is overall a well put together wendigo race, though there could be some sort of drawback to not consuming flesh for some time.
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Posted Jan 17, 2022Yeah this puts my simple Wendigo to shame
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Posted Apr 28, 2024I like this a lot! For a bigger penalty you could make failed save fail resulting in a needing to consume flesh before you can rest west. You must eat flesh before your next long rest gives full benefit. That way they have a stacking penalty that will make it harder and harder to feed. A consume flesh (action/spell) that must be cast as a ritual over 2 hours or a spell depending on class (e.g. A druid may consume flesh in wild shape, or an assassin may need to conduct a shorter ritual, where they consume their kill (30mins), or secretly cut small bits of flesh when "Looting" bodies. Doable in a long rest, but they must have human meat on hand. (could be balanced with a bag of 'colding' that lets them hide meat) (or a feat that reduces the hunger (-1 to the DC to fail and you have 48hs rather than 24 to use consume flesh).