Level
Cantrip
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
Melee
Damage/Effect
All (...)
Channel primordial chaos as you strike at an enemy, loosing upon them a random effect. Make a melee spell attack against the target. On a hit, the target takes 1d6 damage; roll a 1d8 to determine the spell's damage type and additional effects according to the table below
| d8 Result | Damage Type | Additional Effect |
|---|---|---|
| 1 | Acid | The Target's AC is reduced by 1 until the end of its next turn |
| 2 | Cold | The target's movement speed is reduced by 10ft until the end of its next turn. |
| 3 | Fire | The target cannot regain hit points until the end of its next turn. |
| 4 | Force | The target takes an additional 1d6 Force damage at the start of its next turn. |
| 5 | Lightning | The target can't take reactions until the end of its next turn. |
| 6 | Poison | The target subtracts 1d4 from the next STR, CON, or DEX saving throw it makes before the end of your next turn. |
| 7 | Psychic | The target subtracts 1d4 from the next INT, WIS, or CHA saving throw it makes before the end of your next turn. |
| 8 | Thunder | If the target is Large size or smaller, it is pushed up to 5 feet away from you in a straight line. |
At Higher Levels. The spell’s initial damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).







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