You imbue your next weapon/unarmed attack with violent elemental energy of your choice.
Billowing Blow (Fire damage): your weapon brims with a broiling heat waiting to be released. Your next attack will deal an additional 5d6 fire damage and the target must pass a dexterity save equal to your spell DC or be blown backward 20 feet by a blast of intense heat.
Leaping Lightning (Lightning damage): your weapon crackles with lightning anxious to be released. Your next attack will deal an additional 4d6 lightning damage and the target must pass a dexterity save equal to your spell DC or all enemies adjacent from the initial target are also affected by the attack.
Winter Whack (Cold damage): your weapon hisses with frigid cold in preparation to strike. Your next attack will deal an additional 3d6 cold damage and the target must pass a dexterity save equal to your spell DC or become petrified in ice for 1 minute.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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3/24/2020 12:59:11 AM
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12
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1
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1.0
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Coming Soon
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3/24/2020 1:05:48 AM
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8
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0
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Coming Soon
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3/24/2020 1:26:20 AM
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9
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1
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1.2
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Coming Soon
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6/22/2020 6:18:21 PM
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41
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1
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Coming Soon
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10/22/2021 4:25:16 AM
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45
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3
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Coming Soon
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