You reach out and attempt to touch a creature and transform it into a chicken. The target creature must make an Intelligence saving throw. On a successful saving throw, the target gains advantage on all melee attacks against you for one round. On a failed save, the target becomes a chicken, is frightened, and attempts to flee with disadvantage on Constitution, Strength, and Dexterity saving throws for 2 rounds. At the end of each round, the player can attempt an Intellect saving throw. On a successful save the spell ends. While fleeing, the creature’s movement speed is reduced to 10 but it may fly over obstacles or to places the creature would otherwise not be able to reach.
Creatures immune to being charmed aren't affected by this spell.
At Higher Levels. When you cast this spell using a 2nd level or higher spell slot, you may choose an additional creature within 5 feet to attack for each level of spell slot. For example, when cast with a third level spell slot, you may cast this spell on up to three creatures. Each target must be within touch range or 5 feet of the castor."
"When those raging orcs get too close, you can always turn them into chickens." ~ Zariella the Dead
* - (a chicken bone, feather, or foot, or a few seeds)Previous Versions
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Coming Soon
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We tested this in a one-shot game night. This spell is really over powered against normal low intelligence monsters. I recommend reducing the number of times the spell can be cast per day or perhaps making the save easier.