Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
15 ft.
Components
S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
Aard is a simple magical sign. It is comprised of a telekinetic thrust that can stun, repel, knock down, or disarm opponents. Choose or roll 1d4 to randomly determine an effect. Stun: The opponent needs to make a Constitution Save or they are stunned until the start of your next turn. Repel: The opponent needs to make a Strength Save or be pushed 1d6 feet backwards (roll of 1 equals 5 feet pushed and a roll of 2 equals 10 feet pushed and so on). Knock Down: The opponent needs to make a Dexterity Save or be knocked prone. Disarm: The opponent must make a Strength Save or have their weapon knocked out of their hands and onto the ground. People who fail a save can't be affected by the same effect again for 2d4 turns.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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12/21/2021 3:54:45 AM
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1
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1
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1
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Coming Soon
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