Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
15 ft.
Components
S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect

Aard is a simple magical sign. It is comprised of a telekinetic thrust that can stun, repel, knock down, or disarm opponents. Choose or roll 1d4 to randomly determine an effect. Stun: The opponent needs to make a Constitution Save or they are stunned until the start of your next turn. Repel: The opponent needs to make a Strength Save or be pushed 1d6 feet backwards (roll of 1 equals 5 feet pushed and a roll of 2 equals 10 feet pushed and so on). Knock Down: The opponent needs to make a Dexterity Save or be knocked prone. Disarm: The opponent must make a Strength Save or have their weapon knocked out of their hands and onto the ground. People who fail a save can't be affected by the same effect again for 2d4 turns.

Previous Versions

Name Date Modified Views Adds Version Actions
12/21/2021 3:54:45 AM
1
1
1
Coming Soon

Available For: Cleric (Legacy) Warlock (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Wizard (Legacy) - Bladesinging Blood Hunter - Order of the Profane Soul (INT)

noahmlaura02

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