Level
7th
Casting Time
1 Action
Range/Area
Self (60 ft. *)
Components
V, S, M *
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
CON Save
Damage/Effect
Cold (...)

Until the spell ends, ice rimes your body, and you gain the following benefits:

  • You are immune to cold damage and have resistance to fire damage.

  • You gain a fly (hover) speed of 50 feet.

  • You can use your action to fire a bolt of ice from your spellcasting focus. Make a ranged spell attack against a target. On hit, the target takes 5d8 cold damage and begins freezing. A freezing target must make a Constitution saving throw against your spell save DC at the beginning of its next turn or be encased in ice. While encased in ice, a creature is treated as restrained. A frozen creature may repeat the saving throw at the beginning of each of its turns to free itself from the ice.

When the spell ends, either after 1 minute, after you lose concentration, or when you end it as an action, a shockwave of energy spreads from you in a radius of 60 feet. Any creature that is encased in ice within that radius is shattered apart, taking 10d6 cold damage and being released from the ice.

* - (A piece of ice from Tithia)

Previous Versions

Name Date Modified Views Adds Version Actions
1/19/2022 6:37:11 AM
4
0
1
Coming Soon

Spell Tags: Damage Control Movement Combat Warding

Available For: Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Raichudvd_13

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