Level
6th
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
INT Save
Damage/Effect
Teleportation

By means of this magic the caster can instantly teleport a single dead or undead creature to any location on the same plane. Weight is not a factor, but only one creature and its immediate belongings can be teleported. Undead with spell abilities and access to this spell can teleport themselves. Success depends on how familiar the destination is to the caster (see table).

The caster must touch the undead to be teleported, and if the teleportation is involuntary, the undead gains a Intelligence saving throw to resist the effect. Undead that can use spells (such as liches) gain advantage to these saving throws to avoid teleportation.

Teleporting high means the undead arrives 10 feet above the ground for every 1% it is below the lowest "On target" probability. A low result means that the undead has appeared 10 feet below the location chosen. This is often, though not always, fatal to the undead involved. It is not possible to purposefully "teleport high"-the location chosen must be on a hard surface.

This spell is often used to send the recently deceased back to a safe haven or friendly church for care and eventual resurrection. It can also be used to send a particularly nasty single undead away, with the chance that it will not return. Teleporting undead into the houses and castles of enemies is considered to be an evil act in most of the Realms, and those who are affected (if they survive) will take steps to track down the individuals responsible.

Probability of Teleporting:
Destination is High On Target Low
Very Familiar 01-02 03-99 00
Studied Carefully 01-04 05-98 99-00
Seen Casually 01-08 09-96 97-00
Viewed Once 01-16 17-92 93-00
Never Seen 01-32 33-84 85-00

Spell Tags: Teleportation

Available For: Wizard (Legacy) - School of Necromancy (Legacy) Cleric (Legacy) - Death Domain

spreakenze

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