A powerful wave of force energy pulses from your hand. Each creature in a 60-foot-cone must make a Constitution saving throw or take 30d8 force damage and is knocked prone. A creature that succeeds on the saving throw is not knocked prone and takes half damage. Constructs have disadvantage on the saving throw.
The DM may decide to have additional damage done to structures within range
Structures The wave of force deals 75 force damage to all structures within the cone. If a structure drops to 0 hit points, it collapses and potentially injures nearby creatures. A creature within half the distance of the structures height must a Dexterity saving throw. On a failed save, the creature takes 5d6 bludgeoning damage, is knocked prone, and is buried in the rubble, requiring a DC 20 Strength (Athletics) check as and action to escape.
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