Level
Cantrip
Casting Time
1 Action
Range/Area
Self
5 ft.
Components
V
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Lightning
You charge your hand with electricity to punch a creature. Each creature within range, other than you, must succeed on a Dexterity saving throw or take 1d10 lighting damage.
The spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).







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