Level
Cantrip
Casting Time
1 Action
Range/Area
Self 5 ft.
Components
V
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Lightning

You charge your hand with electricity to punch a creature. Each creature within range, other than you, must succeed on a Dexterity saving throw or take 1d10 lighting damage.

The spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

Spell Tags: Damage

Available For: Bard (Legacy) Druid (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy)

hdhd70201

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