A hail of weapons rain down in a 30ft radius, 100ft high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity save, taking 12d6 piercing damage on a failed save, or half as much on a success.
The weapons conjured by the spell appear as replicas of the weapon used as the material component for this spell. They're non-magical and remain embedded, point down, in the ground in the spell's area of effect for one minute, after which they disappear. While the weapons remain, the ground is difficult terrain. A weapon conjured by this spell can be moved or used while it remains.
At Higher Levels. When you cast this spell using a slot of 8th level or higher, the piercing damage increases by 2d6 for each slot above 7th.
* - (a melee weapon that deals piercing damage and is worth at least 1Tiwra)
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