in a last resort by focusing all their magical power inwards the caster creates an explosion of energy that blast 40 ft. out from their body. Any creature caught whithin the zone must succeed on a Constitution saving throw or take 10d6 of force damage, as well as 10d6 radiant or necrotic damage (your choice) and be knocked prone. any creature or that is the size large or smaller will be thrown in a direct line from the caster to the outside of the zone or 10 ft. in the same path if less than 10 ft. from the edge of the area and be knocked prone. A creature that succeeds on its saving throw takes half as much damage and isn’t thrown away or knocked prone.
any object that isn't rooted or stuck whithin the the ground (e.g. a tree a wall or a large rock) weighing less than 1000 lb (determined by the GM.) In the area of effect is also thrown in this manner away from the caster.
if an object, building or geographical feature that are not affected by the spell lies within the path of a thrown creature, stops its path and the creature takes 3d8 bludgeoning damage. any creature is hit by any thrown object or creature also takes 3d8 bludgeoning damage.
the caster lose all of their remaning hit points and automatically fails all death saving throws when using this spell
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher the damage of the explsion is changed to 10d8 of force damage, as well as 10d8 radiant or necrotic damage







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