Level
1st
Casting Time
1 Action
Range/Area
Self
Components
S, M *
Duration
1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Movement

The wind rises to bolster your movement. Your jump distance is doubled until the spell ends, and you can use your spellcasting modifier instead of Strength for calculating your jump distance. Additionally, you can change direction mid air while making a long jump, but only once per jump.

* - (an airtight flask worth at least 5 gp.)

Spell Tags: Movement

Available For: Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Wasadia

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