Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
1 Hour
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed
You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
Thanks Myastan. I had read this but managed to completely miss the most recent bit.
Extremely powerful, and even game breaking at some points. I mean, want someone to give you a friendly discount? Done. Want to get a free hit on someone, or remove them from the battlefield entirely? Just a spell slot. It has an incredible amount of uses, and for literally a singular 1st level spell slot, it's overpowered to say the least. And the best thing is, it scales really well with the level you use it at. Definitely very good.
Considering I've seen other Charm effects that specifically state that if the attempt fails the subject doesn't realize the attempt was made and this description conspicuously lacks any such language, I'd say they realize you tried some kind of mind whammy at once, or at least are wondering why you were waving your hand in their face telling them Republic credits would be fine.
What is considered combat?
If it is used on a player after making an attack, but the caster doesn't want to "fight", is it considered combat or not?
theres just no point to subtle this spell or am i misinterpreting?
Couldn't you just use the "Replicate Magical Item" infusion and get the "Eyes of Charming"?
Jackc19, assuming that you are trying to make friends with this spell there is no point to casting it subtly. Unless you become a Wizard with the Enchanter Subclass, Charm Person has multiple effects but it is primarily a spell to be used on the goblin guard to get him to let you in the goblin den. You might even be able to get some information from him since he reguards you as a friendly acquaintance but that does not mean that you and he are actual friends. The wierd thing about this spell is that it situational and heavily influenced by DM intreprtation of the term "friendly acquaintance". But an acquaintance is essentially equiveliant to a co-worker that you see and interact with in public settings. Not necessarily someone that you invite over to your house to gossip with. The usefulness of this spell therefore is subjective to the NPC that it is used on and subjective to the DMs expectation for what a friendly acquaintance will do for someone.
(extra mileiage from this spell) the Charmed condition is highly exploitive since it gives advantage to all social ability checks. Could you for example lie (with advantage) to the goblin guard and tell him that you found out that his boss paid you to kill him but since you two are friends you will help him double-cross his boss? Maybe. It depends on how the DM plays the goblin. Maybe the goblin is just dumb and gulliable so he beleives your deception. Or maybe the goblin needs proof to back up your claim. The DM might be well within his right to rule that the goblin is too loyal to his gang to beleive you and instead double-crosses you! But I personally would rule that the charmed condition prevents a goblin from leading the caster into an ambush since that seems to go against the nature of the spell. But another DM might rule that the goblin may not be able to attack your himself, but leading you into an ambush is a perfectly reasonable action since it does not require him to directly target the caster with an attack or hostile spell.
(Personal expectations) I'd expect that this spell would allow me to talk to a creature that might otherwise be hostile or neutral to me. And the information that I'd expect to get from using this spell would be common information that everyone in the NPCs orgizination would have access to. Also, I wouldn't expect this spell to be useful in social situations that I'm actually trying to gain influence in since most people won't take kindly to machiavellian tactics. Lastly, I would also expect to be able to use social opportunities with the charmed creatures to gather some inside information from most NPCs.
(Relating this to fame) Charm Person effectively relates to the same thing as meeting a famous person. I ask myself how I would act if I met Keanu Reeves, a movie star that I'm a bit of a fan of. Could he convince me to do something that I wouldn't normally do? Yes, but it would have to be something seemingly harmless. I wouldn't do more for him than I would for a close friend, but he might be able to get some friend treatment if he played his cards right.
Artificers can make the eyes of charming
This came up the other day: One of the charm-ending conditions is "until you or your companions do anything harmful to it."
Would you consider ATTEMPTING something harmful to meet that condition?
Specifically: the baddie had a character charmed, and a chasme ally of the baddie entered range of its drone.
The PC made the saving throw against the drone, and therefore had no ill-effect. It was, however, attempted. I let the PC have it as releasing the charm, but I'm not sure. Thoughts? Is there a Sage Advice or something that answers this?
(My general rule is to err on the side of the players if I'm unclear on how I feel about a thing.)
d
Dose not say I can not kill the user.
Just because ther friendle doesn’t mean I can’t kill them
How do you find these?
You could ask the dm to give you a magic item that has charm person.
As a DM, anyone that gets charmed in my game will not be happy that a caster tried manipulating them. Charm as written just delays combat so you can convince a person to do something they would not do of their free will.
How, exactly, does the target know they were charmed? Are we to take it the base dnd setting has regular degular people know all about magic? Or do they realize that *something happened, and view the caster with suspicion?
I would lean towards the latter, though really it's up to the DM as to how they want to flavor it. Maybe it's like looking back on something you did while you were high and thinking, what the hell possessed me to do that...
This might be a bit of a silly question BUT if my character were to cast this on an NPC, would the spell expire at any point? Or is it only when they take damage? So could I potentially use this spell, and then (as long as the NPC doesn't take damage) the NPC just sees me as a friendly acquaintance forever? Please correct me on this if I'm wrong
All D&D spells have a listed duration (on D&D Beyond it's at the top of the spell description below the spell's level) and after that time is up, the spell ends, regardless of what else has happened. This one has a duration of 1 hour, so it can't last longer than that even if the target doesn't take damage.
You could cast it again when the hour was up, but that takes another spell slot and they get to roll another saving throw to resist it.
For those of us playing characters with nefarious intentions, if we save from the charm, do we know we were being Charmed, and can we PRETEND, or does the caster KNOW that the spell failed?