Level
Cantrip
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
1 Round
School
Necromancy
Attack/Save
Ranged
Damage/Effect
Necrotic
You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.
If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.
This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).







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Posted Dec 16, 2021Line of sight is not important, a clear path to target is. Read up on the difference between concealment and cover. Fog doesn't stop spells but a wall does.
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Posted Jan 12, 2022My Dm allowed me to use this on a tree in the road... i rolled a nat 20 and the tree instantly decayed... wtf
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Posted Jan 27, 2022"... and it can't regain hit points until the start of your next turn."
That is way to ominous to describe how the hit points are gained:
- gain HP via the creatures regeneration ability
- gain temporary HP via a spell, area effect etc.
- gain HP via drinking a potion
- gain HP via a magic item (e.g. hit a creature, gain 1/2 the HP of damage dealt)
- gain HP via a dedicated healing spell
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Posted Mar 24, 2022This is the only necrotic cantrip I can find so stop hating haters
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Posted Mar 24, 2022No
just
no
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Posted May 21, 2022It hangs on for multiple rounds, until your next turn. As it says in the description. So if you're working a 3 man party, that doesn't come about until after, person 2, bad guy, and person 3 go.
So at level one that's four/three d8s of necrotic, no health regen, on top of the damage your buddies are doing.
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Posted Aug 11, 2022Not allowing a creature to regain hit points, like a boss, without even it making a saving throw can be really helpful for the rest of the party
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Posted Sep 6, 2022Mmm... think I'm homebrewing this to "Graves Reach" so it does counter undead fortitude feel it's kind of intended to
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Posted Oct 4, 2022yis
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Posted Feb 20, 2023Yes it does at least from my experience.
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Posted Apr 22, 2023The effect lasts for the healing debuff, not damage re-occurrence. There is only a single damage die result, but the target can't regain HP until it's the caster's turn again.
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Posted Aug 9, 2023Spell Casting Word is:
Britalus Grasipicus
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Posted Nov 7, 2023does chill touch always hit?
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Posted Mar 1, 2024No. The spell description says "make a ranged spell attack", so you make an attack roll to see if it hits.
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Posted Apr 1, 2024i popped a head o with this spell
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Posted May 23, 2024Would the spell's debuffs work on an enemy that is immune to necrotic damage?
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Posted Jun 3, 2024Yes. Being immune to a particular type of damage doesn't have any impact on other effects caused by a source of that damage type. A creature that is immune to necrotic damage would still be unable to heal if hit by this spell, as well as still having disadvantage on attacks against you if it's undead.
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Posted Jun 24, 2024My favorite part of this spell is that it chills when you touch.
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Posted Sep 30, 2024Does Immunity to Necrotic damage make you immune to the secondary effects of this spell
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Posted Oct 1, 2024I would rule that it does not make you immune to the secondary effects because the "ghostly, skeletal hand" is still grabbing the target, it just didn't do any damage. Also, it says, "On a hit, ... the hand clings to the target." And the effect on Undead also says, "If you hit..." Not if you do damage. So I would rule that it does still have the secondary effects.
Edit: Not sure if there has been any thing said officially about it, but this is how I would run the spell at my table if it came up.