You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.
Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.
Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.
Drop. The target drops whatever it is holding and then ends its turn.
Flee. The target spends its turn moving away from you by the fastest available means.
Grovel. The target falls prone and then ends its turn.
Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.







-
View User Profile
-
Send Message
Posted Jun 26, 2020Does this spell count as charming a target. I’d like to know before trying to command a target that’s immune to charm.
-
View User Profile
-
Send Message
Posted Jun 28, 2020Even though this an older question, that may be a harmful command to the Warlock. Perhaps you could give a more docile command like drop and send in some minions to retrieve it.
-
View User Profile
-
Send Message
Posted Jul 9, 2020The only component is verbal, no somatic. Why would you be gesticulating? Also why couldn’t the one word command be the only verbal component? Obviously you aren’t casting it every time you use a verb, you just emphasize the word and cast the spell. I agree though that the target does need to hear it.
-
View User Profile
-
Send Message
Posted Aug 20, 2020Can this effect be negated with Dispel Magic?
-
View User Profile
-
Send Message
Posted Aug 22, 2020I'm just imagining one of my players using Command 'YEET!' on an enemy with a powerful weapon and having to roll to see where, and at what, the NPC throws it at...
-
View User Profile
-
Send Message
Posted Sep 1, 2020Remember the spell can only force the target do something for one round with a single descriptive word. It can't be anything complicated or something that would take up the targets complete encounter like taking off their full plate during.(strip)
-
View User Profile
-
Send Message
Posted Sep 26, 2020Couldn't you command someone to "forget" and pull a men in black? Or is that possible? Does command only apply to things the person can do consciously?
-
View User Profile
-
Send Message
Posted Oct 26, 2020"duration: 1 round"
-
View User Profile
-
Send Message
Posted Oct 28, 2020You win the game of comments, Plante
-
View User Profile
-
Send Message
Posted Nov 18, 2020Commands to burn opponent spell slots, “Cure, Heal, Shield, Dispel, Bless”
For melee range combatants: Defend, Protect, Guard,
For ranged combatants: Scuttle, Hide, Duck, Gather, Chuck
Not quite RAW, but might be useful against non-creative players/DMs.
-
View User Profile
-
Send Message
Posted Dec 5, 2020Given the fact that the casting time is 1 action the vocal component would be the command you want the enemy to perform.
-
View User Profile
-
Send Message
Posted Dec 5, 2020My go to for command is usually 'dance'. Often cast at a higher level for a whole group of targets.
Then having the GM describe how the targets dance together is a great laugh. I am unsure if the bullywugs ballroom dancing or the line dancing orcs has been my favorite so far.
-
View User Profile
-
Send Message
Posted Dec 8, 2020One of my fellow players had this spell.
they used it on a enemy under "betray."
The target ran away to try and find it's boss
-
View User Profile
-
Send Message
Posted Dec 8, 2020The context doesn't matter, it's just to hide the spell or make a pun.
-
View User Profile
-
Send Message
Posted Dec 8, 2020But if you word it like this "this food smells so good I am going to drool"
the only important part is drool, the rest is to hide the spell
-
View User Profile
-
Send Message
Posted Dec 10, 2020FALL.
-
View User Profile
-
Send Message
Posted Dec 22, 2020Going to have a TON of fun with this spell with the new Eloquence Bard..."Unsettling Words" to subtract a Bardic Inspiration from their saving throw; then "Command" them to my heart's content.
Side note: I'm glad this Level 1 spell doesn't carry the same "doesn't work on targets immune to charm" attachment that plagues most "Enchantment" spells.
This probably means my Bard will ultimately piss off a vampire or a lich, though...you know: because they're undead. : )
-
View User Profile
-
Send Message
Posted Feb 8, 2021Imagine using a first level spell to make the main antagonist give you the (insert magic antagonist killer here)
-
View User Profile
-
Send Message
Posted Feb 13, 2021Just thought of something, if my friend commands a creature to "accept" and right after i cast Teleport and try to teleport the creature to somewhere, woud i be able to do it? Would you as a DM allow it, because that looks so cool.
-
View User Profile
-
Send Message
Posted Mar 3, 2021Fun fact: RAW, for the verbal component of any spell, the words spoken don't matter, the sound you makes does:
Since the words used (if any) for the verbal component don't matter, and there is no requirement for a particular volume, you absolutely can hide the command word in a sentence, or you could whisper the verbal component, as long as the target can hear the command. (We assume that the target must be able to "hear"* the command word, based on the requirement that the target understand the language used to speak it.)
So the sentence might be: "This food TaStEs so good, you'll *drool*", which sets up the required intonations to cast the command, "drool". It would sound really weird to anyone that heard it, and I would rule that a successful arcana check would let you know a spell was used (hell, I might even let them identify the spell if I'm feeling generous), but you could pass it off as something else, say with a deception check.
If you want to whisper the component, I'd make you roll a stealth check, and compare it against the passive perceptions of anyone within earshot, unless they are actively checking for you using magic, at which point I would make it an opposed roll.
*I would rule that provided you successfully complete the verbal component( If you get counter-spelled, tough nuts), you can use telepathy, such as the Awakened Mind feature to put the command word in their head. Thus, the target doesn't "Hear" you, but they do understand you (provided you meet the abilities' requirements for understanding, e.g. Telepathic feat requires a shared language, but Awakened Mind does not)