Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft
Components
V, S
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
Control
Whispering to the spirits of nature, you create one of the following effects within range:
- You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round.
- You instantly make a flower blossom, a seed pod open, or a leaf bud bloom.
- You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5-foot cube.
- You instantly light or snuff out a candle, a torch, or a small campfire.
Page number is from the PHB, this spell isn't available in the Basic Rules
The spell is also available to the Arcane Archer Fighter Archetype
This was a challenging cantrip to think of clever uses for; take a look at the clever uses collected here: https://mymswell.com/2020/04/10/clever-cantrip-uses-druidcraft/
This is fantastic! Thank you.
It's a pretty telling sign when most of the clever uses for it involve the DM house-ruling the cantrip to have stronger abilities than RAW. Druidcraft just seems incredibly weak compared to the other utility cantrips (Minor Illusion, Prestidigitation, Thaumaturgy, etc), which is disappointing for what could otherwise be a very thematic cantrip for druids.
This spell makes a lot of sense for high mid to high level monks to have as well. It can be explained as their growing oneness along their chosen path and manipulation of ki.
Pre-commit to cast control weather and change certain aspects of the weather based off of what happens or what is true. Then cast druidcraft to predict the weather. Instant oracle.
Example: I want to know which box the magical artifact is in, box A or box B. I pre-commit to cause a increase in wind and heat if I find the artifact in box a, and decrease the wind and heat if i find it in box b. I then cast druidcraft. This can be dubious over long periods (think hours) because the weather could have naturally changed in a way that would mess up the predicted result (still unlikely it would change enough to mess up a yes/no or a/b question however), but very reliable over a short period of time.
Druidcraft 10/10 most op cantrip in game, literally can be used as part of a 2/day oracle.
thank you for coming to my Ted talk
Generally things that predict future events don't take the potential casting of additional spells into consideration for what they predict as the outcome. While this cantrip doesn't specify that, it probably should have that kind of limitation.
I wouldn't allow it to work that way, but I'd be happy to let you think that it did.
Pre-committing isn't the same as actually casting anything. To say nothing of the fact that you might not have the spell slots you expect to have. Or you might not be conscious.
In any case, it's a weather-prediction cantrip, not a high-power divination looking into alternate realities. It tells you what the weather systems are like. This would be like expecting Accu-Weather to notice that a vampire and four Archdruids are in town fighting over what kind of storm to throw. Or, you know, that Ming the Merciless is going to hit his Fire Hail button.
Used this cantrip to create a new fashion trend of living plant clothing.
I don't think it's any weaker than Prestidigitation, it just does different things (that Prestidigitation can't), but is very much on-brand for a Druid.
The main problem with Druidcraft IMO is that it's something that every Druid should really just have; you should just get this cantrip at 1st level. Even so, I'm happy to take it as one of my limited choices regardless as it's just so much fun to RP with.
I'd also say that the ability to predict the weather on a cantrip is actually a more powerful effect than anything that Prestidigitation can do; if you just check every day then you can never be surprised by a sudden shift in the natural weather, that means you can have cold gear ready for an otherwise unexpected blizzard, rather than taking exhaustion and so-on. Not every DM will push a group to benefit from it, but you can definitely fish for it by asking, so when your DM finally does give bad weather you can make sure everyone knows they're prepared for it because of you 😉
this spell doesn't automatically get added to you when you pick the UA Fairy on dndbeyond
I had considered effect #3 for 'distracting guards' but saw there's a verbal component. How loud does a verbal component have to be and would it the ruin the spell's purpose as a distraction?
Seems to get added now when using the Fairy (non-UA) race.
Speech, whatever your stealth was; ruined if you speak near someone who has enough passive/active perception to overhear regular speech. You might be able to roll stealth to attempt to cast quietly, though on average this could cause Spell Failure or just fail to remain stealthy; I've found it better to cast normally from a safe distance, which is usually around 45-feet ~ 90-feet away from my target.
A more available solution would be to walk up and say: “Hey, did you hear an angry animal over there? I thought I heard an angry animal from that direction.” then cast Druidcraft to imitate an angry animal sound effect in whatever direction you point.
https://www.dndbeyond.com/sources/basic-rules/spells#Druidcraft
In general, you shouldn't be able to stretch the interpretation of a cantrip to do something you should need a spell like Clairvoyance or Divination to do.
Can this spell create natural items such as leaves, or is it limited to only manipulating natural items that are present around the spellcaster?
e.g. Can the spellcaster make flowers appear in a tavern girl's hair when there are no plants present inside the tavern?
a lot of your stuff requires bad rules reading (or is just unnecessary? you can take the help action without casting druidcraft you know)
https://bootbrew.wordpress.com/2022/10/25/druidcraft-flower-power/
now THESE are some options
Minor illusion is absolutely a useful cantrip, because its versatility more than makes up for how minor its effects are. You can use it to distract guards with a sudden rustling sound, skip descriptions and just show an NPC something you're thinking of, or any number of things.
I don't know what you're talking about with thaumaturgy and prestidigitation there though. They're all effects that are so minor, and so hyper-specific, that they're just kind of, "Ok, so you made the chalkboard red for an hour. Good for you." Honestly I'm not even sure why the designers decided to add them and druidcraft, they just kind of take up space in the books and slam dunk perfectly good actions into the bin, without pulling their weight. D&D wouldn't be any different if Wizards threw them into a brazier.