Level
1st
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
Concentration
10 Minutes
School
Transmutation
Attack/Save
None
Damage/Effect
Movement
This spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus action on each of your turns until the spell ends, you can take the Dash action.







-
View User Profile
-
Send Message
Posted Aug 27, 2018Concentration
-
View User Profile
-
Send Message
Posted Dec 29, 2018I’m pretty suse I’m never gonna run out of spell slots what with all the good spells being concentration.... sigh.
-
View User Profile
-
Send Message
Posted Mar 7, 2019Great if you need to kite, but otherwise I think it's just outplayed by stuff like Mage Armor and 1 level multiclasses into fighter to get advantage on armor. It's cool for Rogues!
-
View User Profile
-
Send Message
Posted Oct 16, 2019Rouges get "Cunning Action" at level two, which gives them the benefits of this spell for free.
-
View User Profile
-
Send Message
Posted Feb 18, 2020Can I use my primary action as dash and then use this as a bonus to dash again after?
-
View User Profile
-
Send Message
Posted Feb 25, 2020yes
-
View User Profile
-
Send Message
Posted Apr 6, 2020Monk 18/Wizard 1
-
View User Profile
-
Send Message
Posted Jul 13, 2020Casting word is:
Evacitus Abruptus
-
View User Profile
-
Send Message
Posted Jul 17, 2020Or just Rogue 2 instead of Wizard 1, then you don't have to worry about spell slots or concentration.
-
View User Profile
-
Send Message
Posted Jul 22, 2020Pretty great spell for transmutation wizards though. Bonus action cast and allows you to change the effect of your transmuter stone
-
View User Profile
-
Send Message
Posted Sep 1, 2020Adding the "Mobile" feat with "Expeditious Retreat" makes for an interesting selection for Bladesinger Wizards...with Bladesong, that 10ft of movement has the Bladesinger moving ar 80ft on a bonus action...darting in to stab with impunity.
"Mobile" is good with "Expeditious Retreat" & "Shocking Grasp" as well...zap enemies without fear of opportunity attacks, and potentially nullify their reactions for the turn.
-
View User Profile
-
Send Message
Posted Jan 23, 2021you might be able to use it along with dimension door to save allies, or reposition them to make them more efective, and you can be more efective if are a wizard from the school of transmutation to increase your move speed as you cast it. Just thought about it, it looks kinda cool.
-
View User Profile
-
Send Message
Posted Feb 20, 2021I found this very useful on our Campaign for my Gnome characters. The campaign has a fair amount of encounters were we need to dash to or dash away. With a movement of only 25' as opposed to 30', the Gnome normally lags 10' per round during dash round. Casting this spell, the character can double dash.
-
View User Profile
-
Send Message
Posted Dec 6, 2021HIGH TAIL IT OUT OF THERE SMOKEY!!!
-
View User Profile
-
Send Message
Posted Dec 11, 2022But how do you cast expeditious advance? O.o
-
View User Profile
-
Send Message
Posted Jul 14, 2023Despite the name of the spell being retreat, there is nothing in the description to say that you have to be retreating. So i'm assuming that you could use this to advance as well?
-
View User Profile
-
Send Message
Posted May 6, 2024Yes. The name of a spell doesn't define what the spell can do, only the description does. This spell allows you to use a bonus action to take the Dash action on your turn, which increases your movement speed. It doesn't say that it places any restrictions on what you can do with that movement, so you can use it in any way you normally could.
-
View User Profile
-
Send Message
Posted Aug 3, 2024Contingency spell, when turned into a windwalked cloud, you get to go flying with a double dash right?
-
View User Profile
-
Send Message
Posted Aug 25, 2024Where did the extra level go.