Level
1st
Casting Time
1 Action
Range/Area
45 ft.
Components
S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
Melee
Damage/Effect
Force
You flourish the weapon used in the casting and then vanish to strike like the wind. Choose up to six creatures you can see within range, or you can choose to target a lesser number for multiple hits (Say you target just one creature, you can hit it 6 times via this spell). Make a melee spell attack against each target. On a hit, a target takes 1d10 force damage.
You can then teleport to an unoccupied space you can see within 5 feet of one of the targets you hit or missed.
At Higher Spell levels add 1d10 to the damage and distance (5ft per level beyond 1st level) from target increases every other spell level.
* - ( (a melee weapon worth at least 1 sp))Previous Versions
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7/8/2019 7:22:39 PM
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hey, uh, why do you think its chill to get access to potentially SIX d10 damage at level 1? That's enough to average about 33 dmg, which is easily enough to INSTANTLY KILL any player character at a lower level.
I have no idea how to understand the At Higher Levels section. Also super overpowered for 1st level.
this spell was based on V's skill from from DMC franchise, and it meant for agro against multiple enemies at once, so if you fighting enemies who are somewhat clustered together, this spell chip at their health making you their focus until the rest of the party is read for the kill. an Eldritch Knight would be an ideal user user of this spell.
this spell was based on V's skill from from DMC franchise, and it meant for agro against multiple enemies at once, so if you fighting enemies who are somewhat clustered together, this spell chip at their health making you their focus until the rest of the party is read for the kill. an Eldritch Knight would be an ideal user user of this spell.