You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with it. Appearing in an unoccupied space within range, the steed takes on a form that you choose: a warhorse, a pony, a camel, an elk, or a mastiff. (Your GM might allow other animals to be summoned as steeds.) The steed has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of its normal type. Additionally, if your steed has an Intelligence of 5 or less, its Intelligence becomes 6, and it gains the ability to understand one language of your choice that you speak.
Your steed serves you as a mount, both in combat and out, and you have an instinctive bond with it that allows you to fight as a seamless unit. While mounted on your steed, you can make any spell you cast that targets only you also target your steed.
When the steed drops to 0 hit points, it disappears, leaving behind no physical form. You can also dismiss your steed at any time as an action, causing it to disappear. In either case, casting this spell again summons the same steed, restored to its hit point maximum.
While your steed is within 1 mile of you, you can communicate with each other telepathically.
You can't have more than one steed bonded by this spell at a time. As an action, you can release the steed from its bond at any time, causing it to disappear.







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Posted Oct 4, 2021As an Oath of Glory Paladin, being able to caste haste on the steed and yourself at once is crazy fun. A warhorse that can use its two actions to dash and disengage (assuming your using the controlled mount rules) lets you zip around 210 feet per round while you take three attacks. And thanks to the disengage, no opportunity attacks on you or the steed.
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Posted Oct 10, 2021Will there be an option to add a summoned Paladin mount to your character sheet anytime soon or is it just using the Extras/Familiar option and customizing the notes?
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Posted Dec 3, 2021What are the requirements for a creature to be used for Find Steed?
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Posted Dec 5, 2021With this spell, is there any reason not to chose the warhorse? It is CR 1/2, while everything else is CR 1/8 or 1/4, and it is the fastest of all of them. The only reason I would see not to (other than character concept/roleplay) is that it might not fit in buildings, while the pony or mastiff can.
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Posted Dec 5, 2021The steed summoned with this spell, and Find Greater Steed lasts until killed, or the caster dismisses it. Otherwise, the mount will not be unsummoned. The spell only summons the steed, and isn't needed to maintain the steed's existence, much like a familiar from Find Familiar.
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Posted Dec 18, 2021Should be first level
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Posted Jan 11, 2022Technically, a large creature can "squeeze" through a medium space, thus a warhorse could go into a building, though it might look funny/not be taken well by the locals.
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Posted Mar 24, 2022The wording is unclear here, but is a spell cast under this clause affecting both paladin and mount simultaneously, or does the description imply that a paladin can target either themselves OR the mount for each cast?
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Posted Apr 23, 2022It means any spell your Paladin casts that would usually only affect yourself can also affect the Steed if you so choose, BUT only as long as you are mounted on the Steed at the time of casting
- If you cast Shield of Faith on yourself while riding your Steed, both yourself and the Steed get the +2 AC
- If you cast SoF on yourself before mounting up, the Steed is not Shielded
- If you cast Bless and choose yourself as one of the recipients, the Steed would not be Blessed because the spell does not target only you
Purely as a house rule, we also interpreted this to mean activated spell-like effects, such as Lay On Hands and Channel Divinity. Passive effects such as Divine Health do not transfer, but Auras remain unaffected as the Steed is automatically inside the bubble if you are riding it
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Posted Apr 29, 2022Yep, Paladins don't get 2nd Level spells until Level 5
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Posted May 8, 2022It's a second level spell, which paladins don't get until 5th level
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Posted May 19, 2022A decent 2nd level spell.
But by 5th level 19 hp is gone almost in 1 hit.
Not worth the second level spell slot unless you have means of keeping it alive reliably.
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Posted Jun 9, 2022Can I summon an Elephant with Find Steed or do I need Find Greater Steed to do so?
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Posted Jun 15, 2022My paladin recently got a +2 lance so...
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Posted Jul 30, 2022Question: It says that the range is 30 ft., and the steed appears "in an unoccupied space within range."
Can that "space" be 30 ft straight up in the air?
On a totally unrelated note:
How much damage would a warhorse falling from 30 feet up do if it landed on an enemy?
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Posted Aug 7, 2022Yes, any space is fine. It would say "any point on the ground within range" otherwise.
Even a bulky creature like a warhorse isn't solid like a boulder, and its weight is distributed roughly evenly across each leg. I'd give it and the target the usual 3d10 bludgeoning damage, with the caveat that a horse falling from that distance is going to probably break a leg as well.
Last point though, this spell has a 10-minute cast time, so it's not combat-effective. If you've restrained somebody for long enough to drop a steed on their head, you probably should've just used a Smite instead of invoking Rube Goldberg.
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Posted Aug 8, 2022Why do paladins get 2nd level spell slots until level 5 that's so sad
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Posted Aug 11, 2022Because they're half casters
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Posted Aug 11, 2022I wasn't actually looking for an answer, I already know why it is, I'm just pointing out that it's very sad because you can't use this until level 5
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Posted Aug 15, 2022Would Spirit Guardians being cast on my character, like a 9th level Oath of the Crown Paladin work on the Steed? So if I dismount, would it still retain its own spirits until the spell ends? The target is self for the spell, but it has a range of 15ft.