You create an aura of retribution around yourself, forming a shimmering, protective barrier that reacts to the movement of creatures within it. Any creature that enters or exits the 15-foot radius of the aura must make a Dexterity saving throw or take damage.
- On a failed save, the creature takes 2d6 radiant damage.
- On a successful save, the creature takes half as much damage.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
Spell Description: The Zone of Retribution is a defensive abjuration spell that punishes creatures for attempting to breach the protective aura you create. When cast, a shimmering, visible barrier surrounds you in a 15-foot radius. This barrier responds with swift retribution to any creature that tries to leave or enter it.
The radiant energy within the aura lashes out at intruders or escapees, inflicting damage upon them. The strength of the aura is tied to your concentration, lasting for up to 1 minute as long as you maintain your focus.
This spell can be particularly useful in controlling the battlefield, deterring enemies from approaching you or preventing them from fleeing. It's a valuable tool for close-quarters combat and can be employed by both offensive and defensive-minded spellcasters.
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