Level
3rd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Concentration
1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Buff
Choose a willing creature that you can see within range. Until the spell ends, the target’s speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.
When the spell ends, the target can’t move or take actions until after its next turn, as a wave of lethargy sweeps over it.
* - (a shaving of licorice root)
dread ambusher lets you make a bonus attack with extra damage if it hits.
With Mobile + Dash + Haste + Winged Boots, my character can have a 160 ft fly speed sometimes lol. Actually with Athlete with the climb speed and a racial swim speed, he can run, swim, and climb that fast too heh heh. 80ft when Haste isn’t available isn’t shabby either.
Can I cast this, then immediately drop my concentration on it in the same turn to cause the target to lose its next turn?
if someone with an Extra Attack has haste then they have 4 attacks per turn. If they are able to use Action Surge then they could get 6 attack's that turn. That the only good I see from this spell.
Or you could just use Command to do the same thing, which is a 1st level spell. They need to fail a Wis save but that seems just as / more likely than pulling off that obvious deception. And either way, not game-breaking.
when did they remove the speed double
1 Action = 1 Attack round if you have multi-Attacks with that weapon you still get it? this is badly worded.
ok
You could cast this onto the the heart of something, then just end the spell, and whoopsies, they just got cardiac arrest as their hart simply refuses to beat for their next turn. If it doesn't kill them it will at least seriously mess them up and incapacitate them.
30 seconds is meant to be a round of turns. So it's easy you just have 2 turns with haste then miss a turn.
It gives you just one weapon attack, independent of any other attack actions you may have, so you could use a multi attack follow up with that haste action to make one attack, then if you meet the necessary criteria (light weapon for two weapon fighting) make the bonus action attack as well.
Hope that helps
- what is the bounds for a willing creature -
If i had the war caster feat, and i cast haste. then on my turn couldn't i end the casting of it ?
If i cast this as a reaction to someone moving out of my range then as long as they accept it, wouldnt the spell work ?
would an anti magic field prevent the exhaustion part of the spell?
Get this, I multi-class paladin and rogue to get cunning action and the find steed spell, the party spell caster casts haste on me, I'm on my warhorse with 60 ft of movement now doubled to 120 ft, I take my movement, my action to dash, my haste action to dash, and my cunning action to dash, and boom I've traveled 480 ft in a single turn.
Absolutely! You would have to befriend your enemy so they are willing, cast haste on them and then drop concentration immediately (which can be dropped at any time) at the start of their turn. This will cost them two turns. RAW;
"When the spell ends, the target can't move or take actions until after its next turn, as a wave of lethargy sweeps over it."
Meaning the first turn has been cancelled and so has the next turn.
Thanks! Ok, so would this work?
That seems like the way to cost them two turns, but also seems like a really friction-y interpretation of the rules, haha.
Tooth haste
Ok just asking for clarification. I have a lvl 20 character that for the fun of it goes nearly 200m faster than the speed of sound. but am limited as i'm unsure if the range of haste needs to be constant or only when cast. can somebody please help?
This spell can be great for spellcaster Classes who want to have some martial viability, Use your main action to cast a spell. Then use your hasted action to attack with a melee weapon and then run away with double movement. Bonus points if you have mobile feat for no oppurtnity attacks.
bard should get