Level
1st
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
Melee
Damage/Effect
Necrotic
Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.







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Posted Nov 22, 2020What app are you using?
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Posted Dec 17, 2020It's part of the basic rules, meaning it is free to use. Only clerics can use it (unless your subclass on a different class gives you access to it)
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Posted Dec 22, 2020Grave cleric channel divinity + inflict wounds + crit ≥ 12d10 damage with a first level spell slot. A 5th level spell slot would amount to 28d10, and a 9th level spell slot would be equal to 44d10. If playing a level 20 one shot, play an assassin rogue and a grave cleric. You are guaranteed crazy amounts of damage with no saving throw, and no protection from legendary resistance.
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Posted Jan 8, 2021Divine Soul sorcerer using extended spell, making this 30 foot range. Absurd in the best way possible.
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Posted Jan 18, 2021cool spell
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Posted Mar 2, 2021Double that with a natural 20, double that damage if the target is vulnerable to necrotic damage.
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Posted Mar 2, 2021I didn't even know distant spell could do that, I'm surprised now that I've checked, though.
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Posted Jun 23, 2021basically a one-shot ability=
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Posted Aug 2, 2021If sorcerers ever get access to this spell it would be insane
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Posted Aug 3, 2021Divine Soul Sorcerers do
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Posted Oct 12, 2021This spell is pretty op, it instantly made me want to make a cleric character lol.
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Posted Oct 24, 2021So what does this spell even look like
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Posted Oct 28, 2021Wouldn't the damage be 8d10 with vulnerability if you cast Inflict Wounds at the second level? Or am I overthinking it?
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Posted Oct 30, 2021BEST 1ST LEVEL SPELL (other than chromatic orb)
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Posted Nov 15, 2021just whooped up on a ghost with this and it hit for 15 points. Got em!
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Posted Nov 27, 2021Your chance of rolling 110 on 11 ten-siders in 1 in 100,000,000,000.
Good luck!
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Posted Nov 30, 2021Think this is op? Look at guiding bolt.
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Posted Dec 19, 2021I’m a little confused, this spell states ‘Make a melee spell attack against a creature you can reach.’
Does this mean that an opposing creature takes weapon damage plus the necrotic damage as it says ‘melee spell attack’?
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Posted Dec 25, 2021No handheld weapons involved. The Inflict Wounds spell IS the weapon.
Make an attack roll (d20 + spell attack bonus) and see if it equals or beats the target's AC. If it hits, roll the 3d10 necrotic damage.
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Posted Mar 20, 2022This happened today role two 10s and a 2, the player would have instantly died. But i asked him how much hp he had; he had 10. I told him i did 17 damage. The only time you ever fudge is in the players favor.(this was his second ever session too.)