Level
1st
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Movement
You touch a creature. The creature's jump distance is tripled until the spell ends.
* - (a grasshopper's hind leg)






-
View User Profile
-
Send Message
Posted Aug 19, 2018Can this spell just link to a brief explanation of jump distance? It's hard to find via search.
-
View User Profile
-
Send Message
Posted Sep 9, 2018Here are the rules for Jumping.
https://www.dndbeyond.com/compendium/rules/phb/adventuring#Jumping
-
View User Profile
-
Send Message
Posted Sep 10, 2018thanks! I did eventually find it, I should have linked it when I did to save the next person some trouble :)
-
View User Profile
-
Send Message
Posted Sep 16, 2018The description for jumping states that each foot of the jump counts as one foot of movement. Does this mean a jump can't normally exceed the character's walking speed? In that case, does this spell ignore that limitation?
For example, a human with a strength of 11 could long jump 33 feet with this spell. Assuming a standard walking speed of 30 feet, would the long jump cover 33 feet or stop at 30?
-
View User Profile
-
Send Message
Posted Jan 29, 2019Jeremy Crawford says it would be 30 feet unless you use your action to dash, then it would be the 33 feet.
-
View User Profile
-
Send Message
Posted Jun 26, 2019Does the heights one can jump triple as well? Or is it strictly distance?
-
View User Profile
-
Send Message
Posted Sep 9, 2019Vertical distance is still distance, so I would think it applies to jump height as well
-
View User Profile
-
Send Message
Posted Oct 2, 2019Use this. It's quite a time saver.
https://fexlabs.com/5ejump/
-
View User Profile
-
Send Message
Posted Oct 5, 2019Just for convenience:
https://www.sageadvice.eu/2014/09/18/super-jump/
-
View User Profile
-
Send Message
Posted Nov 18, 2019Why is this not a cantrip with insta-cast and one round duration? Damn... these spells designers are just awful!
-
View User Profile
-
Send Message
Posted Nov 19, 2019Can the description be any more vague?
-
View User Profile
-
Send Message
Posted Apr 9, 2020So I'm looking at a Grung Ranger. A grung's max movement and jump are the same. So a grung would have to dash for jump to be of any use to them. I've seen a lot of rings of jumping during my campaigns. Is there a sage advice on this?
-
View User Profile
-
Send Message
Posted Jun 8, 2020Personally I would ignore what Jeremy Crawford says on this one, its one of the most useless spells in D&D 5e why kill your players fun if they think up some small niche for a mostly bad spell?
-
View User Profile
-
Send Message
Posted Jul 19, 2020You can't jump over your movement speed including the speed that you used over your turn. you will need to use your dash action to add to your movement speed.
-
View User Profile
-
Send Message
Posted Aug 7, 2020Does this work the way I think it does:
Rope Trick + Jump spell: Set it up at 15 feet-ish. Hop down to attack, hop back up into your interdimensional hidey-hole and pull in the rope. :D
-
View User Profile
-
Send Message
Posted Aug 20, 2020On height, I'd use something like square root of 3, since vertical jumps are harder.
Also, I'd wonder about using this for jump attacks on giants & ogres: jump & kick 'em in the face...
-
View User Profile
-
Send Message
Posted Aug 26, 20201 minute duration not 1 round. 10 rounds in a minute.
-
View User Profile
-
Send Message
Posted Oct 8, 2020I don't think he's saying it has 1 round duration, I think he's saying "If the spell is this bad, why not just make it a bonus action cantrip that lasts 1 round. So if you need to jump up on a roof you can just do it without having to waste a whole action and a 1st level slot just to not even be able to jump that high probably because you can't dash because you used your action to cast the terrible jumping spell."
Or something to that effect I think.
-
View User Profile
-
Send Message
Posted Oct 31, 2020So if you cast Jump on say a Dwarf fighter with STR of 18, his running long jump range is 54 feet. But, even if he uses a Dash action, he can only move 50 feet (10 feet running then 40 feet of jumping)? Something about that doesn’t seem right.
-
View User Profile
-
Send Message
Posted Nov 5, 2020Can I use this to build momentum for attacks?