Level
1st
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
Force
You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.







-
View User Profile
-
Send Message
Posted May 9, 2018Since in the description, it dosnt say to make a ranged spell attack does that mean magic missile always hits?
-
View User Profile
-
Send Message
Posted May 11, 2018Yes, one of Magic missiles Features is the fact that it doesn't need a roll to hit. This makes up for the fact that it does less damage than some of the more popular choices, such as Firebolt which is a cantrip
-
View User Profile
-
Send Message
Posted May 25, 2018Yes, Magic Missile always hits. The only way to avoid it is by casting Shield as a reaction.
-
View User Profile
-
Send Message
Posted Sep 12, 2018Shooting at one target only:
Lv1 - 3 darts:
3d4+3 => min: 6pts | max: 15pts | avg: 10pts
Lv2 - 4 darts:
4d4+4 => min: 8pts | max: 20pts | avg: 14pts
Lv3 - 5 darts:
5d4+5 => min: 10pts | max: 25pts | avg: 17pts
Lv4 - 6 darts:
6d4+6 => min: 12pts | max: 30pts | avg: 21pts
Lv5 - 7 darts:
7d4+7 => min: 14pts | max: 35pts | avg: 24pts
Lv6 - 8 darts:
8d4+8 => min: 16pts | max: 40pts | avg: 28pts
Lv7 - 9 darts:
9d4+9 => min: 18pts | max: 45pts | avg: 31pts
Lv8 - 10 darts:
10d4+10 => min: 20pts | max: 50pts | avg: 35pts
Lv9 - 11 darts:
11d4+11 => min: 22pts | max: 55pts | avg: 37pts
-
View User Profile
-
Send Message
Posted Nov 19, 2018Discussing this with my partner - is damage calculated rolling a d4 three times, or rolling a d4 once and multiplying by 3?
-
View User Profile
-
Send Message
Posted Nov 19, 2018d4 three times. You can choose to target separate creatures if you want
-
View User Profile
-
Send Message
Posted Dec 21, 2018Hit or miss. I guess they never miss, huh?
-
View User Profile
-
Send Message
Posted Jan 15, 2019The bigger question is that does each dart count as a separate hit? Does magic missile automatically make a downed PC fail all 3 death saving throws, as each dart is a separate source of damage?
-
View User Profile
-
Send Message
Posted Feb 12, 2019I think so but i might be wrong.
if i am wrong though that means i need to give my DM a little payback.
good thing i save my murderhobo PC's for last >:3
-
View User Profile
-
Send Message
Posted Feb 26, 2019As the spell specifies that all darts strike simultaneously, I believe multiple darts hitting a single target only counts as one hit and one source of damage. So, a downed target only fails one death saving throw and only one constitution check for any spell casting who are concentrating.
-
View User Profile
-
Send Message
Posted Mar 8, 2019According to Jeremy Crawford (the guy that wrote the rules), you roll the d4 one time and use it for all bolts. (Link)
And according to the same guy, each Magic Missile counts as a separate source of damage. (Link) But as a DM, that's a real crap thing to do. I would roll a single Death Save (or Concentration) using the combined total counted as a single source.
-
View User Profile
-
Send Message
Posted Apr 29, 2019My Dwarven Barbarian acquired a scroll for this spell and I took the spell sniper feat. I now have a barbarian with Magic Missile and Eldritch Blast.
-
View User Profile
-
Send Message
Posted Jul 26, 2019Great spell
-
View User Profile
-
Send Message
Posted Aug 9, 2019Does it always hit if the target is wearing a Cloak of Displacement?
-
View User Profile
-
Send Message
Posted Sep 25, 2019Yeah, there isn't an attack roll for the spell, the only thing that blocks it is the Shield Spell or the Brooch of Shielding.
-
View User Profile
-
Send Message
Posted Oct 30, 2019Yes.
-
View User Profile
-
Send Message
Posted Nov 19, 2019Guess what? *Uses Shield Spell*
Add that on top of some broken 21 AC armor, with a homebrew ability that lets me add my charisma modifier to my AC for one minute. 24 AC. Guess what? 29 AC. Almost a "Nat 30"
-
View User Profile
-
Send Message
Posted Nov 21, 2019Wand of MM+ Arcane Firearm feature from the Artillerist= Smart Ammo Submachine gun.
Question is does the Arcane firearm only add ONE D8 of dmg to the total or to each dart?...
-
View User Profile
-
Send Message
Posted Nov 24, 2019Hope that answers your question.
-
View User Profile
-
Send Message
Posted Nov 25, 2019Yeah saw it afterwards, bummer.
Well a Wand of scorching rays would still work.