Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Fire (...)

You invoke magical control over the ambient temperature in a 30-foot radius sphere centered on a point within range. This spell allows you to change the temperature within the area, making it more comfortable or extreme as needed.

Comfortable Temperature: You can make the area comfortable, adjusting it to a temperature between 60 and 75 degrees Fahrenheit. Creatures within this area gain advantage on saving throws against environmental effects caused by extreme heat or cold.
Extreme Temperature: Alternatively, you can make the area extremely hot or cold. Choose one:

  • Extreme Heat: The temperature within the area rises to unbearable levels. Creatures that enter or start their turn in the area must succeed a Constitution saving throw or take 2d6 fire damage.
  • Extreme Cold: The temperature within the area drops to freezing levels. Creatures that enter or start their turn in the area must succeed a Constitution saving throw or take 2d6 cold damage.

Available For: Sorcerer (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

DOOM1013

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