Level
9th
Casting Time
1 Action
Range/Area
60 ft.
Components
V
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect
Control (...)
You utter a word of power that can compel one creature you can see within range to die instantly. If the creature you choose has 100 hit points or fewer, it dies. Otherwise, the spell has no effect.







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Posted Feb 22, 2021Can you guess the words for Power Word Kill?
AVADA KEDAVRA!
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Posted Mar 22, 2021No saves, no rolls, just your body turns cold and you hit the floor.
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Posted Mar 25, 2021It said nothing about max hp. I think they meant 100 current hp
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Posted Mar 27, 2021Would this kill a Raging Beyond Death zealot barbarian who was under 100 hp?
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Posted Apr 2, 2021consider a lich, very powerful and common BBEG has 135 hitpoints. you only have to do 35 points of damage to it to get in range of this spell. Ignores legendary resistances damage resistances, everything. If your spellcaster goes towards the end of initiative they could kill them on first round
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Posted Apr 2, 2021why can warlocks learn this if they never get 9th level spell slots?
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Posted Apr 5, 2021Mystic Arcanum allows them to select one 9th-level spell, and this spell is on the list they can choose from
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Posted Apr 21, 2021it means if there current hit points are 100 or lower
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Posted May 24, 2021As stated, if a creature has more than 100 hit points, such as a kraken, it will be unaffected. If it has 100 hit points or less, the die
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Posted May 24, 2021True, unless, somehow, you happen to have over 100 hit points, which is quite impressive
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Posted May 24, 2021Possible Casting Word:
”AMONGUS”
if the targeted creature can’t take the Among Us posts anymore.
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Posted May 27, 2021Difference of 80 HP, and Divine Word gives a Cha Save.
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Posted Jun 7, 2021I expect that the Power Word and Divine Word spells are supposed to be Words of Creation (or maybe Dark Speech); words so powerful and fundamental that they can shape or unmake reality. It's not the act of hearing the word that kills you, it's the act of it being spoken.
Just in case anyone wants a side order of lore to go along with their main course of suddenly dead character.
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Posted Jun 11, 2021Dodging legendary resistances is its only real perk. But you have spells that get close to 100 damage even when they save. It is a pretty weak spell for 9th level. Its a spell that never translated well from 1e/2e where they had casting times. The very large perk of power word spells in 1/2e is they had a casting time of 1, most spells had a casting time of their spell level. Which meant most 6+ level spells were going to be the last thing happening in the round giving your enemies a pretty big window to interrupt you. And in a world where 1 hp of damage automatically disrupted the casting of a spell thats pretty big.
I guess at least for enchanters it isn't that bad.Still I kind of feel if they weren't going to make the HP window higher than the average damage from a meteor swarm they should have given it a perk like its a bonus action cast, heck reaction maybe.
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Posted Aug 20, 2021"simp" - last thing tiamat heard before death
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Posted Aug 25, 2021Not necessarily true. Our L4 party with zero of those spells stumbled into a lich in POTA that is legit in the book in the place where you are supposed to be, but you're just supposed to somehow know it's a lich (which a L4 party wouldn't) and not mess with him. He of course had PWK. DM had to roll that one back real fast.
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Posted Aug 27, 2021So, can this spell only be used once in total, or does it have a charge/limit per day?
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Posted Sep 14, 2021You can use it as long as you have a spell slot to do it. However even at level 20 you only have one ninth level spell slot so it is only a once per day/rest thing.
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Posted Sep 16, 2021Avada Kadavra!
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Posted Sep 24, 2021Or your party somehow happens to have an artificer, a cleric, a druid, a paladin, or a ranger with a 3rd level spell slot and some precious gems to burn 🤷♀️