Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Cold
A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.
The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).







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Posted Apr 14, 2019Does the speed reduction affect all speed or only walking speed?
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Posted Apr 15, 2019It would be all speed
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Posted May 23, 2019Casting Spellword is: Dartus Freezium
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Posted Aug 1, 2020Eazy Squeasy Legsy Freezy
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Posted Nov 6, 2020It only works on creatures. Therefore, a wizard might cast this spell on everything in the room in order to check for mimics.
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Posted Jan 14, 2021One of my favorite go-to's
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Posted Jan 27, 2021If a foe is hit twice by this in the same round (both before or both after the foe's turn), either by 2 casters or via quickened spell metamagic, would the slowing effect stack? -20' instead of -10'
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Posted Jan 29, 2021They would not, as it falls under the "combining magical effects" in chapter 10 of the handbook.
It would just last as long as the start of the last spellcaster.
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Posted Mar 6, 2021Shoot a Water Elemental with this and it can't move. Swim, sure.
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Posted Jul 13, 2021no, it effect all movement speeds
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Posted Dec 31, 2021I read it as reducing the spell's range, so it becomes 50ft next time. Though I'm new to this.
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Posted Jan 17, 2022IF you hit something immune to cold damage, would they still take the -10 movement effect?
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Posted Feb 22, 2022I would assume so, much like how chill touch would still impose disadvantage on a banshee's attacks. Spell rider effects that depend on the creature taking damage to apply would explicitly say so.
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Posted Apr 21, 2022Can it slow down constructs?
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Posted Apr 30, 2022Yes, the only condition for procing the speed reduction is making the attack roll. It would require an explicit "this creature's speed cannot be reduced" type effect to have the attack hit but not reduce the speed.
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Posted May 17, 2022all
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Posted Aug 7, 2022If your movement speed is 30ft and you are hit with this and if you dash, do you move 40ft or 50ft?
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Posted Aug 13, 2022I’d assume it would be 40. “…you gain extra movement for the current turn. The increase equals your speed, after applying any modifiers.” So you’d add modifiers (-10) and add that to your speed, making it 40.
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Posted May 16, 2023Why isn't this on the Druid spell list?
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Posted May 21, 2023Because it's not a druid spell.