Level
3rd
Casting Time
1 Action
Range/Area
120 ft. (5 ft. )
Components
V, S, M *
Duration
1 Round
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Cold

A large shard of ice falls from the sky and shatters into clusters which land at three points you choose within range. Each creature in a 5-foot-radius sphere centered on those points must make a Dexterity saving throw. Each cluster deals 4d6 cold damage to a creature on a failed save, or half as much damage on a successful one. If a creature is in the area of multiple clusters, it automatically succeeds any Dexterity saving throw after the first.

Slippery ice covers the area that is effected by a cluster. The ice is difficult terrain. When the ice appears, each creature standing in its area that failed their Dexterity saving throw falls prone. When a creature moves on the ice for the first time on a turn they must also succeed on a Dexterity saving throw or fall prone. The ice disappears at the end of your next turn.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

* - (an aquamarine gem and a drop of water)

Previous Versions

Name Date Modified Views Adds Version Actions
3/1/2021 11:16:07 PM
6
0
1
Coming Soon
3/3/2021 9:24:51 PM
9
1
2
Coming Soon
1/23/2024 12:15:39 PM
11
1
3
Coming Soon

Spell Tags: Damage

Available For: Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Wizard (Legacy)

OstravaTheBrave

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