This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.
The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The GM rolls d100 and consults the table.
Familiarity | Mishap | Similar Area | Off Target | On Target |
---|---|---|---|---|
Permanent circle | - | - | - | 01-100 |
Associated object | - | - | - | 01-100 |
Very familiar | 01-05 | 06-13 | 14-24 | 25-100 |
Seen casually | 01-33 | 34-43 | 44-53 | 54-100 |
Viewed once | 01-43 | 44-53 | 54-73 | 74-100 |
Description | 01-43 | 44-53 | 54-73 | 74-100 |
False destination | 01-50 | 51-100 | - | - |
Familiarity. "Permanent circle" means a permanent teleportation circle whose sigil sequence you know. "Associated object" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a lich's secret tomb.
"Very familiar" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. "Seen casually" is someplace you have seen more than once but with which you aren't very familiar. "Viewed once" is a place you have seen once, possibly using magic. "Description" is a place whose location and appearance you know through someone else's description, perhaps from a map.
"False destination" is a place that doesn't exist. Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists.
On Target. You and your group (or the target object) appear where you want to.
Off Target. You and your group (or the target object) appear a random distance away from the destination in a random direction. Distance off target is 1d10 Ă— 1d10 percent of the distance that was to be traveled. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. The GM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble.
Similar Area. You and your group (or the target object) wind up in a different area that's visually or thematically similar to the target area. If you are heading for your home laboratory, for example, you might wind up in another wizard's laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane.
Mishap. The spell's unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage, and the GM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).
Huh... Have they removed Greater Teleport?
Correct. The "Associated object" tier is basically the Teleport, Greater from 3e. This spell is a combination of the two 3e spells, which I like better. It's the same thing they did condensing six 3e spells down into Enhance Ability for 5e. They nerfed them each a bit doing that, but it makes sense. https://www.dndbeyond.com/spells/enhance-ability
Chance of Mishap is too high from start to finish, just like Similar Area and Off Target. Consider it house ruled due to bad design. This is a 7th level spell.
What about an unwilling creature?
It's left behind.
Yes. It's a high-and-up tier spell. It's super powerful. That's why you can go anywhere on the plane with it. That's insane; Of course it has a drawback.
Would there be a chance of mishaps if you could see the location? (I know the point of the spell is to go far distances but I need to teleport across the room)
Why are you using a level 7 spell to teleport across the room? Use dimension door or some other, lower-level spell to teleport across a room.
I’m using a helm of teleportation, and want to know if I can teleport somewhere I can see. (Without a chance of screwing up)
"Very familiar" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell.
:)
If you're scared of a 5% chance of taking 3d10 damage, you shouldn't be an adventurer.
I'd argue it's less if you're scared of taking 3d10 damage and more "If you're scared of 3d10 damage at 13th level". If I'm doing a Level 1 one-shot and I'm a wizard who got this in scroll form (or even travelling alongside a more powerful caster), I'd be absolutely terrified of using it, as it could instantly kill me.
So my party wants to use a piece from the corpse of a dragon to teleport to its lair/horde. Would a piece of the corpse be considered an associated object? Otherwise they have no idea where the location is or any information about it.
I would say the corpse is not an associated object since the party didn't take it from the lair within the last six months.
I would say that the corpse or a piece of the course is probably fine but the problem is that you still need to know the location. You can not just teleport into a lair you have no idea where it exists.
Hypothetically if you cast this on eight creatures, and there was another, ninth, living creature in a bag of holding that they had on them what would happen to the creature in the bag of holding? Would it stay behind in the space?
I would say that the ninth creature is an an alternate dimension that is supported by an item. Since the items a character is holding are transported to the new space any creatures within the item would be transported as well.
It would be unfortunate for levels 1-4, but at high levels it should be no issues.
What if a pc is unconscious? Can you teleport them with the group?
Unconscious creatures are not considered "willing", as they cannot consciously allow the spell to be cast upon them. Obviously you can house rule otherwise, if it better suits your game, but under normal circumstances they wouldn't be a valid target for the spell.
What if you pick them up? Are they a possession then?