As you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know and that is on the same plane of existence as you. A shimmering portal opens within the circle you drew and remains open until the end of your next turn. Any creature that enters the portal instantly appears within 5 feet of the destination circle or in the nearest unoccupied space if that space is occupied.
Many major temples, guilds, and other important places have permanent teleportation circles inscribed somewhere within their confines. Each such circle includes a unique sigil sequence--a string of magical runes arranged in a particular pattern. When you first gain the ability to cast this spell, you learn the sigil sequences for two destinations on the Material Plane, determined by the GM. You can learn additional sigil sequences during your adventures. You can commit a new sigil sequence to memory after studying it for 1 minute.
You can create a permanent teleportation circle by casting this spell in the same location every day for one year. You need not use the circle to teleport when you cast the spell in this way.
* - (rare chalks and inks infused with precious gems worth 50 gp, which the spell consumes)
can you tell me how to do that this????
(rare chalks and inks infused with precious gems *worth* 50 gp, which the spell consumes)
sigils are already established permanent teleportation circles. you are given two sigils when you learn this spell. think of sigils as longitude latitude coordinates to a permanent circles. later, when you 1 minute cast teleportation circle you pick a sigil that you know that you wish to teleport to. after casting the spell, at the end of you next turn, the spell ends. if you cast the spell in the same spot every day for a whole year that spot becomes a new sigil, a new permanent teleportation circle. if you come across a permanent teleportation circle you can study its sigils and it has now become a discovered circle, or sigil, that you can teleport to when you 1 minute cast the teleportation circle spell.
WITH 50 GP? Don't you mean WORTH 50 GP?
something to warp your mind
with a move of 30
144 creatures can move through the portal in one action
Hm. Why not make this a ritual spell? It's already unlikely to be used in combat with a casting time of one minute. Would it be that much harm to cast it without spending the spell slot?
Horizon Walkers also have this on their spell table
Can you use the circle while its being built?
Would you want to drive a car while it's being built? Probably not.
If it were a ritual it would be abused. Teleportation is extremely powerful magic, so it taps your energy significantly, which is mechanically represented by consuming a 5th-level spell slot.
It makes it a hard choice: I learned the sigil sequence for the big bad's lair and can get us in there that way, but I'll be one 5th-level slot down as a result.
Meaningful, difficult choices are what make D&D fun. Making this a ritual would make teleportation much more mundane.
I house rule that it is. I also change up thre means to make a permanent circle. Instead of every day for a year. I make the cost 1000 gp and it takes a long rest which includes you designing your own rune sequence, making the circle, and using magic to infuse the chalks and inks into the stone. Because for an adventurer having to spend 50 gold a day is at least 18 grand and spending a year in game on the same area. Isn't much fun.
Plus my parties usually wind up with a ship and at least 1 homestead gives them a way to get home till they get access to teleportation
The corresponding year does not have to be played out, it could be a point during the campaign where it would fit with a break of 1-1.5 year before the next world-ending threat emerges, and then saying "There will be a break of 1.5 years, anything you want to do during this time?" will then allow the teleport-caster to say "I want to make a permanent Circle in our fort". During said year, the cost of 50gp a day should be easy for the character to earn doing magic work since the spell only takes 1 minute per day.
Do not get me wrong, I am not saying you cannot homerule it like you do, just coming with a way to do it as intended without removing the "Fun" part since allowing to make a permanent circle in 1 day at 5.48% of the cost is VERY overpowered.
For some reason I thought this was a ritual.
Is there an official stance on whether the chalk remains on the floor after the casting. (I'm playing it that way anyway, just curious)
The floor drawing must match the sigils of the destination so anyone reading the chalk can learn the sigils of the destination, maybe not where that destination is, but if they can also cast the same spell, they could learn the sigils and follow.
How is it that this spell does not designate a Somatic component? The description says you draw a big circle on the ground. How can you do that if you don't have free use of at least one hand?
Maybe you are being chased?
Man.. I realllllyy want this on the ARtificer spell list.
i really really want it
The meaning of Somatic is that you have to do a specific gesture to cast the Spell, using materials also requires you to have a free hand
"A spellcaster must have a hand free to access these components, but it can be the same hand that he or she uses to perform somatic components."
Why is this spell not a ritual?
Because teleportation then would be way to accessable.
Other than Gold cost you would have no restriction to teleport between circles, with a spell that should be taxing