Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft
Components
S
Duration
Concentration
1 Round
School
Divination
Attack/Save
None
Damage/Effect
Foreknowledge
You point a finger at a target in range. Your magic grants you a brief insight into the target's defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn't ended.
An interesting discussion on the benefits of True Strike.
Any thoughts?
Interestingly, almost half of his points are kind of moot based on the specific wording of the spell. It actually specifies "your next turn," meaning there's no way to get the benefit of the spell until a round of combat. There's been enough sage advice on this to clarify the particulars. The suggested Sentinel interaction wouldn't work either.
I honestly think it ought to be reworked into "your next attack before the spell ends."
This should be a first level spell, it's way better to prep it for when you need it then to use a known cantrip just to use it a total of 2-6 times. It's not exacly every day you need to use an Arrow of Blue Dragon Slaying and realy want to make sure you hit.
Still less usefull than a bardic inspiration though.
It would appear you do not need to see the target of the spell in order to cast it.
My campaign's wizard used this and said it gave advantage on the next attack for the person it was cast on.
We felt really stupid after actually checking.
The first sentance of the spell description; "You point your finger at a target in range." makes me believe otherwise.
Disappointingly factually challenged? The video's creator doesn't seem to grok the "On your next turn" phrase in the spell description for instance. Also, I'm not convinced about the overcoming disadvantage of the blinded condition, unless you have some other means of fulfilling the "You point a finger at a target in range." somatic component of the spell. If you can't see it, exactly how are you pointing at it? I do like his "before combat" applications, with the caveat that there isn't any need to hurl comments, you must needs only point.
His sentinel feat example is just, no. "On your next turn" is operative here. Quicken spell however is useful, even if he doesn't quite get that right either due to the aforementioned not understanding what the words "On your next turn" mean. With Quicken spell, you can get advantage on your first attack in the next round while you are casting a normally 1 action spell this round in addition to the True Strike cantrip. This is really situational, and it is difficult to think of an instance where it would be worthwhile, but at least it is something.
If a spell requires you to see your target, it says so. Many spells say so. This one does not.
Okay. If you detect a target well enough to point at it, a DM should allow the spell to function. However, if you point in the wrong location, because you cannot see it, then the spell fails. Additionally, on the next turn, you will of course have had to have maintained concentration and again target the correct location (the unseen opponent being free to move on its intervening turn), then the spell allows you to negate the disadvantage on the first attack roll. Or, you could simply attack at disadvantage... twice.
Does True Strike effect Spell Attack rolls? I would like to make sure.
Yes, it just says “attack rolls” it doesn’t specify what kind of attack roles.
Ah, thank you! That’s what I thought, but I wanted to see what others thought before my players used it, so far they like flashier spells.
Correct me if i'm wrong, but gaining Insight on the defenses of the creature, tells me it's weaknesses? Such as elemental weaknesses or immunity? Or any other weak points? If so, then after casting true sight, I can say out loud to my party what I have learned, so they can take appropriate actions or spells?
The spell specifies "Target" so by RAW that actually can be either creatures or objects. You could use true strike to gain advantage on using an attack to create an environmental hazard like destroying a rope bridge, setting oil on fire, setting off a powder keg, etc.
It seems like something that should only be used out of combat. Assassination type stuff or perhaps for hunting game? Sounds like all the theory crafting hasn't found any viable in combat uses for it.
I know everyone thinks this cantrip is useless, but hear me out. Take 7 levels of Eldritch Knight, which lets you make a weapon attack as a bonus action if you cast a cantrip as an action. Use this cantrip to give yourself advantage on the attack roll every time, and if you have the Elven Accuracy feat, you'll get to roll three times instead of twice, doubling your chances of getting a Nat 20. Sure, you'll give up a weapon attack, but it could very well be worth it.
Please explain this spell to me, because as I read it, it is absolutely and utterly useless. As in, its duration is 1 round, but it says on 'your next turn,' so hasn't it expired before you can benefit from it? I have to be missing something. I thought maybe it could be used for a reaction or bonus attack before it expires, but there's the 'on your next turn' stipulation. Should the expiration be `before the end of your next turn?' Help!
OK. The idea is you just need to make it to your next turn without having your concentration broken. Then that next attack roll is at advantage against your selected target. Right?
Correct, so if you have limited spell slots and really want to make sure each of your big spells hits (or has a better chance of critting), especially against something with a high AC, then this could be pretty helpful so long as you have something between you and what you're aiming to hit
Um... This can be useful if you're a rogue? That's all the positivity I have for it, and it doesn't even apply to Inquisitive rogues or Swashbucklers.