A wall of strong wind rises from the ground at a point you choose within range. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. You can shape the wall in any way you choose so long as it makes one continuous path along the ground. The wall lasts for the duration.
When the wall appears, each creature within its area must make a Strength saving throw. A creature takes 3d8 bludgeoning damage on a failed save, or half as much damage on a successful one.
The strong wind keeps fog, smoke, and other gases at bay. Small or smaller flying creatures or objects can't pass through the wall. Loose, lightweight materials brought into the wall fly upward. Arrows, bolts, and other ordinary projectiles launched at targets behind the wall are deflected upward and automatically miss. (Boulders hurled by giants or siege engines, and similar projectiles, are unaffected.) Creatures in gaseous form can't pass through it.
* - (a tiny fan and a feather of exotic origin)
I house ruled that if a creature wants to go through the wall, they can while taking 3d8 bludgeoning damage with a Str check to avoid the damage. The fact there is no mention of what happens when someone wants to walk through the wall seems like an oversight.
What's the DC you recommend for it? It's a good idea.
"FACE THE WIND!" -Yasuo, The Unforgiven
Save against the casters spell dc
can this be used to encircle an enemy. For example, I'm currently playing a Ranger in CoS - would I be able to use this in order to encircle around an escaping vampire while it's in its gaseous form?
Yes, a vampire in mist form would be unable to go through the wall. The spell does not create a dome, so a vampire may be able to fly over the wall if the ceiling is more than 15 feet.
"You can shape the wall in any way you choose so long as it makes one continuous path along the ground."
Shape it to a domed roof.
RealmSmith's DM, Jason Azevedo, made a ruling in their CoS with this spell that I'm not sure I agree with. He ruled that the damage only occurs to a creature that is in the space of the wall when created, but that any creature that enters the area on subsequent turns would not have to make the save, thus not having to take damage.
Granted, the spell specifically states, "When the wall appears... Strength saving throw... 3d8 bludgeoning damage on a failed save... half as much on a successful one." RAW would be that the creatures would have to be in the space of the wall when created to take the damage after the saving throw, so I guess technically the ruling would be correct. However, now there is just this wall that exists for 1 min via the spellcaster's concentration that basically only serves the purpose of preventing ranged attacks from ordinary projectiles and ammunition, abating vision obscuring and gaseous damaging effects, which is cool, but the fact still remains that the wall is in existence and ground based creatures need to move through it to get into melee.
So, my question: Is the spell's intent to only cause damage upon creation of the effect because narratively it would be picking up debris from the ground (as per the wording of the spell) and then only act as a defensive "shield" for the specified conditions?
I don't believe it's intended to be a barrier to ground movement in the same way as other wall spells (such as the 4th level Wall of Fire); the main benefit is blocking ranged attacks and flying creatures, though if you can catch enemies in it when it forms then all the better.
Bruh, a spell does what it says it does. The wall doesn't say non flying creatures cant pass it, so non flying creatures can just walk through the wall, the spell doesn't say it deals damage to creatures that enters the space of the wall, so it doesn't deal damage to creatures that try to pass the wall
I read that the wall arises from “a point”… which brings to mind that the wall is formed from a single point in the ground and expands up to the limits of the dimensions specified. And in doing so, if the wall catches a creature within the wall during the expansion, it must save (½ damage) or take full damage. But once it forms fully, it’s like you’re in the eye of the hurricane where it’s nice and quiet. I would also house rule that any creature attempting to pass through would again need to save
Jason was wrong....that was a bad ruling. It is a 3rd level spell. His ruling would be appropriate for a lower level spell, not one on par with Fireball or Lightning Bolt.
The dimensions of a dome created with this spell would be 20ft wide, 10ft tall.
This is because we are working with the surface area of a 15 ft by 50 ft wall. That's 750 ft of surface area. A dome with a 10 ft height and a 20 ft diameter has a surface area of 628.32 ft. I know that's more than 100 ft less, but when working in 5 ft increments, that's the best your gonna get. If you don't care about 5 ft increments you can make the diameter 23.5 ft. With the same height, that's a surface area of 747.90 ft.
However, I would recommend making a dome with a wall. 20 ft diameter, 5 ft stem wall, 5ft dome height. That's a surface area of 706.86 ft. This makes it easier to stay within the area while near the edge of the dome.
do arrows fired from either side miss? "Arrows, bolts, and other ordinary projectiles launched at targets behind the wall are deflected upward and automatically miss" This seems to indicate arrows launched FROM behind the wall travel normally?
I would interpret that as "projectiles launched at targets on the other side of the wall".
i.e., no one can make non-magical ranged attacks through the wall from either side.
Well the front of the wall is the side of the wall that you are facing. While the back of the wall is the opposite of the front of the wall. Therefore an arrow launched at the front of the wall wouldn't attect anyone behind the wall. You could affect someone behind the wall so long as you were able to position them infront of the wall. Maybe get them to turn their backs to the wall or something....*wink*