Wish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very foundations of reality in accord with your desires.
The basic use of this spell is to duplicate any other spell of 8th level or lower. You don't need to meet any requirements in that spell, including costly components. The spell simply takes effect.
Alternatively, you can create one of the following effects of your choice:
- You create one object of up to 25,000 gp in value that isn't a magic item. The object can be no more than 300 feet in any dimension, and it appears in an unoccupied space you can see on the ground.
- You allow up to twenty creatures that you can see to regain all hit points, and you end all effects on them described in the greater restoration spell.
- You grant up to ten creatures that you can see resistance to a damage type you choose.
- You grant up to ten creatures you can see immunity to a single spell or other magical effect for 8 hours. For instance, you could make yourself and all your companions immune to a lich's life drain attack.
- You undo a single recent event by forcing a reroll of any roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a wish spell could undo an opponent's successful save, a foe's critical hit, or a friend's failed save. You can force the reroll to be made with advantage or disadvantage, and you can choose whether to use the reroll or the original roll.
You might be able to achieve something beyond the scope of the above examples. State your wish to the GM as precisely as possible. The GM has great latitude in ruling what occurs in such an instance; the greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might only be partly achieved, or you might suffer some unforeseen consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a legendary magic item or artifact might instantly transport you to the presence of the item's current owner.
The stress of casting this spell to produce any effect other than duplicating another spell weakens you. After enduring that stress, each time you cast a spell until you finish a long rest, you take 1d10 necrotic damage per level of that spell. This damage can't be reduced or prevented in any way. In addition, your Strength drops to 3, if it isn't 3 or lower already, for 2d4 days. For each of those days that you spend resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast wish ever again if you suffer this stress.
With the limitations and consequences way higher than they need to be other than the wish backfires, what is even the reason for including this as a castable spell? It's dulled down to the level of lesser wish of earlier editions. Just call it Lesser Wish and firm up the limits and take out the consequences and make the Wish a god tier thing that is granted for doing world-changing shit once in a while and stop being a dick about it.
What level is the duplicated spell going to behave like? If I duplicate magic missile in this way, is it first level because that's lowest; eighth level because that's as high as wish can go; or ninth level because that's the slot being consumed? Likewise, what would the level of the spell be for the purpose of counterspell and dispel magic? I'd imagine the DC for counterspell would be 19, but what about dispel magic, which only takes effect after the casting?
Or, you know, you could just replace Wish with another spell when you gain a level.
Quote from the PHB:
The use of the word 'additionally' implies that this can be done simultaneously to learning a new spell, but even if it didn't, by the time you can cast Wish, you will never learn any new spells from leveling anyway, so there's no downside to swapping out Wish for another spell.
why can't warlock do it D:<
Lets see if I can create a wish that cannot possibly be messed up by the DM.
"I wish to permanently double my hit point maximum, without any other side affects occurring, without affecting my position, without moving anybody or any object of any sort to any other position or plane, and without any other magical effects taking place."
Could someone find a way to mess this up?
This spell stands out quite a bit from the others, and kinda represents magic as a whole, in that it can break all rules. On one hand, you can do (or at least try to do) ANYTHING you want (though it may fail). You could dispel magic that is specifically immune to dispelling, cause an army to drop dead, or perform feats that shouldn't be possible. On the other hand, doing so would severely weaken you to the point of being nearly useless, and you risk losing the ability to cast wish altogether. Not to mention, unless your DM is really nice, the effects will probably backfire. I would treat this spell as the ability to cast EVERY other spell of 8th level or lower without material components, and when you're really out of options, a last resort for just about anything.
If my genasi wizard character ever got their hands on a Ring of Three Wishes, they would totally have a Scarlett Witch moment ('no more mutants') and send out a cosmic wave of elemental energy, wishing say 1 in 4 children born in the next 100 years be a kind of genasi. Pretty much D&D X-men.
As a DM, how would you counteract this wish? What would be the balancing consequence or hidden affect?
i wish for my dad to come back
As to clone casting, I see no impediment in wish casting 8th level Clone "effective 119 days past at this very spot." It (probably) should not trigger stress. Risk instead is whether the locale is/was secure for that time period... or would have in light of a clone growing, and that is the potential rub.
"I wish no one could ever cast Wish henceforth!"
or.. during big bad's monologuing... "I wish you never wanted to do any of the evil things you did" ... poof, campaign is undone the party was never assembled, and characters never gained any levels.
"I wish your brain signals were suddenly reversed" tries to punch with one hand ends up pulling with the other... tries to cast a harmful spell, heals party instead
let them cast meteor swarm but it always targets the party.
as a DM I'd allow it, with these caveat's
you can permanently fly but you can never land...
you grow gills and can only breathe in water
you constantly fall so slowly, you're pretty much "grappled" by the air while falling for 2 turns.
you can keep up your spell without concentrating, but it uses a spell slot each turn, you can never dispell it so long as you have spell points, and you compulsively cast it every time you gain spell slots.
Your party gains resistance to that damage type, but are weak to all other types of damage.
1. As a DM, I'd also link all of any enemy's suffering to yours, permanently
2. Granted but your character only wishes for fish. (or other meaningless object)
"ok you become a small bearded dragon, and if you could speak you could cast spells.. but small lizards like that don't speak."
we ALL know that most DMs and players are gonna look at this and go"**** that, instead, your gonna become a deity" cause honestly this shit is kinda weak for basically the ultimate "haha **** you I'm the dm now haha"
This spell has the greatest cause for consequence. The DM has so much power over the wish, and it could go horribly wrong. I love it.
Rule of thumb for me is that a wish can not include the word "and" because that would be wishing for multiple things in one wish, but there are some exceptions ex. i wish for a dress thats white and blue would be fine.
That aside for your wish there are plenty of ways to ruin it.
You specified Position and Plane not Realm or dimension, so all positions could remain but the but the realm could change Ex. A realm that exists in a gelatinous vitality potion, you are forever stuck within the potion that doubles your hit-points maximum, but are unable to escape.
You said anybody or any object, but anybody implies sapient creatures so anything creatures that are not wise enough to be sentient. Ex. A modified Suit of Animated armor, (a construct not an object) or even a Modified flesh golem engulfs your body Its magical ability increasing your maximum hit-points by combining your with theirs but due to their overwhelming power you can not resist their movement, in any way so you become part of them.
Those are two ways that cause you to get your wish, follow the rules you set, end with you being trapped and also likely to suffocate (with the exception of the animated armor) and kill you very quickly. Of course that would be cruel so i would use the animated armor route that would mean you need to be trapped for 24 hours to make another wish, to reverse the wish because due to your qualifier of "permanently" the armor can never come up unless you wish to undo your last wish.
I wouldn't, i would let the wish happen, and as the campaign progressed or during the epilogue I would explain how strange creatures were being born around the world and across the realms. Very few would recognize them as Genasi those that do would for the most part try to send them to the elemental realm, a feat not often successful for an infant. Those who cant recognize the race will handle it differently. Those who believe it to be a curse/monster/demon/etc. will purge it from the world. Those who recognize the baby has elemental influence will return the baby to the elements, usually by abandoning them in the wilderness. Many relationships will be ruined due to perceived infidelity leading to fathers leaving, mothers despising the child and often during the at an orphanage. In the end after the 100 years only about 5-10% of these Genasi make it to adult hood, most never knowing what they are or why they were born.
"I wish no one could ever cast Wish henceforth!"
Granted, Monstrosities such as Tarrasques lose their greatest weakness, when the next on rampages, its destruction is unfathomable and its kill count immeasurable.
"I wish you never wanted to do any of the evil things you did"
The Big Bad develops a sense or regret for its past actions. The big bad becomes a puppet to a bigger bad. The Big Bad as a mentality shift from personal desire, to Duty where they wish their was another way to achieve their goal but this is the only way and even though they dont want to the press on.
"I wish your brain signals were suddenly reversed"
Instead of See, thinking and acting. They now Act and then think leading often to more dangerous results.
Sure, make sure you word it properly