Wish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very foundations of reality in accord with your desires.
The basic use of this spell is to duplicate any other spell of 8th level or lower. You don't need to meet any requirements in that spell, including costly components. The spell simply takes effect.
Alternatively, you can create one of the following effects of your choice:
- You create one object of up to 25,000 gp in value that isn't a magic item. The object can be no more than 300 feet in any dimension, and it appears in an unoccupied space you can see on the ground.
- You allow up to twenty creatures that you can see to regain all hit points, and you end all effects on them described in the greater restoration spell.
- You grant up to ten creatures that you can see resistance to a damage type you choose.
- You grant up to ten creatures you can see immunity to a single spell or other magical effect for 8 hours. For instance, you could make yourself and all your companions immune to a lich's life drain attack.
- You undo a single recent event by forcing a reroll of any roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a wish spell could undo an opponent's successful save, a foe's critical hit, or a friend's failed save. You can force the reroll to be made with advantage or disadvantage, and you can choose whether to use the reroll or the original roll.
You might be able to achieve something beyond the scope of the above examples. State your wish to the GM as precisely as possible. The GM has great latitude in ruling what occurs in such an instance; the greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might only be partly achieved, or you might suffer some unforeseen consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a legendary magic item or artifact might instantly transport you to the presence of the item's current owner.
The stress of casting this spell to produce any effect other than duplicating another spell weakens you. After enduring that stress, each time you cast a spell until you finish a long rest, you take 1d10 necrotic damage per level of that spell. This damage can't be reduced or prevented in any way. In addition, your Strength drops to 3, if it isn't 3 or lower already, for 2d4 days. For each of those days that you spend resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast wish ever again if you suffer this stress.
This wording has so many loopholes. In this situation, I would take inspiration from the final scene of Aladdin and turn you into a genie that is magically bound to an item. Then the DM lets you cast wish at will, but unfortunately for you, you forgot to specify what part of the spell you can cast at will. You can now use wish to cast mending at will, but anything else is too much, and the spell fails otherwise.
"Alternatively, you can create one of the following effects of your choice" & "The stress of casting this spell to produce any effect other than duplicating another spell weakens you. "
These confuse me does this mean that using one of the listed options causes you the stress or not? Because of the First Quote it seems to be included in that its included in the similar vein of casting a Spell.
The second sentence of the last paragraph says “After enduring that stress…” and the last sentence of says “…if you suffer this stress.” So if I cast wish and people were ready to murder me as soon as I finish casting the spell and I successfully die, I technically did not endure the stress. Therefore it must mean that I suffer none of the negative effects and I can revive later with no consequences!
Don’t care. Didn’t ask. Cry about it. Stay mad. Get real. L. Maul. Seeth. Cope.
Don’t care. Didn’t ask. Cry about it. Stay mad. Get real. L. Maul. Seethe. Cope.
A pretty mediocre spell
You give THAT player a side quest that ends with the knowledge of how to destroy the world. His party finds out what he is doing and he becomes the BBEG. Congrats you the caster are now on an epic level quest, of course so are your former “friends”!!
Ring of three wishes
The DM could just say it fails tho
"The GM has great latitude in ruling what occurs in such an instance; the greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail"
well, that's kind of better than ceasing to exist.
Question: How long is the stress itself? Is it the same time as the Strength score weakening?
use wish to wish "I wish that my party will always be able to use wish without expending a spell slot"
You could, but that falls outside of the "Safe" category, and up to the whim of the DM as per the spell:
You might be able to achieve something beyond the scope of the above examples. State your wish to the GM as precisely as possible. The GM has great latitude in ruling what occurs in such an instance; the greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might only be partly achieved, or you might suffer some unforeseen consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a legendary magic item or artifact might instantly transport you to the presence of the item's current owner.
I'd allow it, but I'd grant you the following:
Nice Outcome: "You wish for more wishes... but nothing happens. You and your whole party suffer the effects of Wish stress."
Mischievous DM Outcome: "Sure... you feel your body grow and contort. You feel pain and heat. You look around as all your party members scream in the same agony. Their skin turns red, horns sprout, fire erupts. You have all permanently become Efreeti. You watch in horror as lamps and rings and other garish items appear at each of your feet. The world swirls as you are all swiftly pulled into your new prisons. But... you now all have the ability to cast Wish at will without the use of a spell slot. Just never for yourselves. Ten thousand years... and such an itty bitty living space. Time to roll new characters!"
The stress itself lasts until you take a long rest. Before you take a long rest any time you cast a spell you suffer 1d10/spell lvl necrotic damage, which cannot be prevented in any way (this includes resistance or immunity to necrotic damage).
You also have your strength score be reduced to 3. This lasts for 2d4 days. If you do nothing more than light activity this counts as 2 days of rest for the purposes of recovery.
what...the ****?
ye
"You grant up to ten creatures that you can see resistance to a damage type you choose."
Hmm.... no duration listed...
So your party just knows in character what a spell slot is?
As a DM, I really don’t appreciate how combative and adversarial these kinds of things can become between DM and PC. If a player wishes for something that is really cool, and has great narrative tie-ins, and isn’t just “I kill everything!” or “I wish to become the one, true, and only GOD!” I would totally allow it, without the negative consequences. I have found brilliant role play is far more potent than just the math of mechanical elements. As such, if the PCs could give a compelling narrative connection, paired with satisfying, heartfelt role play, go for it! I would love Wish!
Asmodeus can cast Wish once per day at will. I'm guessing he doesn't suffer the stress effects, though.