Level
3rd
Casting Time
1 Reaction *
Range/Area
30 ft.
Components
S
Duration
1 Round
School
Abjuration
Attack/Save
None
Damage/Effect
Warding
The spell captures some of the incoming energy, lessening its effect on the triggering creature and any number of other creatures you chose that you can see within range. Those creatures, have resistance to the triggering damage type until the start of your next turn.
* - which you take when you or a creature that you can see within range would take acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder damage
Typically energy spells would be limited to only acid, cold, fire, lightning, or thunder. For example Protection from Energy.
Thanks for the feedback!
In 5e, currently there are only two spells with energy in their name from what I could find. Protection from Energy deals with acid, cold, fire, lightning, or thunder and Negative Energy Flood which deals with necrotic.
D&D 5e does mention the word energy in regards to spells in general, such as with the magic item Rod of Absorption. Another magic item Dragon's Wrath Weapon refers to energy in the form of a dragon's breath weapon, which would include many damage types outside of acid, cold, fire, lightning, or thunder.
I can totally understand limiting all energy related spells to acid, cold, fire, lightning, or thunder in general unless they specifically say something like negative energy for necrotic. I lean towards the flexibility in energy not being limited to just acid, cold, fire, lightning, or thunder since there are only two spells that have energy in their name and both involve different damage types; plus examples of the word energy being used to describe a dragon's breath weapon and spells in general may also allow for flexibility.
At least this is where my thought process was.